2023 North Wilkesboro Speedway

Tracks 2023 North Wilkesboro Speedway 1.01

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Historic Sim Studios LLC submitted a new resource:

2023 North Wilkesboro Speedway - The famous 0.625 mile oval racetrack

This is a FREE and publicly available mod. Under ZERO CIRCUMSTANCES may this mod (or any asset from this mod) be used for commercial purposes of ANY kind. The ONLY exception is posting videos of driving/racing with this mod.

View attachment 664468

The Historic Sim Studios team is proud to present the 2023 North Wilkesboro Speedway racetrack for Assetto Corsa! This weekend NASCAR will return to this legendary venue for the first time in over 25 years. We are currently working...

Read more about this resource...
 
Having an issue where most of the AI get stuck at the start. Seems like the front two cars on the left just don't want to go and that causes a blockage for most cars behind it. Tried fiddling with the new AI settings in the latest CSP to no avail. Also tried a few different cars.
 
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Error might have something to do with:

AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup


getting this error
 
Error might have something to do with:

AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup


getting this error
Thanks, we will try and figure it out.
 
Historic Sim Studios LLC updated 2023 North Wilkesboro Speedway with a new update entry:

AI Start Fixes

We have adjusted the position of the first two inside starting position to be slightly to the right (closer to the AI spline) as well as changed the spacing of the surrounding starting positions to give them space.

If you are using an older version of Content Manager, you may need to remove some of the more advanced AI code:
View attachment 665342
Delete the highlighted files so that it looks like this:
View attachment 665343

Enjoy!

Read the rest of this update entry...
 
Error might have something to do with:

AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
:(
 
1684630180057.png
Still getting this crash when trying to open on a fresh install.
 
Error might have something to do with:

AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup


getting this error
still getting the same error
 
Hi! Can't wait to try the track out. I have seen may people reporting the track crashing. Just wanted to let you know this may be caused by the fact none of the .kn5 files share the name with the folder name. The base kn5 (in your case north_wilkesboro_2023_Terrain.kn5) should be named hss_2023_north_wilksboro.kn5
 
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Also, from personal experience, you want the pit_lane.ai line to start at a point of the track after the point where it ends (so it doesn't overlap). So it should start somewhere in the backstraight and end somewhere in Turn 2. Otherwise AI won't pit correctly (Something I've already noticed)
InkedScreenshot_rss_hyperion_2020_hss_2023_north_wilksboro_21-4-123-16-4-25-min.jpg
 
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