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Backfire.GMT problems

Discussion in 'GT Legends' started by Knut Omdal Tveito, Sep 12, 2009.

  1. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium

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    Im having some trouble getting my backfire to work:struggle:

    What I've been doing so far is to export some mapped planar surfaces to 3DSIMED from 3DS Max. The settings I use here is:
    -t1 diffuse texture
    -No mip map
    -Transp: Multiple with alpha=1
    -Glass checked
    -Animation: EVENT, freq=25, sequence=0,1,2.....

    But it doesn't seem to work. Nothing shows ingame.

    When I open the gmt in hexeditor the material looks different to other cars. (Instead of bfa.0.dds, mine reads bfa.dds???)

    Am I doing something wrong here or should I maybe use another software for this job?

    Any tips are highly appreciated! I'm really stuck:rain2:

    EDIT: Forgot to mention I use three different materials:
    Mat. Name:
    <manufacturer>_<car>_backfire_1
    <manufacturer>_<car>_backfire_2
    <manufacturer>_<car>_backfire_3
    GMT name: <manufacturer>_<car>_backfire.gmt
     
  2. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium

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    Problem solved:) Double sided material was the answer. This thread can be deleted now...
     
  3. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium

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    We'll keep it in case anyone else has a go at it :good:

    I mean, not me, because I'm useless, but you never know