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BETA patch 1.3

Discussion in 'Motorsport Manager' started by David Curtis, Feb 15, 2017.

  1. David Curtis

    David Curtis

    Messages:
    16
    Ratings:
    +2
    Copy and waste from the forums,

    Hi everyone,

    As some of you have noticed, we put a new patch live this morning in the beta branch. It's... pretty extensive this time. As ever, have a play around with it and let us know your feedback. If it's all good, we'll put it into the main branch shortly.

    Here goes. Deep breath... Patch 1.3 includes:

    • New driver traits
    • New mid and pre-season dilemmas
    • Pre-season chassis dilemmas have been rebalanced
    • Added safety car notification dilemmas
    • Fixed pre-season car info panel exploit
    • Fixed Chassis Stat related bugs in Car Design
    • A mail now arrives once a year that allows the player to choose a new rule to vote into the current series
    • Improved 2D liveries performance
    • Simulate Session screen has been redesigned to provide more detail
    • Practice simulation has been improved
    • Added a popup to see chassis suppliers on the Team Screen and Car Screen
    • Rebalanced the starting chassis suppliers of all teams
    • Interviews have been given an overhaul with a new widget and new questions
    • New interview-specific traits have been added that are gained by drivers reacting to the player's interview responses
    • Fixed a bug where all journalists were Gabonese
    • Rebalanced existing drivers with new traits and to suit the new GT teams
    • Ex-Driver backstory now improves driver feedback stats and increases the improvement rates of drivers
    • Politico backstory now also gives the perk of not having to pay to propose a new rule
    • Can now request funds from the chairman each season
    • Car liveries are now accurately displayed in races
    • Pit-stop mistake times have been rebalanced
    • Improved standings information during a session
    • All drivers now have a weight in kg
    • Road Car Factory now unlocks at level 3
    • Player Manager stats now start at 8 instead of 10
    • Improvability impact in Car Design has been doubled
    • Car crash traits such as Whiplash and Cracked Rib have been re-balanced to be more impactful
    • Car crash limit per race has been increased and re-balanced
    • Fixed being able to build parts during pre-season
    • Players can now automate the 'Clean Air' setup in qualifying
    • Fixed an issue where drivers were given drive-through penalties during the practice session
    • Fixed a bug where vehicles were coming back into the race after they had retired
    • Fixed a bug where race messages would not appear when loading a race
    • Fixed a bug where a team's fanbase would never increase or decrease
    • Fixed a bug where the Balance, Standings and Track Guide drop down menus would be missing when loading a save
    • Improved road textures in Milan near the 5th corner
    • Fixed a Preferences Screen bug where all presets would default to low
    • Contract Negotiation screen now displays additional information about current drivers
    • Fixed multiple instances where journalists would refer to drivers with the incorrect gender
    • Rebalanced race retirements
    • Rebalanced driver desired championships and wins
    • Fixed an issue where members of staff would retire too early
    • Fixed a issue where chairmen would be hired and then quickly retire
    • Rebalanced the peak ages of regenerated drivers
    • Rebalanced team AI when they're first in their series
    • The Grid Screen will now stop auto-scrolling when the player interacts with it
    • Fixed an issue where relegated teams could still re-negotiate contracts with drivers who were valued above their new relegated series
    • Changed the starting grid positions of the player's drivers in the tutorial race
    • Fixed a racing line issue in Dubai where cars would appear to drive off the track at certain corners
    • Fixed a car crash path in Vancouver that lead to cars going through concrete barriers
    • Fixed an issue where some mechanic bonus icons did not reflect their actual bonuses
    • Fixed an issue where inputs other then the mouse/keyboard were set as active
    • Fixed an issue where qualifying position was not being correctly displayed in the driver form tab
    • Fixed an issue where an old notification for a part being built wouldn't register as being read
    • Fixed an issue where the Gone Rogue trait wouldn't behave correctly
    • Fixed an issue where drivers would still send radio messages about their car after they had crashed or retired from the race
    • Re-aligned the car model on the HQ Test Track
    • Improved the visibility and apperance of the car during races
    • Improved the performance of background videos
    • Multiple performance improvements
    • New Steam Achievements
     
  2. Fraggon

    Fraggon

    Messages:
    32
    Ratings:
    +3
    Wow, thats a lot of great changes! Did't really expect that much after the workshop update recently! If they keep up the work this game is going to be played a looooong time
     
  3. Bjorn de Haas

    Bjorn de Haas

    Messages:
    4,368
    Ratings:
    +195
    Rebalanced existing drivers with new traits and to suit the new GT teams

    Okay !!!!!! the thursday update wil be gt cars? :D
     
  4. Akra

    Akra
    Premium

    Messages:
    351
    Ratings:
    +154
    GT Cars! Yes please! And after that some fictional LMPs to go with it! That'd make this, literally, my perfect motorsport manager game!
     
  5. enzoli

    enzoli

    Messages:
    597
    Ratings:
    +428
    Where did you get these infos. I can't seem to find them anywhere...
     
    • Love Love x 1
  6. Beynasuh

    Beynasuh

    Messages:
    489
    Ratings:
    +28
    They have delete the 1.3 topic. That's why you can't find them anymore.
     
  7. Bjorn de Haas

    Bjorn de Haas

    Messages:
    4,368
    Ratings:
    +195
    They took it off from the website, It wasnt suppose to be there because of the gt cars announcement
     
  8. enzoli

    enzoli

    Messages:
    597
    Ratings:
    +428
    Yeah, just saw that too.
    So we know something is coming but we don't exactly know what and, most of all, how.
    Guess we'll have to wait.:rolleyes:
     
    • Haha Haha x 1
  9. Beynasuh

    Beynasuh

    Messages:
    489
    Ratings:
    +28
  10. TheFlamingRed

    TheFlamingRed

    Messages:
    855
    Ratings:
    +130
    Hehehe ;) how many requests do you think Enzoli will get to make a GT 2016/7 mod?
     
  11. Beynasuh

    Beynasuh

    Messages:
    489
    Ratings:
    +28
    Oh I can't count that much. :confused:
     
  12. enzoli

    enzoli

    Messages:
    597
    Ratings:
    +428
    Waw. Lots of new things.
    Will be interesting how it unfolds.
    This will definitely influence the way my 2017 mod comes out.