The Crew Motorfest Review: New Open World Simcade King?

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The Crew Motorfest released on 14 September on PlayStation, Xbox and PC. Can it compete with the likes of Forza Horizon? Here is our review of the brand new open world racing game.

Image credit: Ubisoft Ivory Tower

The eagerly-anticipated next instalment in The Crew series is here! The Crew Motorfest sees a big shift in the series, with competitors travelling to O’ahu island in Hawaii. There, they compete across multiple disciplines in the titular Motorfest.

Ubisoft Ivory Tower may have peeked over the shoulders of the Forza Horizon team to copy their homework. But has the racing festival and everything else provided a step up from the mixed bag that was The Crew 2? Here is our The Crew Motorfest review.

Be sure to also check out our own Marvin Miller’s The Crew Motorfest review on our YouTube channel to see the game in action. We have embedded the video for you below!


Content​

Something that immediately stands out is the large range of cars and racing available to the player. There is something in here for every motoring fan, and that does not just mean land vehicles like cars and motorcycles, but also air and water vehicles like planes and boats.

Loading up the game, you are thrust into a few introductory races. There is a Japanese street race, an off road dirt race, a closed-circuit open wheel race, a classic car race, and even one with a load of Lamborghini supercars, including the brand new Revuelto.

Once players get access to freemode, they can select one of three cars and also import your collection from The Crew 2. The latter requires you to connect your Ubisoft Connect account.

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Whichever motoring sub culture you identify with, there’s something in The Crew Motorfest for you. Image credit: Ubisoft Ivory Tower

The action kicks off with a variety of playlists, and at least at the beginning of the game, it does not matter if you do not have the right cars. The player is always allowed to borrow a car that is suitable for each race.

Assuming the player does not have the necessary in-game credits already from pre-ordering one of the special editions, that is no trouble. All of the initial races are done with loaned vehicles. The prices of vehicles in-game compared to the earnings from each race seem rather imbalanced, it must be said. But not having to buy cars for races at first somewhat addresses this issue.

There are a range of different types of events. Drift, Drag and even races with tyre wear, all with different skillsets needed, are present. There is truly something here for everyone – that means not just the cars and races, but also the environment.

Yes, Motorfest has been getting a lot of stick for its map being much smaller than those of previous The Crew games. But what it has lost in terms of quantity, it makes up for in quality and variety.

Handling​

With The Crew 2‘s handling model generally being regarded as not very enjoyable, there were hopes that Motorfest would be a step up. It is safe to say that very few would have expected it to this degree, though.

On controllers and racing wheels alike, the car handling is infinitely better than previous games. There is a level of realism and weight transfer when navigating corners, not just the full-on arcade full rotation that gets a car around every corner.

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Turning too hard can ruin momentum and in Motorsport Playlist races, increase tyre wear. Image credit: Ubisoft Ivory Tower

Of course, it is no iRacing on the road, but it is surprisingly satisfying. Plenty of players have drawn comparisons to Gran Turismo, although it is still slightly off of GT‘s level. Rotate the wheel too much and cars can break traction in a very exaggerated manner. It is not possible to simply throw cars into corners and expect them to retain the momentum.

The handling model is quite good on tarmac, but with the slippery surfaces like dirt and grass, even in off road vehicles, it is quite tricky. Of course there is more than just cars in the game. Even on a wheel, motorcycles, planes and boats feel very manageable.

Negatives​

No game is perfect, and there are a few areas that let The Crew Motorfest down. Firstly, there seems to be very little nuance to the AI opponents and no way to adjust individual difficulty levels between race types. Only if a player fails to achieve the needed objective, the game gives them the option to lower the difficulty.

But this changes the difficulty across the board, not just in those races. So, if someone who does not do well in drifting has to lower the difficulty, this carries over into a street race and the AI are subsequently way off the pace. This is something that needs rectifying.

The AI in races are quite robust, and will lean on the player’s car in corners occasionally. They are very knowledgeable about shortcuts and how to best keep the momentum over the not-so-grippy surfaces and bumpy kerbs.

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Frivolous anecdotes can get tiresome after a while. Image credit: Ubisoft Ivory Tower

We also could not go without noticing the incessant chatter from NPCs. We get it, exposition may be needed, but surely it could be done in a more subtle manner, rather than having all the characters spoon-feeding the player every excruciating detail.

If you remember Luca from GT Café in GT7, the chatter is like that but worse, and you can actually hear the voices. This has become almost a staple of open world driving games as of recent. Whether it be Forza Horizon or Need for Speed, it is essentially like there is a checklist where overly talkative NPCs are just as crucial for the game as the inclusion of cars!

But these gripes are relatively minor in the grand scheme of the game as a whole. It is a solid product and a huge leap forward for The Crew franchise.

Conclusion​

The Crew Motorfest may not be ground-breaking, but as far as open world driving games go, it is one of the most enjoyable. The game is vast, varied and probably one of the best in the never-ending void of open world driving games.

With its enormous selection of both vehicles and events, anyone should be able to find a combination that suits their preferences. Racing on two or four wheels, on land, water or in the air – the choice is yours.

Its flaws are minor, but still very much present. The AI are overzealous and the off road driving is very tricky. But the extensive playlists and tasks available should entertain players for hours regardless.

Even hardcore sim racers looking to branch out into the genre can find immense enjoyment with The Crew Motorfest. The game handles surprisingly well on a wheel-and-pedal setup, making it one of the more engaging open world titles for those that prefer not to play on a pad.


The Crew Motorfest is available now on PlayStation 4/5, Xbox Series X|S, Xbox One, Amazon Luna and PC via Ubisoft Connect as well as the Epic Games Store.

If you want to try the game for yourself before making a decision, you can do so until September 17th. Until then, the first five hours of The Crew Motorfest are free to try for anyone on any platform the game is released on.

Are you enjoying The Crew Motorfest or do you plan to play it? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Far far better than Forza horizon, just lack of 120fps or uncapped framerate, gsync, compared to FH5. The map is small compared to The crew 2.
I like very much the game, I will play a lot unlike with AMS2....
OMG the bikes are so good, I play most of my time with the bikes.
It's a very good sign for The crew 3 with new gen graphics, physics and of course the famous USA map !

The next game I wait for is WRC !
 
Last edited:
"Plenty of players have drawn comparisons to Gran Turismo, although it is still slightly off of GT‘s level"

"slightly" :roflmao:
Motorfest's handling is far even from Forza Horizon 5 in terms of realism ;)

Anyway, apart from that I agree the game is surprisingly enjoyable (with wheel too). There is enormous improvement over The Crew 2 in driving, while broad range of creative game modes and challenges makes Motorfest something that Playground Games should take notes from. And I like the focus on car culture.
 
I got really bored of FH, each one i have played less and less, so hoping this piques my interest when i get it, it looks great fun, hopefully it plays well with a wheel, the graphics sure look great.
 
Premium
gaming is for fun, if you think gaming is for serious, you are probably the typical boring adult
I have no issue with games for children, Just surprised that adults aren't being more honest about where this game is targeted and what level the presentation is.

Gameplay wise I could easily play it for light relief, But there is no chance I could sit through that constant drivel the games spews forth.
 
gaming is for fun, if you think gaming is for serious, you are probably the typical boring adult
There is no need to get personal mate. It was just a general opinion, why are you going ad personam? You do see how you shifted levels right? Its what brings toxicity.
 
Tried yesterday during the trial period and did the first playlist. Graphics wise it's good, usual TAA artifacts are visible but great anyway, lots of detail. Performance on PS5 had a few frame drops but nothing terrible, a few patches might make it more rock stable. Handling wise it's more challenging and a bit less intuitive than FH4/5, but nothing I could not get used to.

What I did not like explicitly:
- how characters look + the intro downtime before each race in the playlist where they show how bad characters look (that could be different in other playlists?)
- monetization is going to be interesting as far as I could see from the menus. Is there a premium currency?
- it's soooo much like Horizon, the intro was the same, even the music in the intro was the same! Festival, playlists, etc.
- didn't see the ability to disable showing other online players
- weekly limited time events, bored enough from that in FH5 already
- from the 2hrs I played the map and world didn't have too much character, life. I did not get the same awe like arriving on Hawaii in TDU back then. But maybe that says more about being an adult compared to being a kid than the difference between the games...

I know I like to emphasize the negatives, but overall it seemed like a decent game that I can see myself playing eventually (not for 80 EUR though).
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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