VR vs Triples In Sim Racing: Testing The Pimax Crystal

VR vs Triples In Sim Racing - Testing The Pimax Crystal RD.jpg
We have been testing the $1,400 Pimax Crystal VR headset and have been blown away – but is it preferable to a triple-screen setup for sim racing?

Images taken by OverTake

We were surprised to see in one of our recent community surveys that only 12% and 13%, respectively, were using triple screens or virtual reality headsets. Then, when it came to future purchases, the two camps were evenly split.

Deciding on your dream sim racing setup depends on many factors and can be very complex. With this in mind, we decided to test a triple-screen PC set-up against Pimax’s latest state-of-the-art VR headset – the Crystal. We wanted to see which technology would convince us the most in terms of field of view, immersion, performance and driving experience in everyday sim racing.

The Pimax Crystal​

The Pimax Crystal is one of the craziest headsets you can buy right now. It costs over $1400 and was awarded at CES in Las Vegas in January as having the highest clarity of any consumer VR headset.

A resolution of 2880 x 2880 pixels per eye, a refresh rate of up to 120Hz, 200 nit brightness, local dimming and 20000:1 contrast are all promising but certainly require a very powerful PC.

The official recommendation is an RTX 3080 or better graphics card and in this test, we had an RTX 4080 – no wonder the total pixel count of the Crystal is exactly 50% higher than my 7680x1440p triple screen setup.

iRacing Rain VR.jpg

The Screens​

For this comparison, we used Asus 31.5-inch screens (VG32VQR) with a 165Hz refresh rate, attached to a SimLab P1X Pro cockpit.

In Germany, where tested, they cost about €320 and if you add the almost €300 integrated triple mount for the rig, you’re up to almost €1300, which is not far from the Pimax.

There are of course much cheaper alternatives for both variants, which also reduce the system requirements and therefore further costs with slightly lower resolutions. With a Pico 4, Meta Quest 3 or other headsets, you can also get started for €4/500. Sony’s PS VR2 may be coming to PC later this year, too.

With triple screens, you can also go down to 5760×1080 resolutions and often get even higher refresh rates and better response times – crucial for racing – for less than €250 per monitor. There are many options on the market, not to mention super ultra-wide monitors and solutions like Track IR.

There is no question that a triple setup requires much more space than a VR kit. Here, the setup is almost 130 centimetres, or about 50 inches, wide.

Triple Screens DiRT Rally 2.jpg

Setting Up The VR Headset​

Pimax has several guides, blogs and helpful videos about the Crystal headset and its settings. I used a setup video as a guide, but the paper instructions are also easy to understand – the black USB 2.0 cable is apparently optional, I ignored it, and everything worked right out of the box.

Apart from a free DisplayPort on your graphics card, there are no other requirements for using the Crystal, nor does it need a tracker or anything like that. Although the headset is powered via the USB hub, it still needs an additional battery, of which two are included lasting between three and five hours depending on the application.

Charging takes about 2.5 hours with the included charger, and it is possible to perform a hot swap that must be done within one minute.

Pimax Crystal VR Headset setup.jpg


The Crystal also supports DFR, dynamic foveated rendering with eye tracking. Simply put, this should improve performance by rendering only the area you are looking at. Auto IPD is also great to have, this is an adjustment of the lenses to the distance of your pupils in a range of 58-72mm.

You can also set up your room and environment in SteamVR, though I sometimes had to reset the position when switching between racing titles.

When it comes to configuration options and the depth of FPS gain, including using OpenXR, this is an absolute rabbit hole with countless tutorials. Our colleague Yannik is also a VR user recently and according to him, it took several weeks just to tinker with the optimization of Automobilista 2.

For VR and sim racing, you must be the type of person who spends hours researching and tweaking, which is not everyone’s cup of tea.

Setting Up Triple Screens​

For the triples, this is not a walk in the park either, especially if you want to avoid using Nvidia Surround or AMD Eyefinity. This results in work, like adjusting XML files. In some cases, such as the Codemasters titles, where you don’t even get “real” triple support, but only the streamed image, you can’t avoid the Nvidia Surround solution as an RTX owner, which can be a bit clumsy at times.

A single screen is certainly less of a headache initially. But, in my opinion, the result is worth the effort in both cases and there are tons of great tutorials out there.

Pimax-imum performance​

The image sharpness, colours and contrast are very impressive when you hit the track with the Crystal – everything looks crisp!

You will notice that dark or black surfaces will actually appear dark and not washed out. I did not notice any screen door effect, visible grids or pixels. The clarity is really where many wanted it to be when this whole VR started to break through several years ago.

The sense of depth and the active perception of the environment are factors that really appeal to you. To be able to look around the cockpit, to look into the apex; that’s just another level, and when you go back to flat screens, there’s something missing.

Pimax Crystal VR Headset eye tracking.jpg


Your ability to notice speed increases too and I felt that I could adapt more quickly to new situations, or tracks because the braking points and steering were better coordinated with my hand and eyes. Only with DiRT Rally 2.0 was the exact opposite true, where it would take us a while to get up to the same speed when driving on the monitors.

Motion sickness could be a factor and was a factor for some OverTake/RaceDepartment team members. At the first sign of sweating and dizziness, you should stop, take a walk in the fresh air and start with flat racing tracks before tackling bumpy rally stages.

When keeping the same graphics settings used on the triples, we typically lost about 30-40% FPS, going from, for example, 90-100 FPS to about 60 in ACC, iRacing and AMS2. That said, anything above 60 felt good to us with the Crystal, but ideally you want to tweak it to 90+ using OpenXR or lower the resolution scaling to somewhere around 70% in SteamVR. Even then, it still looks decent.

Automobilista 2 VR.jpg

Field Of View​

While testing and switching between triples first and VR second, the field of view was the most notable aspect.

The human eye can see about 200-220 degrees horizontally. According to the manufacturer, the 35 PPD standard lenses of the Pimax Crystal achieve a horizontal FOV of up to 115 degrees, which is very strong compared to some other comparable headsets. It also has “big FOV lenses” in the works, which could improve things even further.

Of course, you can change your view at any time by moving your head, but you must if you want to see a car approaching from the side.

Using this highly recommended FOV calculator, the triple screens on test allowed for a natural, nearly 160-degree, horizontal view, which pretty much stretches from left to right front windows for many cars.

It made it much easier for us to be aware of cars around us without having to move our heads too much. That was quite surprising, but also logical when you think about it. Definitely an area where VR headsets need to improve going forward, we must also note dark edges while using the Crystal specifically, but thankfully no light leaks.

So, there were pros and cons, better performance and more FPS with the triples, a slight win in terms of horizontal FOV, but the pure experience much closer to reality is much more remarkable with VR, especially with a “crystal” clear unit.

Asus VG32VQR Triple Screens.jpg

Attention To Detail​

Comfort and ergonomics are also important factors. The Pimax Crystal weighs around 1.1 kilograms or 2.4 pounds including the battery. Since the battery is on the back, the weight is well distributed.

After longer use, we did not feel any significant pressure points. However, Pimax claims to be working on further improvements and head straps. It could be argued that it even adds to the immersion, as race drivers wear helmets that weigh a bit more, depending on the specification – reminding us of the FOV points above, interestingly an FIA-compliant helmet must guarantee a -+90 aka 180-degree field of view.

Another side note, we think the Crystal could use a nicer material and finish for the price. But we also understand that technology and weight are paramount.

Triple Screen Sim Racing.jpg

Careful When Feeding Pets​

There are some additional factors you should also consider when deciding between triples and VR aside from raw performance, too.

Some of you have nice equipment in terms of wheels, button boxes, dashboards and other cool stuff to improve the immersion of your sim racing cockpit. You just won’t see them when you enter the virtual world, where ideally you will have the well-modelled replicas of the real car right next to you. A mixed bag, but hopefully you get the idea.

Using buttons, rotaries, and encoders – and we have a lot of them sometimes – can be a challenge with VR. The same goes for checking your phone, interacting with your friends, family, pets and sometimes just eating or drinking. Removing the headset between sessions can be annoying, so think carefully about how you want to use it and what your priorities are.

Pimax Crystal VR Headset sim racing in use.jpg

Grudge Match​

In terms of the Pimax device compared to rival VR experiences, we are extremely happy about short immersive trips: Automobilista 2 in particular has a lot of content to offer that is simply fantastic in virtual reality.

For a long-term experience, or just a longer race session, however, we are currently very happy with the triple screens. We think a super ultra-wide could have worked for this test also and would have been more relaxing for streaming.

In an ideal world, you would just have both; triples and VR.

For the OverTake/RaceDepartment team, the deciding factors are graphical detail in harmony with high FPS and the comfort factors mentioned above, which currently make us use the screens more often.

On the other hand, you can use many other applications with the VR headset, even outside of sim racing and the experience can be other-worldly.

Of those with triples and/or VR, what do you think are the main benefits? Which of the two do you think sim racers should invest in first? Let us know in the comments below or on X: @OverTake_gg
About author
Michel Wolk
- Joined the OverTake crew in April 2022
- Sim Racing & content creation since 2012
- Petrolhead, Rally fan, Subie driver, Nordschleife addict, Poké Maniac, Gamer, 90's kid

Current Rig Setup:
- Sim-Lab P1X Pro Cockpit
- 3x ASUS TUF Gaming VG32VQR
- RTX 4080, AMD 5800X3D, 32GB RAM
- Fanatec ClubSport DD+
- ClubSport Pedals V3
- ClubSport Shifter SQ V 1.5
- Moza HBP Handbrake

Comments

Did you try the Q3?
No, but it's very good for the money from what I've read until now.

Compared to the Crystal, the pro's are:
- Even better lenses, probably the best on the market and the lenses are one of the most important things of any hmd.
- Better inside out tracking and controllers.
- Lower weight/smaller device(comfort differences from person to person, so I cannot say if it's more comfortable or not).

The con's:
- Renders around half the pixels, 25PPD, so a much lower resolution, sceendoor effect and pixels will be visible which causes shimmering at sim racing.
- No local dimming so more greyish blacks and more dull/faded colors.
- Compression, so things like the road texture will be more vague, not as bad as YouTube or something, more something like Netflix/Bluray differences from what I understood.
- Lower nits, so less bright image(important for sim racing imo, a lot of nits).
- A little bit lower FoV(but only 2-4, very small difference and the sweetspot is better at the Quest 3 so in the end it will probably be about the same).
- No option for lighthouse tracking(great upgrade for the Crystal btw).
 
You missed an opportunity with not going for the Q3.
Yeah I know that Q3 is better but in my country Q2 128Gb which I own is 400 euros. Q3 is around 800 euros, if I order from web and include taxes will be around 900 euros. Q3 is not double the price better than Q2, to be honest I like Q2, ordered Kiwi strap and face pads which improve the feeling of the headset a lot. Who knows what future brings :) Happy days :)
 
I've been a fan and user of VR since CV1 in 2016 and have just a couple of months ago gone back to using a monitor for sim racing (still use VR for flying as it's imho unbeatable in that arena). I now do all my sim racing on the monitor and am quite happy with it, even though VR racing was great.
For me, the biggest immersion killer is the lack of physics, so monitor or VR makes no difference.

What stopped me getting a Crystal after many hours reading and watching reviews and opinions was the regular reports of appalling customer service. Yes, some say that about other headset manufacturers, but that's not been my experience - plus I can do something about them if I'm not happy. With Pimax, it would be a lot harder.
 
I have triple screen and vr with some hp reverb g2, I bought them on sale for 375 euros back in the day 2 years ago, and come on there is no color, virtual reality is not comparable the experience is much better, that if when some game or simulator is not going to triple use, but there is no comparison, virtual reality is always the best, Without arguing, you run better, you do better times, and it's a lot more fun and real.
 
I have both setup
Started with triples 1080p 27in several years ago
Bought a 2nd hand Quest2 in Januarylast year and got hooked up to VR
Was still using triples from time to time but clearly the Q2 had majority of my simracing times
Bought then a PICO NEO3 link again 2nd hand 4 months ago and the triples have become untouched since
The pico with its DP port connection brought this perfect video quality transmission that was lacking with the q2 even after heavy tweaking

All this running via a 3080 5800x3d strong combo but I bought a 4080super last week to push supersampling even further and prepare for my next VR headset upgrade being the bigscreen beyond a PSVR2 once confirmed it works on PC the Panasonic meganex (i am in japan) once its out or indeed the pimax
 
I have both setup
Started with triples 1080p 27in several years ago
Bought a 2nd hand Quest2 in Januarylast year and got hooked up to VR
Was still using triples from time to time but clearly the Q2 had majority of my simracing times
Bought then a PICO NEO3 link again 2nd hand 4 months ago and the triples have become untouched since
The pico with its DP port connection brought this perfect video quality transmission that was lacking with the q2 even after heavy tweaking

All this running via a 3080 5800x3d strong combo but I bought a 4080super last week to push supersampling even further and prepare for my next VR headset upgrade being the bigscreen beyond a PSVR2 once confirmed it works on PC the Panasonic meganex (i am in japan) once its out or indeed the pimax
Shiftall's MeganeX Superlight is probably the most interesting and most promising HMD currently in development. It seems to have all of the advantages of Bigscreen Beyond but with several improvements in key areas. Shiftall want it to be a global product so I've no idea why parent company Panasonic* seem reluctant to ship their HMDs outside of Japan - it's not as if they don't have decades of experience doing just this with the rest of their product range. If I was based in Japan the Superlight, supposedly out this year, would easily be my first choice. It's light, compact, has dual 2,560 × 2,560 1.3" micro-OLED displays using pancake lenses at 120Hz, 100+ degree horizontal FOV, proper lossless video over Display Port, 5.2 K/10 bit HDR, built-in diopter adjustment, 56-72 mm IPD adjustment... it ticks almost all of the boxes and hands-on impressions from CES 2024 have been very positive.

Edit:
*seems Panasonic recently sold Shiftall to another Japanese company Creek & River Co.
 
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I’m running exclusively AC in VR, that’s mainly because I’m not interested in modern GT/F1, those clean circuits or whatever. I know my old VR headset and mid rang PC, can never compete to the modern monitor and the AMD system from my son.
But when driving in an inter-war period Grand prix Alfa Romeo on a @Sergio Loro Zandvoort circuit, seeing my team mate ramping the dunes and while this car is flying over my head, I instinctive, like in real life, my head is going below my steering wheel, I know this factor of immersion can never be exchanged by a flat world, triple 8k 1000hz Oled or miniLED monitor in combination with Nvidia RTX6999ti super-duper and AMD 12Ghz 99core PC.
 
Shiftall's MeganeX Superlight is probably the most interesting and most promising HMD currently in development. It seems to have all of the advantages of Bigscreen Beyond but with several improvements in key areas. Shiftall want it to be a global product so I've no idea why parent company Panasonic* seem reluctant to ship their HMDs outside of Japan - it's not as if they don't have decades of experience doing just this with the rest of their product range. If I was based in Japan the Superlight, supposedly out this year, would easily be my first choice. It's light, compact, has dual 2,560 × 2,560 1.3" micro-OLED displays using pancake lenses at 120Hz, 100+ degree horizontal FOV, proper lossless video over Display Port, 5.2 K/10 bit HDR, built-in diopter adjustment, 56-72 mm IPD adjustment... it ticks almost all of the boxes and hands-on impressions from CES 2024 have been very positive.

Edit:
*seems Panasonic recently sold Shiftall to another Japanese company Creek & River Co.
Yep all these points why it is on my upgrade shortlist
Well maybe was since you are right about Pana selling the company
https://www.uploadvr.com/panasonic-sells-off-shiftall/

That plus shiftall not bringing large batch of the original headset to the market is very worrying

I would be totally out if theydont maintain inside out camera tracking
Time will tell
They have a showroom in Tokyo 30mins from where i live
I might visit them at some point and show interest
 
Yep all these points why it is on my upgrade shortlist
Well maybe was since you are right about Pana selling the company
https://www.uploadvr.com/panasonic-sells-off-shiftall/

That plus shiftall not bringing large batch of the original headset to the market is very worrying

I would be totally out if theydont maintain inside out camera tracking
Time will tell
They have a showroom in Tokyo 30mins from where i live
I might visit them at some point and show interest
Yeah, Creek & River seem like an odd choice, and appear to be mismatched owners for VR tech.
It's a shame one of the big established VR players didn't buy Shiftall and use their experience, production facilities and financial clout to mass produce it for a global market, or harvest the tech for future products. There seems to be general agreement that HMDs needs to be lighter (and more comfortable with a smaller form factor) to drive VR popularity, and Shiftall appeared to be making similar strides to Bigscreen in that regard. Unfortunately for sim racing/flying, wireless VR with its lossy PCVR functionality seems to be where investment is concentrated. If only the Pico 4 or the Quest 3 also had optional Display Port, then simmers would have more options at affordable prices.
 
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Yeah, Creek & River seem like an odd choice, and appear to be mismatched owners for VR tech.
It's a shame one of the big established VR players didn't buy Shiftall and use their experience, production facilities and financial clout to mass produce it for a global market, or harvest the tech for future products. There seems to be general agreement that HMDs needs to be lighter (and more comfortable with a smaller form factor) to drive VR popularity, and Shiftall appeared to be making similar strides to Bigscreen in that regard. Unfortunately for sim racing/flying, wireless VR with its lossy PCVR functionality seems to be where investment is concentrated. If only the Pico 4 or the Quest 3 also had optional Display Port, then simmers would have more options at affordable prices.
Totally agreed
I woder whats wrong with Pana really as they have an equivalent oled tech in their tvs so it would make sense to transfer rhat to a VR headset and let shiftall do its magic with lenses and overall software/tracking integration

I am lucky enough to have the neo3 link giving me the benefit of lossless video and with supersampling its a great experience really

Just if i could get a headeset with an oled screen and higher resolution in the future then i would be even happier
I have hopes with the PSVR2 integration to the PCVR world
We will see what concrete plans has Sony later this year
 

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