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Beta v0.7.9.2 is ready!

Discussion in 'Bob's Track Builder' started by Brendon Pywell, Aug 21, 2009.

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  1. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    Hi Guys,

    The Beta is ready for the next round of testing.

    If you are an experienced BTB Pro/Evo user and would like to help, please read on.


    BACKUP - You should be doing this anyway, but make sure you backup your project before using the new BETA version. I test this on my own projects first but it still pays to be safe.

    If you wish to keep your current version of BTB running, make a copy (do not just rename the current one) of the folder and name it something obvious like BobsTrackBuilderv0_7_0_6.

    Uninstall BTB v0.7.0.6.
    Uninstall BTB v0.7.9.1.


    Download here --> http://www.bobstrackbuilder.net/pro_users/beta_test.aspx

    Download and install as usual. Copy your existing license to the folder.

    If your license is no longer working for the beta, email me your username and license description (as entered into the BTB website).

    Reporting Problems

    Only report problems with the Beta here. This is not a thread for "what I want to see .." ideas.

    Please check the manual (press F1) first before asking for help.

    When sending me a project please zip the entire contents of your project (eg. The entire folder C:\Program Files\BobsTrackBuilder\My Projects\My Project). You could omit and XPack.zip files that are the standard ones downloaded from the BTB website.

    Older thread ... http://forum.racedepartment.com/bobs-track-builder/21565-beta-v0-7-9-1-ready.html#post370872
  2. Going closer to v0.8...Mr. Brendon :)
    I am happy and want to spread all this hapiness with everyone of you...lol

  3. missed names of materials

    Thanks a lot Mr. Pywell for the new incoming version full of new features!

    Maybe I'm not able to find the name of the used materials like in previous versions, but I try to inform about it...

    Once you have applied a surface material (as well as a "wall" material to a wall...) to the track (and a track could have several materials with similar names but different properties for bumbing etc...) and you want to modify it as well as you want to replace it, there is no longer way to identify the applied material... as shown into the following pisctures. In version 0.7.6 you can easly identify the material into the "Track Surface Properties window" - "Material" as well as fo walls into the "Walls window".

    Attached Files:

  4. delete mesage
  5. Track Elevation in pro and Evo

    I made a track in BTB pro and opened it up in the beta and exoprted it to rfactor, then used the AIW editor to add a pit extension path. Then I copied the project file to BTB evo (beta and exported it to GTR2. and copied the edited rfactor AIW to GTr2 and when the game started the car was floating below the ground level. I then compared the elevations of starting grid position 1 in the original rfactor, edited rfactor and GTr2 aiw files. The original rfactor and edited aiw file elevations were fairly close but different, a few cm. But I can intercange the files and the game works the same, ie. I see no difference. When I look at the elevation in the original gtr2 aiw, the elevations are all something like 46 meters lower. I set the elevation adustement to none in BTBpro before exporting to rfactor and the elevation of grid position 1 corrisponds roughly to what i rember setting the elevation to for that location when I was building the track. I think BTB evo is translating the track elevations differently than BTB pro. Attached are two of the aiw files, the edited rfactor file and the gtr2 file.

  6. Hi Brendon,
    I don't know if it would be considered a bug but every time I export a track I
    lose the sky.dof from the geometry.ini and the sky shader from the track.shd
    file the special.ini file also has settings that get overwritten.
    I noticed that in RBR it has some settings and materials that seem to be
    used as the default. Would it be a good idea to have directories in BTB/racer
    that we could store our basic default files to and then BTB could base it's
    files from them?
    I wouldn't mind so much, but without a sky Racer has a flickering background
    that is distracting to say the least. :)

    Alex Forbin
  7. Hy, I get this error
    When I try edit track surface properties.
    First this error program drop when I add new track shape node... After BTB restart result the same
    Pleas help restore my track

    By antanas_j at 2009-08-24


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    Error in the application.
    -2005530516 (D3DERR_INVALIDCALL)
    at Microsoft.DirectX.Direct3D.Mesh..ctor(Int32 numFaces, Int32 numVertices, MeshFlags options, VertexFormats vertexFormat, Device device)
    at BobsTrackBuilder.frmMain.CreateVertexBuffer_Surfaces()
    at BobsTrackBuilder.frmMain.ShowSurfacesForm()
    at BobsTrackBuilder.frmMain.PerformToolbarAction()
    at BobsTrackBuilder.frmMain.toolStripButton1_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
    Assembly Version:
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    Assembly Version:
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/
    Assembly Version:
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Form
  8. Repeatable crash.

    Make track
    Export to RBR (don't know about other exports)
    Move timing gates -> Crash
  9. In order to test properly, what are the main changes or bugs fixed in this beta version?
    For me works as good as the previous version
  10. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    Please zip and send me the BTB Project.
  11. Send, mesage in PM
  12. can't download beta!
  13. In the help file, in the xpacker section, down the bottom of the page,
    the links to Objects, Materials & Textures don't work. :)
  14. Problem with track textures-shape properties tool,
    I don't now what hapen, but I can't add new edit point in my track.
    Every time I get this error ( As seen in previous mesage) :damnit:
  15. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    I have located the problem, the number of cross-sections used and the number of points in your cross sections overflow a buffer. I can fix this (will be in next release), but in the meantime you might like to consider using less points in your cross-section.

    There is no real reason to have so many because game engines just won’t make use of them. If your intended output is RBR then it may actually cause problems having so many points close together. See picture for example of how you could change this and still have a similar level of detail.

    Also you will need to change the size and dimensions of your background pictures. The “Lektuvas 2.jpg” picture is currently 90MB and 10,000x10,000 pixels. Resize this to 4,096x4,096 and save with better compression so it is around 2-3MB. This is currently chewing up a lot of video ram and will prevent people with limited video ram from running on your track.

    Attached Files:

  16. Thankee's Brendon, you suggestion is really works! And i now can continue my track - yahoo...
    Yours job is great
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