Le Mans Ultimate Needs Content - And Fast

Le Mans Ultimate Content Problem.jpg
Image: Studio 397

How soon does Le Mans Ultimate need new content?

  • Immediately. Rush it out car by car.

    Votes: 43 6.5%
  • Fast. But it should be a full 2024 pack.

    Votes: 213 32.2%
  • The developers should focus on the game first.

    Votes: 241 36.4%
  • Bug fixing should still be the priority.

    Votes: 165 24.9%

  • Total voters
    662
Despite an arguably successful launch, Le Mans Ultimate is now seeing player numbers and interest dwindle - likely due to its limited content. Angus argues why the developers must release new cars and tracks soon.

Releasing on 20 February, around a month and a half ago, Le Mans Ultimate rapidly caught the interest of sim racers. An official World Endurance Championship game featuring the ever-popular Hypercar field and 2023 season calendar, there was plenty to try out.

In addition, using rFactor 2 as a platform, it received praise for its force feedback and handling detail. Though, with the realistic handling came a number of bugs, crashes, inconveniences and outright frustrating choices.

But now, just eight weeks into the game's life, the community is starting to notice a decreasing player base, both through official data and online server participation. Now obviously, the fresh lick of paint and shiny chrome of a new game will wear away over time. But with big plans leading up to the title's full release, Le Mans Ultimate will need to retain the hype in these early days.

Le Mans Ultimate's Problem​

But that is sure to be difficult. As the official World Endurance Championship game, Le Mans Ultimate gets all the content from the 2023 season. Sounds good, right? Well, a series in full expansion after a tricky time during COVID, the WEC last year only ran seven races. As a result, seven circuits feature in the game, a number that pretty much every modern racing title will demolish.


The game does on the other hand get a respectable number of cars. A trio of classes and a total of 12 different car models, all driving in their own unique way. For those fanatical about the endurance racing world, LMU is the closest one can get to driving the cars of dreams from 2023.

But ultimately with online competition, Balance of Performance dictates that there are but a few cars worth racing in ranked events. In the GTE field, Ferrari's 488 has clearly had the legs on the pack whilst recent patches have brought the Porsche into the mix, leaving Aston Martin and Corvette in the dust. Hypercar also saw Ferrari being an easy-to-drive yet fast offering, but over time, the Porsche 963 has surpassed it.

This is not to say that one cannot compete in the likes of a Cadillac or Peugeot. In fact, BOP complaints may well simply fuel the focus on a single model, continuing the vicious circle of just a select number of cars sitting at the top of the standings.

For offline, the amount of content on offer is strong. Three classes, seven tracks and varying weather conditions means there are a wide array of combinations for racing against the AI, with each race surely playing out differently.

But with Race Control's pair of repeating Bronze series getting the most participation, the majority of players will have driven the same car-track combination at least twice. Those that take part in the longer-form Weekly events are also now starting to see repeating combos. Whilst other factors such as the recent ACC update played their part, last week's Sebring 90-minute multiclass weekend event barely surpassed double digit registrations.

Le Mans Ultimate player numbers are dropping by the day.

Le Mans Ultimate player numbers are dropping by the day. Image credit: SteamDB

Certainly, those longer online race servers feel far emptier than shortly after launch, though one could argue that different times will see greater player numbers. But the data does not lie as Steam Database figures show a clear drop from launch of about 90% to the 24-hour midweek peak.

LMU: A Development Dilemma​

Currently in Early Access and with many bugs to iron out, the development team frequently mentions on forums and Discord channels that the title's first three months will be dedicated to just that. In other words, those playing the game can expect to see the addition of features, game modes and content through the end of May.

But with player numbers looking as they are now, we wonder if anyone will be playing the game at all to benefit from said features. So is it time the team behind Le Mans Ultimate rethink that strategy?

The 2024 Hypercar FIA WEC grid, ready for Le Mans Ultimate

There are many cars Le Mans Ultimate can get in 2024. Image credit: FIA WEC Media Site

Following numerous interviews, public statements and teasers, we already know of many additions coming to the game. First and foremost, gameplay features such as VR support, asynchronous racing, Career and Championship modes and online driver swaps should all increase hype for the title.

Furthermore, in a recent interview, Stephen Hood confirmed the upcoming return of the Le Mans Virtual Series. But unlike the behind-closed-doors format of old, the organisers are reportedly taking a page out of the iRacing book. The series will open events up to the common Joe, yet also provide top-flight invitational spectacles.

Finally, and perhaps most exciting of all, fresh content is also incoming. Both on social media with posts tracking Hypercar development and following another interview with Stephen Hood, we know that 2024 FIA WEC cars and tracks will arrive in-game at some point. Even more intriguing was the possibility of ELMS and Asian Le Mans Series cars such as the more powerful LMP2 models and LMP3 cars racing this year.


It is this impending content growth that will most likely get players returning to the simulator. But with bug fixing taking priority, then flushing out game modes, we see new content taking a while. So perhaps it is worth the development team adjusting its timeline.

Different Courses of Action​

As with any problem, there are a multitude of solutions to the Le Mans Ultimate player base issue. To kick things off, the team can follow its original plan, hoping that old players return to the sim once it is more rounded. But with money reportedly still tight despite fantastic sales, surely that is not a risk worth taking.

Another option would be to unveil the planned new content in a full, 2024 pack. With an entire field of GT3 cars, four new circuits and a quartet of Hypercar models to create, in addition to current car upgrades to feature, that will be one hefty DLC. Not only will pricing no doubt be sizeable, development time for such an expansive pack will take an age.

So with players to keep excited and money to make, Studio 397 and Motorsport Games could well look down the path of releasing new models one-by-one. The GT3 class already features for the most part in the developer's other game, rF2 whilst development has reportedly already begun on a selection of new Hypercars. Drip feeding these models throughout the next few months leading up to the 24 Hours of Le Mans would make for a steady flow of income.


However, we also know that major promotion is being prepared for June and the 24-hour race. Focusing on the LMVS, whether this will also include new content is as yet unclear. But one thing is for sure, a development road map would not go amiss during the game's Early Access period.

Not a New Issue​

With all the options to weigh up, the team behind Le Mans Ultimate should look around at its rivals in the industry. Following its recent release of the Nürburgring-Nordschleife, it is worth remembering that Assetto Corsa Competizione went through a similar dilemma at its inception.

Releasing with just a few cars and tracks, later receiving expanded game modes and a full season's worth of content, the GT3 simulator is now one of the most popular racing games on the market. So there is still hope for LMU yet.

How should Le Mans Ultimate proceed to optimise its potential? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

The article has it wrong.
  • The game does not need new content yet.
  • Especially GT3 content would mean absolutely nothing as that's around anywhere else, too.
  • We could argue about tracks but it's been just 2 months, so it's still silly to call for content.
  • The game needs bug fixes, UI performance fixes and mainly new features or at least enhancements to the existing features. For instance the weekly Beginner races run all week long in the same weather / day light conditions. That is so boring and the beginner-friendly argument makes no sense here in comparison.
  • The game should also get rid of stupid legacy rF2 features. When your game only has 2 settings for headlights ON or OFF, then this additional AUTO function is totally pointless and kills the immersion.
  • The option to use unrealistic ABS brake aids in Beginner and Intermediate series races is dumb and adds nothing but a bad vibe to the game. Keep it realistic, keep it simple.
I'm a poor driver and I like the option of a few aids. Options are always good.
 
Why would my comment make you angry ?

1. Yes EA
2. I want LMU finished first
3. Does not matter what anyone thinks on content, MSG/S397 will do what they do :coffee:
4. Then once LMU 2024 is done I would like more full series based off the improved engine.

So now I resigned to improving ISIMotor2.5 which is a full 180 for me.
Anyhows, for mine there are too many sandbox sims with regurgitated content.

P.S. Personally I rather have LMU Historic as separate sim with UI, settings and controls changed to reflect this.
 
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I’m confused. Why would you work on new content if you are not out of beta?
Because the new content will 'PROBABLY' be DLC and provide INCOME to keep the studio doors open while they work on other parts of the sim. Realize it takes quite some time to make new content so they can't just wait for the coding team to resolve issues or add features. The car & track builders and the artists are all independent of the software gurus so working on new content does not impede the progress to complete core code advancements.(other than possibly stealing some budget from the coders)
 
6/7 months after the start of the ACC early acces, there was only 6 cars and 6 tracks so.... :)
Ignoring on purpose that LMU is using a 10 years old game engine, only added 4 new cars and 2 new tracks while still facing a delay to only come out as a surprise "early access" to hide behind it and justify the buggy messy fiesta that is there (performance is laughable...). Also carrying all the bad aspects of rF2, lot of its bugs, highly combursome configuration only doable outside of the game and still be able to not port over most of the basic features of its predecessor such as a simple replay mode, mid-session saves...

How can you compare that to ACC that was build in a complete new game engine ? I mean Steam data are not lying the game is getting below AMS2... That's quite the feat...
 
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Ignoring on purpose that LMU is using a 10 years old game engine, only added 4 new cars and 2 new tracks while still facing a delay to only come out as a surprise "early access" to hide behind it and justify the buggy messy fiesta that is there (performance is laughable...). Also carrying all the bad aspects of rF2, lot of its bugs, highly combursome configuration only doable outside of the game and still be able to not port over most of the basic features of its predecessor such as a simple replay mode, mid-session saves...

How can you compare that to ACC that was build in a complete new game engine ?

That 10 year old engine still drives better than Unreal... Looks better in VR as well...

ACC is going to get constant comparisons because LMU will be it's GT3 rival because it's focused on what will be the most watched GT3 season ever... The World Endurance Championship...
 
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Because the new content will 'PROBABLY' be DLC and provide INCOME to keep the studio doors open while they work on other parts of the sim. Realize it takes quite some time to make new content so they can't just wait for the coding team to resolve issues or add features. The car & track builders and the artists are all independent of the software gurus so working on new content does not impede the progress to complete core code advancements.(other than possibly stealing some budget from the coders)

I think he meant new content on top of the announced new content ;)
It will be DLC without doubt assuming it's released.

My guess, they not going to add all features and fix all bugs this year.
If 2024 pack releases then they looking at bugs in 2024, 2025 season, likely 40 cars, team changes, maybe new round or track changes, advertising. I mean that is fulltime.

Depends on income, can't survive on sunshine and fresh air.
So I suggest anyone wants it to have any chance to improve
or include future features and patching needs to buy it.

Like yesterday.
 
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A mind blowing concept for a WEC based game, how about having endurance races with driver swaps first ?? .... and its not like the base game doesnt have that already :/

If a game called Le Mans ultimate doesnt have those things before...Le Mans 2024 ... oh my..
 
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Just a reminder how ACC started according to Steamcharts...

View attachment 746110
Don't even try to apply logic. You won't get anywhere with that on sim racing blogs these days. Something that was well acceptable a few years ago is reason to get worried about an EA title two months after release. GTR2 shipped with 11 tracks. Once we get the 2024 content wich is in the works obviously as content and core game updates get developed simultaniously, we will have 11 great tracks, enough cars with reasonable variety compared to titles like ACC and people might still complain that it isn't enough. They just need to pack everything and make the experience more polished and LMU will be a solid product as anything else out there. ACC got away with everything and alot more than what seems to be an issue in LMU now and look where it is now.

In the meantime iRacing had it's moment of fame and ACC released the Nordschleife. Next thing you will see is AMS2 recieving an update with another DLC and we are heading straight into summer when people rather leave their sim rigs - atleast that's the case for me. I anyone of the people writing these articles even considering stuff like that? We will see player numbers drop for any sim racing title in the coming months. And who knows, for Le Mans weekend numbers might look alot different again and the cycle repeats. Chill out and relax and don't pull out stuff like this article out of - you know from where the sun never shines. :p
 
that users chart is scary...and sad because the base Game and current content is good, not the problem for me.

the problem is I am having continuous crashes even if I had thought last week that I had found my stability sweet spot.
that's why I don't play these days, not because of lack of tracks or cars
 
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Where are Youtubers that went gaga about LMU the first few weeks when you need them ? They drown in rain in iRacing for a week or two. Then wandered non-stop in the Green Hell searching for mushrooms in its deepest forests.
Joke aside, AC will ultimately bury all sims, past, present and future (including AC2) as people cannot let go their ghetto mods.
 
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For me, the content is absolutely a problem with this game. When it's based on rF2 which has such a large variety of circuits to use and the ability to make grids I want, the lack of tracks and GT variety (compared to WEC24) is very apparent.

So it feels like an rF2 expansion but massively limits the tracks I can use to only 3 or 4 I actually find interesting.
 
Premium
I can't really comment, as I've not played or bought the game. Probably will as soon as they implement VR. Does it support the lesser market of Triple Screens even?
 
Premium
ACC has a few classes but lots of tracks

I am bored with the existing tracks. Just convert RF2 tracks ASAP then later on they can replace them by laser scanned versions

We can race Oreca and Vanwall at Silverstona, Suzuka, Imola, Nurburgring, Daytona, Indianapolis, Sepang, Watkins Glen etc... RF2 is better choice
 
Premium
Because the new content will 'PROBABLY' be DLC and provide INCOME to keep the studio doors open while they work on other parts of the sim. Realize it takes quite some time to make new content so they can't just wait for the coding team to resolve issues or add features. The car & track builders and the artists are all independent of the software gurus so working on new content does not impede the progress to complete core code advancements.(other than possibly stealing some budget from the coders)
In one hand I would like to help a company that is trying to provide enjoyable content. On the other, enabling weak business plants may encourage future bad behavior
 
@Angus Martin , you wrote "For those fanatical about the endurance racing world, LMU is the closest one can get to driving the cars of dreams from 2023."
I do not disagree, if we add, for some and if one wants to limit himself to "official" content.
All tracks and cars are available in other titles under one form or an other.
At this (EA) point, LMU still is missing features, that would make it the reference, or the closest (as you put it). It might develop to be, but it yet not fulfill the promise.

In this days and age, not even ACC, can claim this status for GT3, although they have almost all angles covered, but still missing some elements available in other titles. But they are very, very close, and as we can witness from how many enjoy the title daily, close enough for most. me included.

LMU, as a long way to go, to be the reference, which is his main point of existence. When it gets closer, it might get traction, that is if there is enough fanatic of endurance racing out there. Time will tell.
 

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