When are Track Updates in Sim Racing Needed?

Zandvoort iRacing.jpg
Tracks in many racing games are out of date and in need of an update. Or is it just unnecessary? We were wondering when changes to circuits warrant reflecting those in games.

Image credit: iRacing.com

If you have been playing the F1 games as of late, you will notice that certain tracks do not reflect the way they are in real life. A lot of the tracks on the F1 game are built from scratch and not laser scanned like in most sims.

The sim racing community are a keen-eyed bunch. Many are all too eager to point out if a corner is not aligned correctly, or if an apex kerb is all wrong. So when there is a real world amendment to a track, there will always be people eager to see it reflected in their favourite racing games.


But where do you draw the line? If there is a brand new building made on the outskirts of the circuit, is that as important as a new bit of track? This is where we want to know your opinion.

Track Changes

Firstly is the obvious. When a track layout is fundamentally changed, it is detrimental to the way a driver engages with it. That can be corners getting reprofiled, like Zandvoort’s Turn 3 and last corner becoming heavily banked. Or changed altogether, like the various changes made to Albert Park’s layout for 2022.

It almost goes without saying, but changing the layout is kind of a must. But where does that extend? At the Red Bull Ring, for example, a chicane was added between Turns 1 and 3 for motorcycles, but cars do not use it. So why did that change make it to F1 23?


On a game like Gran Turismo or Forza Motorsport, a case can be made for having that chicane available in case anyone wants to race it. But for the F1 games? Players cannot race that layout properly even if they wanted to. So why have that over making an actually needed change?

The Singapore GP circuit had not been updated to skip the Turns 16-19 section when F1 23 launched. It has been in the meantime, of course, and it would have taken longer than adding the MotoGP chicanes at Red Bull Ring. This being because they also need to code the AI to drive the new section.

But who would have chosen the MotoGP chicanes at Red Bull Ring over the Marina Bay Street Circuit’s changes first? Of course, the new layout means new run-off sections. Which segues us on quite nicely to our next point.

Run-Off Changes

The video at the top of this article shows the changes that have been made to Spa-Francorchamps. This included the extension of the run-off areas after La Source and Radillion. Also the new bit of tarmac on the inside of “No Name”, all so motorcycles could race there.

That video was made using a third-party mod on Assetto Corsa, but as far as first party content goes, the only titles with Spa in its current guise are Automobilista 2 and Rennsport. The F1 game, rFactor 2 and ACC all lack the new run off areas. Even iRacing‘s version of Spa is from 2008.


Whilst the layout remains relatively unchanged, there are now different consequences for making an error. No more “accidentally” going wide at La Source to get extra speed and less chance of bouncing off the tyre barrier at Raidillon into the path of an unsighted driver.

Yes, the track itself is pretty much the same, but part of driving the track is pushing the limits. Once you reach it and go beyond, you run wide and lose time. So that has to be a part of it, surely?

But where does that need of realism perhaps stretch beyond the confines of the track?

Environment Changes

Back on F1 2020, Silverstone got a change that perhaps caught a lot of people unaware. When entering the now-called Hamilton Straight to start a new lap, a big enclosed bridge structure hung over the track. It connects the Wing pit building to a new hotel on the other side.

That bridge is there in the real world now, but the inclusion of it in F1 2020 actually pre-dates its real life completion. This is a rather extreme example of course, but it does beg the question: If a new building or some other environment change is made, and the player does not directly interact with it, is it a necessary change?

F1 2020 Silverstone overpass.jpg

Should Codemasters have focused on adding this overpass before making layout changes? Image credit: Codemasters

Remember, Circuit de Barcelona-Catalunya had its Turns 10-11 section changed for 2021, and various changes were made to Yas Marina too. But the F1 2021 game did not have these changes, despite Codemasters having more time to implement the changes to Barcelona than Milestone with MotoGP 21 yet they managed to complete them just fine!

But a building that does not even exist yet? Of course, like we established earlier, it is undoubtedly way easier to make an environment change than a layout change. In the end, it boils down to what sim racers can do without.

Would you rather have a circuit update arrive a tiny bit quicker but missing one relatively minor detail? Or is that random new pit building that does not impact how drivers interact with the track absolutely essential?

Have Your Say

We implore everyone to lay out what they want when it comes to circuit updates. Whether it be amendments to the layout, the run off or the surrounding area. Everyone has different perspectives here, and it can be as specific as you desire.

With the news of the Nordschleife finally coming to ACC, we know the level of detail Kunos Simulazioni have put into it. Circuit specialist Misha Charoudin even gave such pain-staking specific feedback to the devs regarding the shape of the trees on the side of the track. They listened!

But maybe some sim racers out there would take some minor discrepancies with trees if it means they could access the track earlier. Right? That is why we want to hear from everyone on this.

Which tracks would you like updates to in sim racing and what changes could you do without? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

When the natural track wear causes the cars to fall into pot holes at a size without the competitors noticing that you suddenly disappeared in the rearview mirror. That is, for those who remember to use their rearview mirrors. About that time one should start considering track maintenance.
 
iRacing have a hard time with their huge portfolio of tracks but they do make an effort and I do appreciate that. Funny by-product: You notice the ones that didn't get a makeover more, in their case: Spa. Positive by-product: they keep the old tracks in the game and so one has yet more variety. I think usually these older version tracks are then free to all players already on the service and to all new subscribers.
To answer the question raised in the headline: If a title purports to represent a given series, the changes should be expected, if it is an online service like iRacing not focussing on any particular series, changes are welcome but not necessary.
 
For me ACC should get at least Zandvoort and Barcelona updated. Spa is not that important since it's mostly run off areas, but it would of course be welcome. But to be honest, I'm not expecting any of this happening... Ever...
 
If there are corners that change significantly like in Zandvoort or the layout of a some corners changes completely, then yeah it should be updated at some point. But if we only talk relatively minor structures left and right or a tree here or there, that i dont really need. For example that overpass on Silverstone, there is no need to have that asap in the game.
 
Premium
One of the better articles recently - thanks!

The tracks in a game should be as current as possible when the game releases. If the game isn't moddable (so it's down to the devs to keep it up to date) then I'm sure most players would be happy with regular e.g. annual updates that added any new layouts or skins if the price was reasonable.

In fact, after bug-fixes that might top my wish list for DLC, before extra cars or new tracks.

Old versions of circuits should still be accessible so players can recreate those seasons / races if they want. Pretty much how it is in AC - there are current and retro versions of mod and Kunos tracks that appear as layout /' circuit variations in-game.

TL;DR - all sims should be moddable so that that game's community can always add / fix any circuit changes :)
 
Sometimes dependent on the modder's philosophy for me.
Need convincing, go and read the change log for rFactor 2 Dundrod. :coffee:
 
It really depends on the engine being used...

Some can hold value for years... Other engines need to be updated along with the rest of the content or lead to massive bugs that boggle the mind... Like different track conditions for over 20 minutes for different drivers in an online setting...

As far as updating to meet the real life updates to the track... That's only neccessary for the F1 series and other yearly games... Keep the track as it was in the historical context as even though safety is generally improved there's a slight line or flow that is generally ruined...
 
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Lol, the modern computer mantra - "OMG! I can't use that software, it hasn't been updated in two weeks!"

For a sim track my priority is a correct plan map and elevation; then comes "appropriate" scenery. If there is a Texaco sign where there should be an ATT sign ...I don't care; If there is a brick building outside turn 6 that should be a cinder block building ... I don't care. If there is a village around turn 3 and the sim track has woods ...I care.
Tracks, like the cars, change from race to race, unless you are trying to exactly replicate a specific race just go for a representative view of the surroundings.

Updates are necessary to reflect a changed layout or other modifications that would materially affect the racing, or to represent the track in a completely different era. Road America is a prime example; the track itself has not changed since it opened in 1955, but where it was once a basic circuit with a couple of grandstands, simple pit lane, and a starter box, situated in a wooded rural area, it is now a full modern facility with TV towers, retaining fences, private suites, etc. On the other hand we have what remains of Silverstone, a charter member of the "Chicane of the Month" club; it's surroundings haven't changed appreciably but the map bears little resemblance to the original circuit; it takes a dozen different tracks to represent just the past forty years.

Ultimately what constitutes an update is quite subjective; for some a wrong color kerb is cause for an update, while others would never notice. No "right" or "wrong" here.
 
Premium
if it is a year to year release like the f1 arcade games, then they should feature track updates just like car and driver updates, because it is a lot of money to buy the same trash year on year. With Sims like Assetto Corsa and iracing, the tracks being laser scanned are more important than a building or sponsor logo off track.
 
Premium
Used to be that I didn't care if modern tracks were up to date, I preferred to get historic tracks that have been made to perfection. But this year I have been recreating current WEC races and I happily pay a modder on patron who regularly provides updated layouts for WEC and F1 before the races happen in real life. Complete with sponsorship signage and adjusted track layouts. After doing this for quite a few races now, I can understand the appeal. And I think it's rather poor that game developers cannot be bothered to provide such updates.
 
Premium
If you're selling a new game every year (ish) it's to your benefit to get it right, you want the cash? then you should provide the correct goods.
 
If you can drive on or in to it... and it was not there before... please add it.
But always have the feeling cars get twice the amount of attention than the tracks get in sims.
Image a high-profile a car with rearview mirrors, on places where they should not be.
Or with 3 or 5 wheels, or missing air-intakes... We would go mental.
But for tracks it seems ok if they are not accurate.
While those are much more important from a simulation approach.
A shitty car on a accurate track is better training than a great car on a not so accurate track.
But for consumers it does not matter that much, if they are are all racing the same track.
 
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If tracks were listed with a year, like we do with historic tracks, it wouldn't be a problem.

"Nordschleife (1971)" should have the layout and environment it had in 1971. It has historic and novelty value to be "outdated".

We should do the same with more recent track adjustments too. Instead of debating what motorcycle chicane or what trackside building element needs to be added, we could be debating whether "Spa Francorchamps (2021)" or "Space Francorchamps (2023)" is the better track. Like wine lovers discuss vintages, lol.
 
I am for the update of any track if anything has changed, but only if we also keep the older versions. When driving or racing historic content, to me, it is even more important to have it right than having the latest configuration when racing the latest generation of content.
Like in ACC, ok for the new Zandvoort layout, but not at the expense of the older version not being available anymore when racing the previous season content. If I was given the choice, I would rather have Seibring, than a new layout Zandvoort.;)
 

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What's needed for simracing in 2024?

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