David O'Reilly
A bad quali means I can go forwards in the race.
I had the pleasure of doing a 100% Abu Dhabi multiplayer race on Xbox through the Club Section of RD last night. We raced a “Pro Am” where we use 2011 performance and hand the cars out in handicap order. I was able to hold off one of the fastest guys as he was in a Virgin and myself a Toro Rosso, great stuff. It’s not a favourite track of mine by any means. I find it quite an awkward mix mainly of fast straights and slow corners and can rarely get into any sort of rhythm there. I also managed to break my front wing exiting the pits chatting and forgetting to steer and brake!
I do have to report however that the graphic depiction of the day night transition is simply stunning.
You first notice the lights come on. Then darkness falls but not just in an even blanket. Turn 2 is tricky as you drive into the setting sun. The pit straight different again as the pool of light in the stands makes the track realistically appear darker. The clouds are sunlit for a while by a sun over the horizon. Then a stunning moon is visible as you enter the pit straight. The lights get brighter. The Hotel is pretty amazing as it changes colours but not so much as the life- like effects in the sky. It was so immersive that I was expecting the feel of some chilled air into my helmet and some dew on my gloved fingertips. Put some medium speed steady state corners in and I would go there more often to enjoy it!
Oh the race I was crap, was hit and had my rear wing damaged and never really got a rythym excpet for about 3 laps (of 55) on low fuel, options and fuel mix 3.
Well done to Codemasters.
I sometimes feel that we gamers can be a demanding bunch and focus almost entirely on the faults of any given game. I drove F1 2010 a lot and really liked it. In my view this one is more than twice as good. We have had 8 practice races for a League about to start with two assist levels (none and TCS/Auto only) and I can’t wait to get into it.
I do have to report however that the graphic depiction of the day night transition is simply stunning.
You first notice the lights come on. Then darkness falls but not just in an even blanket. Turn 2 is tricky as you drive into the setting sun. The pit straight different again as the pool of light in the stands makes the track realistically appear darker. The clouds are sunlit for a while by a sun over the horizon. Then a stunning moon is visible as you enter the pit straight. The lights get brighter. The Hotel is pretty amazing as it changes colours but not so much as the life- like effects in the sky. It was so immersive that I was expecting the feel of some chilled air into my helmet and some dew on my gloved fingertips. Put some medium speed steady state corners in and I would go there more often to enjoy it!
Oh the race I was crap, was hit and had my rear wing damaged and never really got a rythym excpet for about 3 laps (of 55) on low fuel, options and fuel mix 3.
Well done to Codemasters.
I sometimes feel that we gamers can be a demanding bunch and focus almost entirely on the faults of any given game. I drove F1 2010 a lot and really liked it. In my view this one is more than twice as good. We have had 8 practice races for a League about to start with two assist levels (none and TCS/Auto only) and I can’t wait to get into it.