GTRevival: What We Know So Far About Straight4’s Upcoming Sim

GTRevival Chrysler Viper GTS-R Sebring.jpg
With GTRevival, most of the team of the original GTR series are developing an exciting new title. Here is what we know about the upcoming sim so far.

Image credit: Straight4 Studios

Aiming to build on the spirit of the GTR series, GTRevival looks to buck the current sim racing trends. Instead of focusing on a popular modern series or category, the majority of the cars shown thus far are almost 20 years old. Fans of GTR and GTR2 should be all too familiar with the GT1 beasts of the early 2000s – and many seem to look forward to them, too.

As info on the sim has been released in snippets on Twitter, different newsletters or the Straight4 website, we have assembled an overview over what we know about GTRevival so far. We will keep updating this article so you have all the facts in one place – so be sure to check back frequently!

Last updated: April 11, 2024

Straight4 Studios – The Team​

Most of the team of Straight4 has worked together before. CEO Ian Bell managed to get the gang back together, with the majority of the former SimBin team being on the GTRevival project again. Additionally, several familiar faces from Slightly Mad Studios and the Project CARS series are on board. These are the key players:

Straight4 has struck a partnership agreement with Automobilista 2 developer Reiza Studios to help development of GTRevival. The aim of the deal is for both parties to profit from the experience of the respective other.


Just like the first two Project CARS titles, GTRevival should be aided by a crowdfunding campaing, which is planned for the future. The program will be called WMD3 (World of Mass Development), allowing the community to invest into the game and later get a cut of its profits.

When will GTRevival release?​

Straight4 Studios aims for a Q4 2024 release. Bell has added a “when it’s done” answer in a Twitter thread recently, stating that the studio does not want to release the title in an undercooked state.

GTRevival will be on PC, but console versions have also been hinted at. For the release, Straight4 has secured a publishing deal with Plaion.

Which cars are in GTRevival?​

  • BMW M3 GTR GT2 E46
  • Chrysler Viper GTS-R
  • Ferrari 550 Maranello GTS
  • Ferrari 296 GT3
  • Jaguar XJR-9
  • Lister Storm GT (confirmed)
  • Nissan R89C
  • Porsche 962C
Additionally, the very first screenshots of GTRevival showed an Audi R8 LMS GT3 Evo II. The only GT3 vehicle shown thus far, Bell stated that the R8 was primarily a test mule and might not feature in the game. Similarly, the Ferrari 296 GT3 only appears in a single screenshot thus far, but has not been mentioned otherwise.

The current list of cars hints at a revival of the roster of the FIA GT series from circa 2003 to 2004, which GTR and GTR2 portrayed. While the BMW M3 GTR did not compete in the championship, it did race in the 2004 Spa 24 Hours, which were part of FIA GT at the time. It is worth mentioning that only the Lister has been officially confirmed thus far.

GTRevival Audi R8 LMS GT3 Evo II Interlagos.jpg GTRevival BMW M3 GTR GT2 E46 Sebring.jpgGTRevival Chrysler Viper GTS-R Interlagos.jpgGTRevival Ferrari 296 GT3 Sebring.jpgGTRevival Ferrari 550 Maranello GTS Sebring.jpgGTRevival Jaguar XJR-9 Nissan R89C Porsche 962C Group C Interlagos Night.jpg
GTRevival Lister Storm GT Interlagos.jpg

The cars shown in GTRevival so far: Audi R8 LMS GT3 Evo II, BMW M3 GTR GT2 E46, Chrysler Viper GTS-R, Ferrari 296 GT3, Ferrari 550 Maranello GTS, Nissan R89C/Porsche 962C/Jaguar XJR-9, Lister Storm GT. Image credit (7): Straight4 Studios

Whether or not the trio of Group C cars is going to feature in GTRevival as well is not quite clear yet, either. Originally introduced as “eye candy”, they have since been in several more screenshots. All three cars were present in Project CARS 2 that parts of the team developed.

More historic content could be on its way, too. Straight4 has held multiple polls as part of their newsletters, asking the community what they would like to see on the content front. Choices included late-1990s BTCC touring cars and the 1973 World Sportscar Championship – which would be a daunting task just for the Targa Florio, which was still on the calendar that year.

GTRevival Tracks​

  • Interlagos (Autodromo José Carlos Pace)
  • Lime Rock Park
  • Sebring
Bell has not shown many circuits yet, but the trio of tracks is an interesting one. The very first GTRevival screenshots showed Interlagos, with Straight4 confirming Lime Rock Park and Sebring later on via their newsletter.

Sticking to the FIA GT Championship of the early 2000s, sim racers could also expect the likes of Spa-Francorchamps, Monza and Hockenheim. Additionally, lesser-known locations such as Enna Pergusa, Anderstorp or Zhuhai might also appear. We hope that their historically accurate versions would be included should they make the cut.

Additionally, Creative Video Director Jonathan Marier took a trip to Mont-Tremblant in the summer of 2023. This could hint at the inclusion of the iconic Canadian circuit in GTRevival as well.

What engine will GTRevival use?​

Straight4 Studios is building GTRevival on Unreal Engine 5. The in-game screenshots show that the results are indeed very presentable, even when not using the best settings for visuals. Bell showed a screenshot of a Lister Storm GT in the Lime Rock pitlane on a cloudy day using “non-ultra settings”.

However, Unreal Engine is only providing the graphics. Straight4 is developing their own solutions for audio, physics, Force Feedback and “the rest”, as per Bell. At the same time, the team is also adjusting the graphics engine to their needs.

GTRevival Interlagos Grass.jpg

Being built on Unreal Engine 5 for graphics, GTRevival is set to look stunning. Image credit: Straight4 Studios

AI Engineers & Commentary​

AI and sim racing go hand in hand, but mostly for on-track reasons. GTRevival aims to change this with AI-driven race engineers and commentary teams. While the latter may be a side not to most players, a demonstration of concept showed the impressive capabilities of the system, with commentators sounding lifelike even without any pre-recorded lines.

The AI race engineer should be more interesting to most. They can be talked to and respond like a human engineer would, adding another level of immersion. It could also mean less fiddling with menus to set up pit stops and setup changes. Just like the commentary team, the engineer sounded very lifelike in a demonstration of concept video.

These developments have led to AI expert Peter Gentsch coming aboard as an investor into Straight4 Studios. The German brings along enormous amounts of insight and knowledge into generative AI and how to use it.

Note, however, that the videos demonstrating these concepts are no longer publicly available, having been set to private.

Will GTRevival support modding?​

Enthusiasts of community creations will be happy to hear that GTRevival will indeed support modding. Bell stated that “we see modding as an integral and vital dynamic of this new sim, and we have an entire department dedicated to ensring GTRevival will be the most moddable platform we’ve ever delivered“.


Will GTRevival have a Career Mode?​

Yes, and quite an in-depth one, if Straight4’s plans come to fruition. “I can confirm that our career mode is something… let’s say nostalgic and leave it at that“, stated Bell. The Studio Lead hinted at the return of features like the racing school found in GTR2 and other elements “that have just fallen through the cracks through the years for no good reason at all“.

There may be a brand new approach to Career Mode, too. Game Design Director Austin Ogonoski is looking into the possibilities of an AI-based story being generated individually for each player. An example for how this could be achieved is the introduction of a personal assistant at the start of Career Mode. That assistant is then asking for info, statements, and more time and time again to construct a biography where basically anything is possible.

This means that this synthesized approach could also lead to more realistic scenarios compared to some of the over-the-top story modes of current racing games. Plus, it would add a level of gamification to the world of sim racing that could be enormously engaging.

Competitive Multiplayer​

With the singleplayer side of GTRevival taken care of, the online multiplayer will not receive any less attention. In fact, Straight4 aims to implement an online competition system to rival that of iRacing. An ambitious project, but helpful for any sim, as the resurgence of rFactor 2 since the implementation of its Online Race Control proves.

What are you most excited for in GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

If we get full modding support, this title should have a bright future! UE5 is so powerfull... :)
 
I like to think of myself as a semi-serious sim racer, but I do this kind of stuff all time. I like to imagine I'm part of a team and sometimes I have an imaginary back-story in place. When I create a championship in AC, I will normally create a bespoke, personalised livery for the series. This can be anything from 67 F1, to FIA GT to BTCC to DTM.

In fact, the more I type, the more tragic it sounds..... I'm 50 years old for heavens sake. :laugh::laugh:
"The fact is, I've never grown out of playing pretend, and so far there are signs that I never will." Alex Garland, The Beach, p.33

You're not alone, even chaps in books do it.

btw: great read and great film, too, though many didn't like it when it came out.
 
I like to think of myself as a semi-serious sim racer, but I do this kind of stuff all time. I like to imagine I'm part of a team and sometimes I have an imaginary back-story in place. When I create a championship in AC, I will normally create a bespoke, personalised livery for the series. This can be anything from 67 F1, to FIA GT to BTCC to DTM.

In fact, the more I type, the more tragic it sounds..... I'm 50 years old for heavens sake. :laugh::laugh:
This is exactly what I was talking about. More people do this than you'd think. We'd just be giving them the tools to assist with their imagination.Some of the trial scenarios I threw at it were pretty amazing. "Starring at the computer monitor with my eyes wide open" kind of amazing.

I think it would be a slow burn during the initial month as people were learning just how powerful it was, but once that threshold was crossed, watching people play through Career would be genuinely interesting as everyone's got their own storyline going. Random Callsign would have a completely different plot than Jardier, who would have a different plot than Broadbent, etc. Even two guys racing the same car in the same championship, the context could be different. One is LARPing as Dale Earnhardt Jr coming out of retirement to go sports car racing, another is running 14th every race and barely making enough in prize money to keep the team afloat week after week. The story told is fundamentally different. It's really awesome stuff.

Of course, it's important to make it a toggle option as well. Some people just want to race. So I won't shove it in your face if you don't want it.
 
But would it actually. What you're describing is basically putting on (digital) paper the delusions in your head about being a pretend race car driver/team owner and that's it, without actually explaining how it would work in practice.

How does telling ChatGPT what you want your career mode to be like actually translate to gameplay. Does it substantially alter how you progress, what cars you race with/against, what if any series become available or unavailable to you as you step up the ladder, how can you determine how your funding (assuming there even is currency to earn/spend to unlock/upgrade stuff) is allocated and how much impact does that have as you play along on the performance of your car/team and/or your virtual avatar and, and, and..

You say in your video that you (or rather, your boss) want to spend as little money as possible on (voice) actors, mocap sessions, script writing and all of that stuff, which is fair enough, but at the same time if you don't have an actual curated storyline to follow (with or without branching paths) all you're left with is still just telling ChatGPT what you want to hear and then read a summary of it as the output.

It sounds less like an actual career mode like NT2004, Dirt to Daytona or last year's WRC Legends (and the upcoming WRC EA) and more like Gran Turismo but with a Nuzlocke where you still have to pretend more than you can actually see it reflect during gameplay.

While I'm at it, a couple of other things. The proof of concept about the commentators is ok, but if you're driving you can't hear it, so what's the point of it exactly. It's the same as with eSports. Literally nobody cares about eSports, so why would anybody want to watch a full length race with a bunch of AIs (or even human players online) when there is plenty of real racing with real cars to watch instead. And even if somebody proactively wanted to watch eSports without a gun being pointed at their head, there already are casters for that, wouldn't that put people out of a job?

And about the virtual engineer, how exactly are you going to account for the miriad of different equipment (microphones and/or headsets) people are going to use for voice recognition and how can you guarantee that voice recognition will work reliably at all, given how many different accents people have? Or ais the AI smart enough to understand the incomprehensible gibberish that are Welsh or Irish or some of the non-English languages like the Scandinavian ones? Or will everybody be forced to speak English for that to even work, presumably American English?
 
Premium
Wouldn't chatGPT or whatever it calls itself require a internet connection AT ALL TIMES to play a racing game? That would suck.
 
Premium
Wouldn't chatGPT or whatever it calls itself require a internet connection AT ALL TIMES to play a racing game? That would suck.
Well GT7 requires internet access at all times to play for no reason that I can think of, but, thinking about the ChatGPT thingy, besides the career being a toggable choice, might it be possible to have your offline session info stored and updated when the internet in available? I can't see it taking long, but perhaps my vision and understanding underestimates what Austin Ogonoski is driving at.
 
Well GT7 requires internet access at all times to play for no reason that I can think of, but, thinking about the ChatGPT thingy, besides the career being a toggable choice, might it be possible to have your offline session info stored and updated when the internet in available? I can't see it taking long, but perhaps my vision and understanding underestimates what Austin Ogonoski is driving at.
GT7 needs to be online because of its used car marketplace that needs to be updated with real world values and estimates on how much the cars are worth, howerer asinine of a feature that is, let alone something that nobody asked for.
 
Think of all the guys who inadvertently start using sim racing as a roleplaying outlet, even when they didn't originally intend to. This allows them to take it that much further.

IE, the amount of guys playing F1 '23 who created Audi as their my-team, or all of the fantasy liveries that get made for Assetto Corsa. Now you have an agency in the game that you can feed these storylines, and it expands upon that.
How exactly does it take that much further? Just by pushing out fake press releases that have no impact?
Do you even know what roleplaying is?
And do you seriously think that people create those liveries to "roleplay" (really stretching the definition here tbh)? The intersting bit here is the "my team" mode, not the "roleplaying" (it's not roleplaying).
I'm gonna make it easy for you: if it has no impact to the game, then it's irrelevant.
 
Premium
How exactly does it take that much further? Just by pushing out fake press releases that have no impact?
Do you even know what roleplaying is?
And do you seriously think that people create those liveries to "roleplay" (really stretching the definition here tbh)? The intersting bit here is the "my team" mode, not the "roleplaying" (it's not roleplaying).
I'm gonna make it easy for you: if it has no impact to the game, then it's irrelevant.
Do you really think that the only way the world works is your way, and because it doesn't appeal to you there's no point or market?
As far as I see your view is blinkered by your own imagination or lack thereof.

Currently you can complete a series one after the other or just pick a race at random and do it... then pick another track and do it, that isn't rolplaying it's racing whack-a-mole,
Or you can organise a scenario in your mind to support your travels.

I see that the AI for roleplaying would allow for guest drives in one off races or weekends, for sponsors to follow your performance and development with offers and incentives, where an out of the blue call from a team/individual could offer you a drive in a far off race, there would be a reason,
The best stories are the ones where you don't know what comes next.
 
Do you really think that the only way the world works is your way, and because it doesn't appeal to you there's no point or market?
As far as I see your view is blinkered by your own imagination or lack thereof.

Currently you can complete a series one after the other or just pick a race at random and do it... then pick another track and do it, that isn't rolplaying it's racing whack-a-mole,
Or you can organise a scenario in your mind to support your travels.

I see that the AI for roleplaying would allow for guest drives in one off races or weekends, for sponsors to follow your performance and development with offers and incentives, where an out of the blue call from a team/individual could offer you a drive in a far off race, there would be a reason,
The best stories are the ones where you don't know what comes next.
I'm not ruling out the use of AI in games, but what you just described is completely different from what he says in his video (if you haven't watched it, I urge you to).
It says in the title: "AI Synthesized Racing Biography". It's not my lack of imagination (I can honestly think of far better ways to implement an AI text agent here, some of which you mentioned), you are maybe pretending to hear things that are not being said in the video in question.
It's easy to get carried over by hype. I'm trying to be rational here.
He explicitly describes an AI that is supposed to take inputs from you, and maybe from your results, to write a biography. My question is, how is this roleplaying? And is it any relevant gameplay wise? Spoiler to both questions: no. Because it will not affect the gameplay, according to what is being described in the video.
I'm all for unpredictability and immersion and all that, as long as it's done in a believeable fashion. Otherwise it's Grid Legends and similar, all over again.
 
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Wouldn't chatGPT or whatever it calls itself require a internet connection AT ALL TIMES to play a racing game? That would suck.

That's a good point, moreover it costs lots of money to keep those systems running. Ie companies are probably losing money when they include chatbots for free into their search engines to remain competitive, so i'm wondering about feasibility/scope of it.
 
Premium
Wouldn't chatGPT or whatever it calls itself require a internet connection AT ALL TIMES to play a racing game? That would suck.

Believe it or not, the model part of Large Language Models (ChatGPT, etc.) are relatively small and can run on normal computers. There are even open source LLMs. It's the data they pull from that can be big and take a long time to get into a processed state.

But, what you can do, is populate your own data, like the history of racing, for example. And the AI can talk for days and days with the data it has.

The limitation is that it can't talk about anything else, like politics, or the biology of roses, or the psychology of dreams.

But, I imagine with even a few gigs of racing knowledge it could be very, very good.

So it's entirely possible to have AI and be entirely offline.
 
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This all looks and sounds good, but at the same time there was a lot of promise for GTR3 and that sim got cancelled. It's also hard to fully trust what Ian Bell says, he likes to promise a lot and not deliver what he promised. I hope that GTRevival comes out, let's see but this looks like it could have a lot of potential to be a good sim.
They had nothing to do with the GTR3.
 
Hard to really say what I think of this, it looks really good but then lots of sims look really good until they come out and you get your hands on them and its a fricken dumpster fire.

For now I'll leave this kinda on the radar and I sure ain't holding my breath on it. We all know how GTR3 went... and so many others that never came to fruition.

And that's kinda the point, in snippets and sections its easy to 'hint' at what a game might potentially contain while almost none of it might potentially reach the final product.

I wouldn't get a boner over this yet.
 
For me, a new 64bit graphics engine and improved AI would be enough, for the rest we already have everything...thanks,
 

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