Separate names with a comma.
Discussion in 'Automobilista' started by Steve Bird, Mar 7, 2016.
Anybody know of a concise skinning tutorial so I can look at sorting out some 2016 F1 skins?
Empty Box just posted one today, actually:
Nice work mate, thanks.
I'm using Gimp (Tried Paint.NET first, but no support for layer groups is a no-go) and I don't really get how to make a proper alpha layer so my car isn't completely shiny. Does anyone have a tutorial on that?
Also what layers should I set to visible when merging the layers down? Everything except the wireframe? Because the "Base" layer from the Vee template seems to make my car silver instead of the color from the paint layer
Thanks in advance!
Have a look at this thread. At the end you'll find the solution for a too shiny car.
You only live visible the layers that you want to see, which means no wireframe. Hope that hrlps.. I installed photoshop too at the end
ive edited the templates, in photoshop, and saved to .psd files,. do i need to flatten layers and save? and where do i add files for AMS
@Steve Le Gallez check out this it may help
you need to save them as a DXT5 .DDS file with alpha layer. you will need the PS plugin.
you will need to make a new folder in the specific vehicles folder and make a .VEH file for your new skin. I just copy another cars .VEH file and edit it to suit the new skins filename and details.
if you live on the Gold Coast you could pop over and id show you what to do lol.
if you watch skinning tutorials for rfactor on youtube, its pretty much the same for skinning AMS
thanks rob, I did finally get it, got it saved and it comes up in game, so i think im there, very basic work though,.
windscreen number always show different to the edit? thats weird, side windows are ok.