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Backfire.GMT problems

Discussion in 'GT Legends' started by Knut Omdal Tveito, Sep 12, 2009.

  1. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    Im having some trouble getting my backfire to work:struggle:

    What I've been doing so far is to export some mapped planar surfaces to 3DSIMED from 3DS Max. The settings I use here is:
    -t1 diffuse texture
    -No mip map
    -Transp: Multiple with alpha=1
    -Glass checked
    -Animation: EVENT, freq=25, sequence=0,1,2.....

    But it doesn't seem to work. Nothing shows ingame.

    When I open the gmt in hexeditor the material looks different to other cars. (Instead of bfa.0.dds, mine reads bfa.dds???)

    Am I doing something wrong here or should I maybe use another software for this job?

    Any tips are highly appreciated! I'm really stuck:rain2:

    EDIT: Forgot to mention I use three different materials:
    Mat. Name:
    GMT name: <manufacturer>_<car>_backfire.gmt
  2. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    Problem solved:) Double sided material was the answer. This thread can be deleted now...
  3. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    We'll keep it in case anyone else has a go at it :good:

    I mean, not me, because I'm useless, but you never know