Ive been working on some road paint textures and Im getting hairline white lines along the edges where it should be invisible. The dds files are dx3 explicit alpha. Any tricks to stop this problem ?
The reason im using alpha and a wider canvas is because I'm trying to keep the different lines consistent. So of I change to double lines or wider lines in the same wall they line up properly.
The reason im using alpha and a wider canvas is because I'm trying to keep the different lines consistent. So of I change to double lines or wider lines in the same wall they line up properly.