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100% Distance Australia GP No Problem with Tyre wear. [with video]

Discussion in 'F1 2013 - The Game' started by Kromesta, Oct 16, 2013.

  1. Hey guys this is my first f1 game playing with no racing line. f1 2010 to 2012 ive always played with racing line on.
    Im playing with most assist off except tractions on medium and auto gear. AI is on expert.
    I managed to do a 2 stop Strategy at the Australian GP along with Kimi. Most of the AI did a 3 stop strategy.
    I started with options and my first pit stop at lap 12 with prime. Second pit stop at lap 35 with prime
    [medio]4662[/medio] like this?

    Credit to Gigisan1987 for the car setup. It worked perfectly fine on the Lotus. Very tyre friendly. The only thing i changed was brake on high 48/52 and my own gear ratio.
    Last edited: Oct 16, 2013
    • Like Like x 1
  2. Nice Driving. I think since it's 100% race, there are no any tyre wear scale, as your very cautious and " tyres friendly " driving attitude, surely you don't encounter any tyre wear problem;)
    P.S. Lotus is a team which is good at handling tyre wear (IMO)
  3. 0:10 - 0:23 higlight of the whole game #improvedAI
  4. Graham Laing

    Graham Laing
    ...... mostly harmless Staff

  5. Sorry. Its all fixed now i think. I hope i did it right this time..
    • Like Like x 1
  6. Haha i know right, Heres what ive noticed with AI 100% vs 25% distance.

    25% distance
    Lap 1 - very slow
    Lap 2 - Decent time
    Lap 3 to final lap - incredibly fast. 0.5s slower than their qualifying time

    Lap 1 - very slow
    Lap 2 - 5 to 6 second slower than their qualifying time
    Lap 3 - 5 second slower than their qualifying time
    Lap 40 to 50 - 1.5 seconds slower than their qualifying time.