VR vs Triples In Sim Racing: Testing The Pimax Crystal

VR vs Triples In Sim Racing - Testing The Pimax Crystal RD.jpg
We have been testing the $1,400 Pimax Crystal VR headset and have been blown away – but is it preferable to a triple-screen setup for sim racing?

Images taken by OverTake

We were surprised to see in one of our recent community surveys that only 12% and 13%, respectively, were using triple screens or virtual reality headsets. Then, when it came to future purchases, the two camps were evenly split.

Deciding on your dream sim racing setup depends on many factors and can be very complex. With this in mind, we decided to test a triple-screen PC set-up against Pimax’s latest state-of-the-art VR headset – the Crystal. We wanted to see which technology would convince us the most in terms of field of view, immersion, performance and driving experience in everyday sim racing.

The Pimax Crystal​

The Pimax Crystal is one of the craziest headsets you can buy right now. It costs over $1400 and was awarded at CES in Las Vegas in January as having the highest clarity of any consumer VR headset.

A resolution of 2880 x 2880 pixels per eye, a refresh rate of up to 120Hz, 200 nit brightness, local dimming and 20000:1 contrast are all promising but certainly require a very powerful PC.

The official recommendation is an RTX 3080 or better graphics card and in this test, we had an RTX 4080 – no wonder the total pixel count of the Crystal is exactly 50% higher than my 7680x1440p triple screen setup.

iRacing Rain VR.jpg

The Screens​

For this comparison, we used Asus 31.5-inch screens (VG32VQR) with a 165Hz refresh rate, attached to a SimLab P1X Pro cockpit.

In Germany, where tested, they cost about €320 and if you add the almost €300 integrated triple mount for the rig, you’re up to almost €1300, which is not far from the Pimax.

There are of course much cheaper alternatives for both variants, which also reduce the system requirements and therefore further costs with slightly lower resolutions. With a Pico 4, Meta Quest 3 or other headsets, you can also get started for €4/500. Sony’s PS VR2 may be coming to PC later this year, too.

With triple screens, you can also go down to 5760×1080 resolutions and often get even higher refresh rates and better response times – crucial for racing – for less than €250 per monitor. There are many options on the market, not to mention super ultra-wide monitors and solutions like Track IR.

There is no question that a triple setup requires much more space than a VR kit. Here, the setup is almost 130 centimetres, or about 50 inches, wide.

Triple Screens DiRT Rally 2.jpg

Setting Up The VR Headset​

Pimax has several guides, blogs and helpful videos about the Crystal headset and its settings. I used a setup video as a guide, but the paper instructions are also easy to understand – the black USB 2.0 cable is apparently optional, I ignored it, and everything worked right out of the box.

Apart from a free DisplayPort on your graphics card, there are no other requirements for using the Crystal, nor does it need a tracker or anything like that. Although the headset is powered via the USB hub, it still needs an additional battery, of which two are included lasting between three and five hours depending on the application.

Charging takes about 2.5 hours with the included charger, and it is possible to perform a hot swap that must be done within one minute.

Pimax Crystal VR Headset setup.jpg


The Crystal also supports DFR, dynamic foveated rendering with eye tracking. Simply put, this should improve performance by rendering only the area you are looking at. Auto IPD is also great to have, this is an adjustment of the lenses to the distance of your pupils in a range of 58-72mm.

You can also set up your room and environment in SteamVR, though I sometimes had to reset the position when switching between racing titles.

When it comes to configuration options and the depth of FPS gain, including using OpenXR, this is an absolute rabbit hole with countless tutorials. Our colleague Yannik is also a VR user recently and according to him, it took several weeks just to tinker with the optimization of Automobilista 2.

For VR and sim racing, you must be the type of person who spends hours researching and tweaking, which is not everyone’s cup of tea.

Setting Up Triple Screens​

For the triples, this is not a walk in the park either, especially if you want to avoid using Nvidia Surround or AMD Eyefinity. This results in work, like adjusting XML files. In some cases, such as the Codemasters titles, where you don’t even get “real” triple support, but only the streamed image, you can’t avoid the Nvidia Surround solution as an RTX owner, which can be a bit clumsy at times.

A single screen is certainly less of a headache initially. But, in my opinion, the result is worth the effort in both cases and there are tons of great tutorials out there.

Pimax-imum performance​

The image sharpness, colours and contrast are very impressive when you hit the track with the Crystal – everything looks crisp!

You will notice that dark or black surfaces will actually appear dark and not washed out. I did not notice any screen door effect, visible grids or pixels. The clarity is really where many wanted it to be when this whole VR started to break through several years ago.

The sense of depth and the active perception of the environment are factors that really appeal to you. To be able to look around the cockpit, to look into the apex; that’s just another level, and when you go back to flat screens, there’s something missing.

Pimax Crystal VR Headset eye tracking.jpg


Your ability to notice speed increases too and I felt that I could adapt more quickly to new situations, or tracks because the braking points and steering were better coordinated with my hand and eyes. Only with DiRT Rally 2.0 was the exact opposite true, where it would take us a while to get up to the same speed when driving on the monitors.

Motion sickness could be a factor and was a factor for some OverTake/RaceDepartment team members. At the first sign of sweating and dizziness, you should stop, take a walk in the fresh air and start with flat racing tracks before tackling bumpy rally stages.

When keeping the same graphics settings used on the triples, we typically lost about 30-40% FPS, going from, for example, 90-100 FPS to about 60 in ACC, iRacing and AMS2. That said, anything above 60 felt good to us with the Crystal, but ideally you want to tweak it to 90+ using OpenXR or lower the resolution scaling to somewhere around 70% in SteamVR. Even then, it still looks decent.

Automobilista 2 VR.jpg

Field Of View​

While testing and switching between triples first and VR second, the field of view was the most notable aspect.

The human eye can see about 200-220 degrees horizontally. According to the manufacturer, the 35 PPD standard lenses of the Pimax Crystal achieve a horizontal FOV of up to 115 degrees, which is very strong compared to some other comparable headsets. It also has “big FOV lenses” in the works, which could improve things even further.

Of course, you can change your view at any time by moving your head, but you must if you want to see a car approaching from the side.

Using this highly recommended FOV calculator, the triple screens on test allowed for a natural, nearly 160-degree, horizontal view, which pretty much stretches from left to right front windows for many cars.

It made it much easier for us to be aware of cars around us without having to move our heads too much. That was quite surprising, but also logical when you think about it. Definitely an area where VR headsets need to improve going forward, we must also note dark edges while using the Crystal specifically, but thankfully no light leaks.

So, there were pros and cons, better performance and more FPS with the triples, a slight win in terms of horizontal FOV, but the pure experience much closer to reality is much more remarkable with VR, especially with a “crystal” clear unit.

Asus VG32VQR Triple Screens.jpg

Attention To Detail​

Comfort and ergonomics are also important factors. The Pimax Crystal weighs around 1.1 kilograms or 2.4 pounds including the battery. Since the battery is on the back, the weight is well distributed.

After longer use, we did not feel any significant pressure points. However, Pimax claims to be working on further improvements and head straps. It could be argued that it even adds to the immersion, as race drivers wear helmets that weigh a bit more, depending on the specification – reminding us of the FOV points above, interestingly an FIA-compliant helmet must guarantee a -+90 aka 180-degree field of view.

Another side note, we think the Crystal could use a nicer material and finish for the price. But we also understand that technology and weight are paramount.

Triple Screen Sim Racing.jpg

Careful When Feeding Pets​

There are some additional factors you should also consider when deciding between triples and VR aside from raw performance, too.

Some of you have nice equipment in terms of wheels, button boxes, dashboards and other cool stuff to improve the immersion of your sim racing cockpit. You just won’t see them when you enter the virtual world, where ideally you will have the well-modelled replicas of the real car right next to you. A mixed bag, but hopefully you get the idea.

Using buttons, rotaries, and encoders – and we have a lot of them sometimes – can be a challenge with VR. The same goes for checking your phone, interacting with your friends, family, pets and sometimes just eating or drinking. Removing the headset between sessions can be annoying, so think carefully about how you want to use it and what your priorities are.

Pimax Crystal VR Headset sim racing in use.jpg

Grudge Match​

In terms of the Pimax device compared to rival VR experiences, we are extremely happy about short immersive trips: Automobilista 2 in particular has a lot of content to offer that is simply fantastic in virtual reality.

For a long-term experience, or just a longer race session, however, we are currently very happy with the triple screens. We think a super ultra-wide could have worked for this test also and would have been more relaxing for streaming.

In an ideal world, you would just have both; triples and VR.

For the OverTake/RaceDepartment team, the deciding factors are graphical detail in harmony with high FPS and the comfort factors mentioned above, which currently make us use the screens more often.

On the other hand, you can use many other applications with the VR headset, even outside of sim racing and the experience can be other-worldly.

Of those with triples and/or VR, what do you think are the main benefits? Which of the two do you think sim racers should invest in first? Let us know in the comments below or on X: @OverTake_gg
About author
Michel Wolk
- Joined the OverTake crew in April 2022
- Sim Racing & content creation since 2012
- Petrolhead, Rally fan, Subie driver, Nordschleife addict, Poké Maniac, Gamer, 90's kid

Current Rig Setup:
- Sim-Lab P1X Pro Cockpit
- 3x ASUS TUF Gaming VG32VQR
- RTX 4080, AMD 5800X3D, 32GB RAM
- Fanatec ClubSport DD+
- ClubSport Pedals V3
- ClubSport Shifter SQ V 1.5
- Moza HBP Handbrake

Comments

Bought Quest 2 recently, spend around 2 weeks to fiddle with settings and how it works on different titles and I never plan to going back to single screen. I don`t miss the graphics from single screen becouse i can push the graphics to satisfactory level in the headset and enjoy being in the car.
Never tried triple screen setup but I guess I would prefer the VR for the immersion and sense of speed.
I give my wife to drive the Tatuus while wearing headset and she was afraid after changing to second gear :D which explains a lot about the difference VR is making.
I can only imagine how good it is wearing Pimax Crystal but it`s really expensive toy, If you add upgrades needed for it to run properly it`s almost like monster of a gaming pc, combined around 3000 euros.
 
Premium
tbh I think the articles comment that a FOV of 160 for triples versus 115 for VR is "a slight win in terms of horizontal FOV" is understating the advantage in this area of triples.
Admittedly I have the lower FOV Quest 2, and one of the main reasons I hardly use it is the vastly inferior FOV. It really is not much better than watching the race thru a pair of binoculars - great for moments but the lack of FOV really kicks in quickly.
I honestly feel that many considering VR just dont realise how immersion breaking the lack of FOV is, so wanted to call it out!
Yeah there is a colossal difference between a q2 and a crystal . I’ve had the wider fov vr headsets and honestly don’t miss it, clarity is more important to me . If I want to know about cars either side of me mirrors and radar do the job and then I can just turn my head slightly . Where I race there is a lot of ambient light, triples can’t solve that problem and so vr is far more immersive .
Triples are far less practical for me than vr as well .
 
Staff
Premium
Single 21:9 is the best for me ;)
I have one as well, and its a great compromise between some added FOV and space. I could not fit a 32:9 or triples, because there's a wall right next to my rig and I got no other place to set it up.

That said, I do alternate between VR and the screen these days. Still tinkering with VR settings (as you do), but have done endurance stints and 90-minute league races with the headset on - pretty damn good experience.
 
Yeah there is a colossal difference between a q2 and a crystal . I’ve had the wider fov vr headsets and honestly don’t miss it, clarity is more important to me . If I want to know about cars either side of me mirrors and radar do the job and then I can just turn my head slightly . Where I race there is a lot of ambient light, triples can’t solve that problem and so vr is far more immersive .
Triples are far less practical for me than vr as well .
Don't forget about CrewChief, it's THE solution for the 104FoV of the Crystal. It's super accurate and better than an radar imo which ruins the immersion. I always go for a minimal hud in VR (hidden/far down of the displays).

Sad that Almalence ends in 3 days, it was the best thing that the Crystal ever had for it's eye tracking. I really hope that we get an update asap.
 
Advantages of VR:
Once you put on the headset, you're immersed in the digital world and feel like you're in the car.

Disadvantages of VR:
Once you put on the headset, you're immersed in the digital world and can't see jack of the real world, and if you have to do anything that you can't do with muscle memory, then you have to mess with the headset until you can see again.

Any distraction happening in the real world, feels worse when you have the headset on, simply because you've lost all your situational awareness of everything around you.

If you can game without distractions, VR for sim racing, flight sims etc is fantastic with a decent headset. (Meta Quest 3 should be good for most people)
 
One advantage I always appreciated, is that I only need one wheel on my DD base, that is a substantial saving if driving the right car with the right rim is important to you.
This point is a good one and worth elaboration. Deep immersion in VR can trick your physical senses into feeling things that just aren't there. My standard 320mm round leather steering wheel feels like an oversized skinny-rimmed wooden Moto-Lita in my hands, or a cropped GT wheel, or a formula wheel, or a standard production car rim... all depending on what car I'm driving and what I'm seeing in the headset. VR's psychosomatic effect can go even further. Ask anyone about the genuine terror of bracing for impact in their first few high-speed crashes, or the way your arms can start to ache over time if you feel that you're stretching for the steering wheel because your view is too far back. It's all very powerful stuff.
 
Last edited:
Triples are very good option, if you like to tinker with your setup, add some Simhub displays, build yourself immersive cockpit like some youtubers have, but there is one problem, you need to have dedicated PC to it. If you are using your PC for other stuff than racing, you will have a problem. Graphic cars have limited ports, usually 3 display ports and one HDMI, which is quite limited in what you can connect to it. So you need to think what to connect to the rig and what to the gaming table. I used to play normal games in my simracing rig while ago when I had triples and it was not very pleasant experience.

VR is awesome though. I am long time VR user, currently running on Pimax Crystal, but if your rig is next to your PC table and you don't have any "backup" monitor on the rig, you wont see your desktop because it will be 2 meters from you. Setting the sim in CM is very difficult, I had to buy another monitor and mount it to my rig. And this Crystal thing is very heavy, not sitting on my head as good as the Index or CV1 was, clarity is superb but after 20 minutes of racing, my face starts to heat up and sweat, sometimes it is difficult even to finish a stint. I was thinking going back to triples but I hit this "not enough display ports for my 34" monitor" issue.
 
Premium
tbh I think the articles comment that a FOV of 160 for triples versus 115 for VR is "a slight win in terms of horizontal FOV" is understating the advantage in this area of triples.
Admittedly I have the lower FOV Quest 2, and one of the main reasons I hardly use it is the vastly inferior FOV. It really is not much better than watching the race thru a pair of binoculars - great for moments but the lack of FOV really kicks in quickly.
I honestly feel that many considering VR just dont realise how immersion breaking the lack of FOV is, so wanted to call it out!
I get your point but in real life you'd probably be wearing a helmet (and in modern cars be sitting in a seat that wraps around your head) which to a degree compromises your horizontal view similar to VR. The big win for VR is the ability to easily move your view with your head and the way it fakes your brain into sitting in the car especially in modern prototypes/formula cars where it feels like the cockpit is wrapped around you.

I've only got into VR over the last 4 months so the novelty hasn't worn off yet and I can imagine in the summer I'll be less inclined to sit there for 2 or 3 hours with the headset on.
 
Last edited:
Premium
Triples are very good option, if you like to tinker with your setup, add some Simhub displays, build yourself immersive cockpit like some youtubers have, but there is one problem, you need to have dedicated PC to it. If you are using your PC for other stuff than racing, you will have a problem. Graphic cars have limited ports, usually 3 display ports and one HDMI, which is quite limited in what you can connect to it. So you need to think what to connect to the rig and what to the gaming table. I used to play normal games in my simracing rig while ago when I had triples and it was not very pleasant experience.

VR is awesome though. I am long time VR user, currently running on Pimax Crystal, but if your rig is next to your PC table and you don't have any "backup" monitor on the rig, you wont see your desktop because it will be 2 meters from you. Setting the sim in CM is very difficult, I had to buy another monitor and mount it to my rig. And this Crystal thing is very heavy, not sitting on my head as good as the Index or CV1 was, clarity is superb but after 20 minutes of racing, my face starts to heat up and sweat, sometimes it is difficult even to finish a stint. I was thinking going back to triples but I hit this "not enough display ports for my 34" monitor" issue.
Yes this is me. My pc gets used for all round gaming as well as work stuff so triples no practical and would lead to Death By Wife .
 
I've only got into VR over the last 4 months so the novelty hasn't warn off yet and I can imagine in the summer I'll be less inclined to sit there for 2 or 3 hours with the headset on.
I've been wondering the same thing when the warmer seasons arrive. My Reverb G2 came with a possibly useful "mod" from the previous owner who drilled holes in the face gasket so as to let heat out and prevent the lenses from fogging up. I use a different gasket now, but if the old one is cooler to use then I'll mod the other gasket in the same way. It obviously isn't pretty nor ideal, but if it's a means to and end and lets me race throughout summer then it will be done.
s-l1600.jpg
 
The Pimax Crystal is the best upgrade that I've did for my sim racing setup. Combined with the right settings and gpu it still feels every single time that I race, that its a few years ahead of everything else. Everyone that tried it was amazed by the image clarity, the visuals and the comfort of the device(it's huge but very comfortable and because of the balancing you don't mention the weight, especially with the new comfort mod). It's worth every cent and the hassle of configuring it.
Im not convinced. You're comparing against which headset? and what kind of money (Headset +GPU)? Or are you just amazed by your choice?
 
Last edited:
Bought Quest 2 recently, spend around 2 weeks to fiddle with settings and how it works on different titles and I never plan to going back to single screen. I don`t miss the graphics from single screen becouse i can push the graphics to satisfactory level in the headset and enjoy being in the car.
Never tried triple screen setup but I guess I would prefer the VR for the immersion and sense of speed.
I give my wife to drive the Tatuus while wearing headset and she was afraid after changing to second gear :D which explains a lot about the difference VR is making.
I can only imagine how good it is wearing Pimax Crystal but it`s really expensive toy, If you add upgrades needed for it to run properly it`s almost like monster of a gaming pc, combined around 3000 euros.
You missed an opportunity with not going for the Q3.
 
I've been wondering the same thing when the warmer seasons arrive. My Reverb G2 came with a possibly useful "mod" from the previous owner who drilled holes in the face gasket so as to let heat out and prevent the lenses from fogging up. I use a different gasket now, but if the old one is cooler to use then I'll mod the other gasket in the same way. It obviously isn't pretty nor ideal, but if it's a means to and end and lets me race throughout summer then it will be done.
View attachment 737782
Mine never fogged .. These little holes wont do nothing. G2 is a warm headset, compared against the Q3, the quest 3 win by a little margin even tho there's a really warm batteries running at the front.
 
I have one as well, and its a great compromise between some added FOV and space. I could not fit a 32:9 or triples, because there's a wall right next to my rig and I got no other place to set it up.

That said, I do alternate between VR and the screen these days. Still tinkering with VR settings (as you do), but have done endurance stints and 90-minute league races with the headset on - pretty damn good experience.
I tried VR a few years ago but it gives me a terrible headache, with the monitor however I can also do 4 hour endurance stints which I have no problem with, obviously with filters to avoid tiring my eyes, there's also it must be said that the single monitor consumes much less GPU resources than 3 monitors or VR, a further advantage that leads me to much prefer a single 21:9
 
Im not convinced. You're comparing against which headset? and what kind of money (Headset +GPU)? Or are you just amazed by your choice?

You need a 4090 to drive it. I had an Aero and G2. Nothing comes close to the Crystal except the XR-4. The Aero was a complete disaster.
 
You need a 4090 to drive it. I had an Aero and G2. Nothing comes close to the Crystal except the XR-4. The Aero was a complete disaster.
Yeah that's what figured. It's just not affordable enough for our fast depreciating tech.
I'll stick to a 600-700$ headset with a 900-1000$ GPU = 1600$
Crystal (3000$) _ 4090 ( 3000$) = 6000$ (Can)

No thanks
 
Yeah that's what figured. It's just not affordable enough for our fast depreciating tech.
I'll stick to a 600-700$ headset with a 900-1000$ GPU = 1600$
Crystal (3000$) _ 4090 ( 3000$) = 6000$ (Can)

No thanks

Oh yes it's surely pricey. I can understand that people choose for the Quest 3 instead for example.

But it's worth it for me. As I wrote it feels also if you're gaming in the future, the experience is that amazing so it's worth the money for me. But as with all other tech: if you wait a couple of years then you can probably get the same experience for around half the money indeed. So yes waiting is an option too.
 
Oh yes it's surely pricey. I can understand that people choose for the Quest 3 instead for example.

But it's worth it for me. As I wrote it feels also if you're gaming in the future, the experience is that amazing so it's worth the money for me. But as with all other tech: if you wait a couple of years then you can probably get the same experience for around half the money indeed. So yes waiting is an option too.
Did you try the Q3?
 
Triple monitors with TRACK IR is the best option for me. I have tried them all. I need to be able to change wheel rims for different car types. I have a button box with multiple inputs that is mapped slightly different on a per game/car basis. VR is great on an old 5 speed blip to shift car. VR is difficult on modern race cars with all the controls you need to use that you can not see. Try to find your keyboard and button box to use it in VR. Not so easy in a competitive race.
I have a VR headset . I like my triples better.

The best part of triples with track IR is I can see everything. Side view mirrors. Cars pulling along side.Great field of view. Feels fast.Great immersion.

The bad part about triple monitors is you are trying to push 3 times more pixels compared to a single monitor. 3 1080p high refresh monitors will require a relatively strong GPU. Something that can run 1440p and 4k well will work great. To push 3 1440p monitors hard you would need a very powerful GPU.

As a minor side note this type of setup works great on flight sims too. Use it if you got it.
 

Latest News

Article information

Author
Michel Wolk
Article read time
8 min read
Views
5,286
Comments
51
Last update

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 14 11.6%
  • Tuesday

    Votes: 11 9.1%
  • Wednesday

    Votes: 11 9.1%
  • Thursday

    Votes: 15 12.4%
  • Friday

    Votes: 44 36.4%
  • Saturday

    Votes: 71 58.7%
  • Sunday

    Votes: 47 38.8%
Back
Top