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Other AMS Talent File Editor 1.1.2

Editor with various, relatively advanced Capabilities

  1. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    DeuxAlpha submitted a new resource:

    AMS Talent File Editor - Editor with various, relatively advanced Capabilities

    Read more about this resource...
     
    • Love Love x 1
  2. gamer19

    gamer19

    Messages:
    1,116
    Ratings:
    +371
    Btw, my Avast took the file for "180" hrs in their Labs for "assessment" cause that file is as they say very rare, unusual and I guess ...suspicious to them.
     
  3. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Guess they don't appreciate me programming the overlord... :confused:
     
  4. gamer19

    gamer19

    Messages:
    1,116
    Ratings:
    +371
    It turns out your file is ok, no official statement from Avast but believe me...
    they do appreciate your hard work. :D
     
    • Like Like x 1
  5. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    DeuxAlpha updated AMS Talent File Editor with a new update entry:

    Update 1.0

    Read the rest of this update entry...
     
  6. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Quick follow-up:
    • I noticed a few more bugs, such as when hitting enter in the Property-List, when you're already at the last item, it correctly jumps to the next driver, but not to the first item in the property-list.
    • I'm going to add a button that will add the drivers in the file chosen to the drivers that already exist in the list, so that one can easily add Drivers to a Season-File that already exists instead of redoing the entire process.
    • I will add a button that randomizes the Min-and Max-Values as well, so that you don't have to painstakingly give every driver you don't really care about min-and max values.
    I'll probably do this in a few hours today, or tomorrow.
     
  7. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    DeuxAlpha updated AMS Talent File Editor with a new update entry:

    Update 1.1

    Read the rest of this update entry...
     
  8. Amoghasiddhi

    Amoghasiddhi

    Messages:
    6
    Ratings:
    +3
    I have this error to get veh folders for EEC MODs:
    I'm not see any differences in eec .veh files compared with game originals.
     
  9. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Thanks for the heads-up! I'm looking into it.

    EDIT:

    Seems like it's related to the EEC using 'Driver1' and 'Driver2' parameters, instead of just 'Driver' which I hadn't considered when originally designing the program.
    I probably won't get to fixing it until next week, sorry for the delay!
     
    Last edited: Jul 21, 2017
  10. Amoghasiddhi

    Amoghasiddhi

    Messages:
    6
    Ratings:
    +3
    No problem, I can wait :). Thanks for your hard work! :thumbsup:

     
  11. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    I have, so far, not been able to come across the exact same error message that you have had, but implemented a possible solution nonetheless. I hope this fixes the error, but if not, I'd appreciate a link to the exact files that you've been using in order for me to dissect where the problem is coming from.

    Thanks!

    EDIT:

    Wait, never-mind. I thought this was the thread for my other tool, the Vehicle File Editor. However, I should be able to easily implement the same solution in here, as the way I get the files is almost identical.
    That's the kind of issues you come across when creating similarly named programs, I guess... O.o
     
  12. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
  13. Amoghasiddhi

    Amoghasiddhi

    Messages:
    6
    Ratings:
    +3
    You could implement this funcionality for two or more drivers?
    Many .veh files of endurance mods (Blancpain Series for example) have 3 drivers.
    Anyway, i tested 1.1.1 version and it's working fine. Thanks!

     
  14. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Mind linking me directly to what you are talking about? I've been going through quite a few mods, but only ever found max. two drivers. If I could see the way those files are generally structured, it would make my job a lot easier by knowing what to reference, instead of having to chase my tail.
     
  15. Amoghasiddhi

    Amoghasiddhi

    Messages:
    6
    Ratings:
    +3
    For example, in the 2016 Blancpain Endurance Cup for EEC:

    [​IMG]

    To take occasion, a option to save min/max/tendency/leniency parameters for all loaded drivers in TFE could be useful too. :thumbsup:
     
    Last edited: Jul 24, 2017
  16. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Thanks for the screenshot! That cleared things up a little.
    It is now possible to load up to 5 drivers per Veh.File.

    Not sure I understand. Everything should be saved to the TFE-File automatically, including the parameters you listed...
     
  17. Amoghasiddhi

    Amoghasiddhi

    Messages:
    6
    Ratings:
    +3
    My interest is estabilish a min rating for all drivers in random mode. Thus, no pilot would have his "start skill" below 80 (for example) in randomization. At the moment this is only possible by editing individually, right?
    Thanks for the efforts!
     
    Last edited: Jul 26, 2017
  18. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    Ah, I think I understand. Good idea, but I'll need a bit of time to figure out how to implement it best.
     
    • Like Like x 1
  19. Dethrone1427

    Dethrone1427

    Messages:
    398
    Ratings:
    +77
    Does the season file belong in the talent folder along with the RCD files? I still dont quite understand how AMS reads the max and min values to create the randomness. I've just created a season set for a mod im working on, so i'll report back, but where does the TFE file go?
     
  20. DeuxAlpha

    DeuxAlpha
    Premium

    Messages:
    25
    Ratings:
    +11
    The editor doesn't really care where the Files are located. It only loads the values, so that you can modify them. The only files the Editor will create, that will actually be used by AMS, are the rcd-Files. These have to go in the AMS/GameData/Talent-Folder, so that AMS can access them (You also need to edit the .srs-Files, so AMS knows where to look. Reference my first post to find out how to do that).
    In order to have any randomness, you need to create the Season-File, with each driver's max and min values, and re-randomize the values, as well as re-create the rcd-Files, basically replacing the rcd-Files located in the Talent-Folder, which the Editor had previously created.

    Basic order-of-events:
    1. Load Drivers
    2. Assign all kinds of values to them, saving each time, randomize, etc.
    3. Create .tfe-File (Save anywhere)
    4. Create .rcd-Files (Save in AMS-TalentFolder)
    5. Race
    6. Load .tfe-File
    7. Randomize, change values, etc.
    8. Save .tfe-File (Overwrite prev. File)
    9. Create .rcd-Files (Overwrite prev. Files)
    10. Race
    11. Repeat step 6-10