OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
0x0043080D [modeler]: (filename not available): (function-name not available)
0x3FCEAE7D [(module-name not available)]: (filename not available): (function-name not available)
OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
0x0059DE30 d:\source\trunk\dev\src\libs\d3\danimation.cpp (line 68): DAnimTrack::GetKeys()
0x0059ED26 d:\source\trunk\dev\src\libs\d3\danimation.cpp (line 234): DAnimInstance::Update()
0x005A01FA d:\source\trunk\dev\src\libs\d3\dbone.cpp (line 92): DBone::UpdateAnimInstance()
0x004FD2D9 d:\source\trunk\dev_racer\src\lib\ranimated_ani_phy_bone.cpp (line 216): RAnimatedAniPhyBone::AnimateAniBone()
0x004D7AAB d:\source\trunk\dev_racer\src\lib\rmovables.cpp (line 124): RMovables::Animate()
0x0047549B d:\source\trunk\dev_racer\src\lib\rscene.cpp (line 2869): RScene::Paint()
0x0040196E d:\source\trunk\dev_racer\src\mrun.cpp (line 889): PaintScene()
0x00406223 d:\source\trunk\dev_racer\src\replay.cpp (line 919): Replay()
0x00402B84 d:\source\trunk\dev_racer\src\mrun.cpp (line 275): StartReplay()
0x0040316F d:\source\trunk\dev_racer\src\mrun.cpp (line 609): rrGameEvent()
0x0052F323 d:\source\trunk\dev\src\libs\license\qapp.cpp (line 931): QApp::Run1()
0x00403ADB d:\source\trunk\dev_racer\src\mrun.cpp (line 2055): Run()
0x00401534 d:\source\trunk\dev_racer\src\main.cpp (line 241): main()
0x004015A3 d:\source\trunk\dev_racer\src\main.cpp (line 248): WinMain()
0x0055399B f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (line 263): __tmainCRTStartup()
0x7C817067 [kernel32]: (filename not available): RegisterWaitForInputIdle
babe_01
{
file=babe_01.dof
flags=1024
type=3
trans_movable_to_zero=0
rot_dyn
{
x=0.000000
y=0.843391
z=0.000000
w=0.537300
}
offset_dyn
{
x=-595.231323
y=0.000603
z=-154.631058
}
group=0
}
triggerline
{
count=1
line0
{
from
{
x=-584.191162
y=-0.000000
z=-152.368576
}
to
{
x=-589.135193
y=0.000001
z=-164.861084
}
command=anicmd 0 playloop 0
}
}
Thanks Boomer,
Yes I've been digging around a little, and after reading your last post i stumbled across the Animation Tutorial containing the entire .Dskeleton file. Therefore, don't bother posting the .Dskeleton fragment.
The .Dskeleton IS NOT the same as a .psk file
I was able to get the ASCII Scene Exporter For Blender 2.56 from Richard Bartlett to be an add-on in 2.57 with some minor modifications.
I'm aiming to use the macro in the racer/max folder as a guide to allow me to add the .Dskeleton file export function to it.