1986 F1, turbo turned up to 11!

Morning, I've just begun work on a new physics mod for the 1986 carset that was ported over from RF2 last year (Reiza shaders implemented etc). It's early days, but here is a little snippet of what these cars are like to drive. Anyone that is interested give me a PM and I can forward you what I've got right now (running only a limited grid ATM as I'm working on each car as I go but can keep adding and sharing as each one is finished). Cheers!

 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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