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Misc All 2013 Driver Helmet Models and Template For Photoshop 1.0

Help for helmet skinning.

  1. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    ML2166 submitted a new resource:

    All 2013 Driver Helmet Models and Template For Photoshop. - Help for helmet skinning.

    Read more about this resource...
     
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  2. Benutzername

    Benutzername
    Online Martini Racing - Founder and driver

    Great work!
     
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  3. realitychecked

    realitychecked
    TheJlfan

    And I thought it was impossible... darn it! Is there a way to like this infinitely? :roflmao: :thumbsup:
     
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  4. Holy Mother of God !!That's hell a lot of work you had put into those. Thank you really, ML. You are the biggest help in the modding community along with Ryder . Thank you very much :thumbsup:
     
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  5. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    I must also state....the visor wind deflectors are mot present in the final model for Keyshot.

    These were just too time consuming to map manually.

    So I left them out....they are automatically taken from the skin in game anyway, so it shouldn't have an impact on the skinning side of things.

    My advice, if in doubt.....look at the original texture file for guidance.
     
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  6. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Cars next!

    :)

    Although I do warn you in advance, there will be no wireframes for the cars.

    Due to CM's mirroring technique this year....the wireframes are really really messed up and not usable at all.
     
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  7. Which means we won't really see any custom skins at all . Only minor changes like color or logo changes in some cars, but other than that it's impossible. Now i no wonder why you said that this year's game will be the same as last year if not worse. I should return back to the last year modding as that game was very open for skinning processes :). Although only after i release the Sauber and some garages too.
     
  8. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    I will try to get the cars up sometime this week.

    I do want a breather though, put literally 100's of hours into these.

    I also do not see myself doing much in the way of cars for this title due to the model restrictions.

    I may redo the standard cars in DHD for release and I may do some helmets later, but for now I have no plans to produce anything of any note in the long run.
     
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  9. Brilliant!
     
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  10. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    ;)
     
  11. Looks like it's time to start painting :D
     
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  12. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Away you go young Sir!

    :x3:
     
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  13. Many things must be done, young Padavan :ninja:
     
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  14. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Wow! Incredible work ML!!

    Just to clarify, this allows us to use the GP mode helmets of the real drivers in career and TT mode? Obviously custom paint jobs, but the physical helmets themselves?
     
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  15. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    No.

    These are just to aid painting the helmets, not to change the particular models around.

    That cannot be done as yet.
     
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  16. Amazing! Unbelievable how much you do for us;)

    Quick Test- this is perfect!!
    [​IMG]
     
    Last edited: Oct 20, 2013
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  17. Great work ML...
    appreciate all the HRS you have put into this mod...
    :thumbsup::thumbsup::thumbsup:
     
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  18. [​IMG]
    Great work ML!!!
     
  19. ML, I know we discussed this before but, are you planning to do a model for the Lotus 100T?

    Thing is, I have done too much work for the 1988 McLaren mod to just give up now. At least if we had the model, looking at the textures in real time would be a big help!.
     
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  20. thanks for the model...but for a complete 3d noob...what do I do? I loaded up the file in photoshop...can see the model...now what can I do? Can I start drawing on the helmet model? all layers and typical photoshop tools work? How do I unwrap the texture and then transfer to game?

    EDIT: Found a great tutorial:


    btw... can we atleast choose the winged helmet for player? or are we relegated to the plain helmet for player helmets?
     
    Last edited: Oct 20, 2013
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