Le Mans Ultimate Needs Content - And Fast

Le Mans Ultimate Content Problem.jpg
Image: Studio 397

How soon does Le Mans Ultimate need new content?

  • Immediately. Rush it out car by car.

    Votes: 43 6.5%
  • Fast. But it should be a full 2024 pack.

    Votes: 213 32.2%
  • The developers should focus on the game first.

    Votes: 241 36.4%
  • Bug fixing should still be the priority.

    Votes: 165 24.9%

  • Total voters
    662
Despite an arguably successful launch, Le Mans Ultimate is now seeing player numbers and interest dwindle - likely due to its limited content. Angus argues why the developers must release new cars and tracks soon.

Releasing on 20 February, around a month and a half ago, Le Mans Ultimate rapidly caught the interest of sim racers. An official World Endurance Championship game featuring the ever-popular Hypercar field and 2023 season calendar, there was plenty to try out.

In addition, using rFactor 2 as a platform, it received praise for its force feedback and handling detail. Though, with the realistic handling came a number of bugs, crashes, inconveniences and outright frustrating choices.

But now, just eight weeks into the game's life, the community is starting to notice a decreasing player base, both through official data and online server participation. Now obviously, the fresh lick of paint and shiny chrome of a new game will wear away over time. But with big plans leading up to the title's full release, Le Mans Ultimate will need to retain the hype in these early days.

Le Mans Ultimate's Problem​

But that is sure to be difficult. As the official World Endurance Championship game, Le Mans Ultimate gets all the content from the 2023 season. Sounds good, right? Well, a series in full expansion after a tricky time during COVID, the WEC last year only ran seven races. As a result, seven circuits feature in the game, a number that pretty much every modern racing title will demolish.


The game does on the other hand get a respectable number of cars. A trio of classes and a total of 12 different car models, all driving in their own unique way. For those fanatical about the endurance racing world, LMU is the closest one can get to driving the cars of dreams from 2023.

But ultimately with online competition, Balance of Performance dictates that there are but a few cars worth racing in ranked events. In the GTE field, Ferrari's 488 has clearly had the legs on the pack whilst recent patches have brought the Porsche into the mix, leaving Aston Martin and Corvette in the dust. Hypercar also saw Ferrari being an easy-to-drive yet fast offering, but over time, the Porsche 963 has surpassed it.

This is not to say that one cannot compete in the likes of a Cadillac or Peugeot. In fact, BOP complaints may well simply fuel the focus on a single model, continuing the vicious circle of just a select number of cars sitting at the top of the standings.

For offline, the amount of content on offer is strong. Three classes, seven tracks and varying weather conditions means there are a wide array of combinations for racing against the AI, with each race surely playing out differently.

But with Race Control's pair of repeating Bronze series getting the most participation, the majority of players will have driven the same car-track combination at least twice. Those that take part in the longer-form Weekly events are also now starting to see repeating combos. Whilst other factors such as the recent ACC update played their part, last week's Sebring 90-minute multiclass weekend event barely surpassed double digit registrations.

Le Mans Ultimate player numbers are dropping by the day.

Le Mans Ultimate player numbers are dropping by the day. Image credit: SteamDB

Certainly, those longer online race servers feel far emptier than shortly after launch, though one could argue that different times will see greater player numbers. But the data does not lie as Steam Database figures show a clear drop from launch of about 90% to the 24-hour midweek peak.

LMU: A Development Dilemma​

Currently in Early Access and with many bugs to iron out, the development team frequently mentions on forums and Discord channels that the title's first three months will be dedicated to just that. In other words, those playing the game can expect to see the addition of features, game modes and content through the end of May.

But with player numbers looking as they are now, we wonder if anyone will be playing the game at all to benefit from said features. So is it time the team behind Le Mans Ultimate rethink that strategy?

The 2024 Hypercar FIA WEC grid, ready for Le Mans Ultimate

There are many cars Le Mans Ultimate can get in 2024. Image credit: FIA WEC Media Site

Following numerous interviews, public statements and teasers, we already know of many additions coming to the game. First and foremost, gameplay features such as VR support, asynchronous racing, Career and Championship modes and online driver swaps should all increase hype for the title.

Furthermore, in a recent interview, Stephen Hood confirmed the upcoming return of the Le Mans Virtual Series. But unlike the behind-closed-doors format of old, the organisers are reportedly taking a page out of the iRacing book. The series will open events up to the common Joe, yet also provide top-flight invitational spectacles.

Finally, and perhaps most exciting of all, fresh content is also incoming. Both on social media with posts tracking Hypercar development and following another interview with Stephen Hood, we know that 2024 FIA WEC cars and tracks will arrive in-game at some point. Even more intriguing was the possibility of ELMS and Asian Le Mans Series cars such as the more powerful LMP2 models and LMP3 cars racing this year.


It is this impending content growth that will most likely get players returning to the simulator. But with bug fixing taking priority, then flushing out game modes, we see new content taking a while. So perhaps it is worth the development team adjusting its timeline.

Different Courses of Action​

As with any problem, there are a multitude of solutions to the Le Mans Ultimate player base issue. To kick things off, the team can follow its original plan, hoping that old players return to the sim once it is more rounded. But with money reportedly still tight despite fantastic sales, surely that is not a risk worth taking.

Another option would be to unveil the planned new content in a full, 2024 pack. With an entire field of GT3 cars, four new circuits and a quartet of Hypercar models to create, in addition to current car upgrades to feature, that will be one hefty DLC. Not only will pricing no doubt be sizeable, development time for such an expansive pack will take an age.

So with players to keep excited and money to make, Studio 397 and Motorsport Games could well look down the path of releasing new models one-by-one. The GT3 class already features for the most part in the developer's other game, rF2 whilst development has reportedly already begun on a selection of new Hypercars. Drip feeding these models throughout the next few months leading up to the 24 Hours of Le Mans would make for a steady flow of income.


However, we also know that major promotion is being prepared for June and the 24-hour race. Focusing on the LMVS, whether this will also include new content is as yet unclear. But one thing is for sure, a development road map would not go amiss during the game's Early Access period.

Not a New Issue​

With all the options to weigh up, the team behind Le Mans Ultimate should look around at its rivals in the industry. Following its recent release of the Nürburgring-Nordschleife, it is worth remembering that Assetto Corsa Competizione went through a similar dilemma at its inception.

Releasing with just a few cars and tracks, later receiving expanded game modes and a full season's worth of content, the GT3 simulator is now one of the most popular racing games on the market. So there is still hope for LMU yet.

How should Le Mans Ultimate proceed to optimise its potential? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

The article has it wrong.
  • The game does not need new content yet.
  • Especially GT3 content would mean absolutely nothing as that's around anywhere else, too.
  • We could argue about tracks but it's been just 2 months, so it's still silly to call for content.
  • The game needs bug fixes, UI performance fixes and mainly new features or at least enhancements to the existing features. For instance the weekly Beginner races run all week long in the same weather / day light conditions. That is so boring and the beginner-friendly argument makes no sense here in comparison.
  • The game should also get rid of stupid legacy rF2 features. When your game only has 2 settings for headlights ON or OFF, then this additional AUTO function is totally pointless and kills the immersion.
  • The option to use unrealistic ABS brake aids in Beginner and Intermediate series races is dumb and adds nothing but a bad vibe to the game. Keep it realistic, keep it simple.
 
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If the developers concentrate on new content instead of fixing the game, the number of players will go up temporarily after the release of new content, but will start going down soon after because bugs will still be present. In other words, it will be a short term gain for a long term loss.

To me, the game still needs lots of work before being really enjoyable. Practice mode and championship mode need to be implemented, force feedback still needs refining on the Hypercars, etc.
 
Staff
Premium
I wonder where some of y'all get the impression that Angus argues that they should completely cease the bug fixing and/or developing new features in favor of new content. It doesn't say that anywhere, and content could be released alongside fixes and features, of course. Leaving the game as is technologically certainly wouldn't help its cause, that is for sure.
 
What an awful article. Have you learnt nothing from the numerous mistakes other studios have made, when instead of focusing on making the game as good as can be, they incessantly released DLC instead? I think I represent quite a few people by saying we need quality over quantity. Get the baseline right, give us necessary features, make sure everything works correctly and then, and ONLY then, add content.

I hope this article is not representative of the new direction of this site. If this sort of garbage is what you intend to publish from now on, Race Department's spirit is truly dead.
And yet we have several threads here and on other sites begging for the release of the 2024 season.. This story did not just appear in the writer's imagination.
 
Aboslutely they should concentrate on the core game. I did a 30min race in Bahrain for example, I was driving LMP2 and I was absolutely smoked by the AI. Doesn't matter, it was some driving practice. Out of curiosity I checked the IRL race results to check lap times, and the LMP2s in game were doing laps like LMDh IRL. Like 5 seconds difference. Stuff like this could be looked at and tweaked.
 
For the moment this game offers just only multiplayer, no wonder the player base is decreasing given the poor quality of online races. I have rarely seen so many non-fair play players. Already racing with drivers who use ABS is nonsense and the reports are useless. Work on their multiplayer is essential
 
LMU

Then new sims:

LMU Historic
Supercar Ultimate ( V8 )
BTCC Ultimate ( renew licence )

That should do me till I kick it :)
 
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I realise im going against the grain of everyone responding in this thread but I do agree with the article, for me the lack of tracks is becoming the main issue. I played about a month. They have fixed the bugs that stopped me playing the beginning, so while there are some issues left its not a huge deal to me. Simracers are just bored easily.

I really dont believe that if they added TrackIr and VR that would turn it around since the same slow death happened with the rf2 "online" thing last autumn and that had VR. Better AI is also not going to help; i think this is a mainly online game.

Anyway ill keep playing as long as the grids of 30-40 people are there in the EU timezone. If that goes thats the end for me. Pity because rf2 is for me the most fun driving experience despite the "slidyness".
 

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Angus Martin
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