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Augmented reality simulation in Racer?

Discussion in 'Racer' started by FreakyT, Feb 22, 2011.

  1. FreakyT

    FreakyT

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    I'm working to prototype an AR interface for a HUD. Does anyone know offhand if this could be done within Racer?

    Thanks!
     
  2. QuadCoreMax

    QuadCoreMax

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    Couldn't find info, just curious, what's an AR interface ?

    HUD are great, make sure you've checked the racer.nl docs, you can create 2D / 3D & finally for TC (track cams)...
    Ruud/Mitch will probably add more, since they want to introduce turbo & stuff like that...
     
  3. Alex Forbin

    Alex Forbin

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    It's short for "Augmented Reality" it's basically CG generated info of some kind overlayed on a see through screen so that it appears to be attached to the real world as you move through it.

    Quadcore:
    To answer your question. Ruud has said that he was going to implement TrackIR head tracking, but has apparently changed his mind, since it is no longer an optional controller. :(
    I believe that Rigs-of-Rods does have head tracking though.

    Alex Forbin
     
  4. QuadCoreMax

    QuadCoreMax

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    Thanks Alex !

    Wow RoR looks great, that kind of stuff I was looking after + community seems a lot bigger, there are surely some reasons for it !
    Completely amazing....lol...softbodies, forces, driven keys & all the stuff I was dreaming of !
    Oh man, why didn't I found it earlier....
     
  5. QuadCoreMax

    QuadCoreMax

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    RoR is dope, if Ruud & Mitch somehow integrates what RoR does, then forget about it, that would beat anything out there, I admit Racer got better shadows, better graphics, real cool car physics too & natively supports surround gaming which isn't the case of RoR, still I've made it work with SoftTH 1.09 RC1, hahaha ~ 80 FPS on 3 screens...

    Looks like they have the same problems with shadows algorithms...as we have with older stencil shadows in Racer...

    + really important, no-one actually speaking, had managed the problem of meshes inter-penetration with soft bodies, which is really ugly....sry guys...maybe in 5 years :D too bad, they really need to fix the solvers...

    +1 FreakyT

    Addicted to real physics !
     
  6. KS95

    KS95
    RACER Moderator

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    I've download it numerous times, played it for a while, got annoyed at the bugs or got bored, and then.. of course, returned to Racer :)
     
  7. QuadCoreMax

    QuadCoreMax

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    You're right, Racer is really cool & I'm proud of all of you, everyone is doing a great job here ! :wink:
    Too impatient to see what the future will be...
     
  8. aadilf1

    aadilf1

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    i play rigs of rods and my favorite thing is the soft body, right now i drive the Gavril GR
     
  9. Alex Forbin

    Alex Forbin

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    The damage modeling on the '49 Ford is amazing. I wish Racer could do that, it would be fantastic.

    Alex Forbin
     
  10. MitchVL

    MitchVL

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    Surely not something that we would be implementing ourselves in the near future .. But newton, the physics engine we use, is working on destructable bodies (Julio has a working proof of concept) and soft bodies are also on the list ..

    So things could get exciting !
     
  11. Alex Forbin

    Alex Forbin

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    Yes, I've been following the threads on Newtons soft body development. I'm glad to see you are too. :)

    Alex Forbin
     
  12. QuadCoreMax

    QuadCoreMax

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    Glad to hear !

    I'll follow silently the interesting discussions on newton dynamics forum, really cool stuff happening these days !
     
  13. aadilf1

    aadilf1

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    Wow just imagine driving around carlswood crashing into the metal barriers