GTRevival: What We Know So Far About Straight4’s Upcoming Sim

GTRevival Chrysler Viper GTS-R Sebring.jpg
With GTRevival, most of the team of the original GTR series are developing an exciting new title. Here is what we know about the upcoming sim so far.

Image credit: Straight4 Studios

Aiming to build on the spirit of the GTR series, GTRevival looks to buck the current sim racing trends. Instead of focusing on a popular modern series or category, the majority of the cars shown thus far are almost 20 years old. Fans of GTR and GTR2 should be all too familiar with the GT1 beasts of the early 2000s – and many seem to look forward to them, too.

As info on the sim has been released in snippets on Twitter, different newsletters or the Straight4 website, we have assembled an overview over what we know about GTRevival so far. We will keep updating this article so you have all the facts in one place – so be sure to check back frequently!

Last updated: April 11, 2024

Straight4 Studios – The Team​

Most of the team of Straight4 has worked together before. CEO Ian Bell managed to get the gang back together, with the majority of the former SimBin team being on the GTRevival project again. Additionally, several familiar faces from Slightly Mad Studios and the Project CARS series are on board. These are the key players:

Straight4 has struck a partnership agreement with Automobilista 2 developer Reiza Studios to help development of GTRevival. The aim of the deal is for both parties to profit from the experience of the respective other.


Just like the first two Project CARS titles, GTRevival should be aided by a crowdfunding campaing, which is planned for the future. The program will be called WMD3 (World of Mass Development), allowing the community to invest into the game and later get a cut of its profits.

When will GTRevival release?​

Straight4 Studios aims for a Q4 2024 release. Bell has added a “when it’s done” answer in a Twitter thread recently, stating that the studio does not want to release the title in an undercooked state.

GTRevival will be on PC, but console versions have also been hinted at. For the release, Straight4 has secured a publishing deal with Plaion.

Which cars are in GTRevival?​

  • BMW M3 GTR GT2 E46
  • Chrysler Viper GTS-R
  • Ferrari 550 Maranello GTS
  • Ferrari 296 GT3
  • Jaguar XJR-9
  • Lister Storm GT (confirmed)
  • Nissan R89C
  • Porsche 962C
Additionally, the very first screenshots of GTRevival showed an Audi R8 LMS GT3 Evo II. The only GT3 vehicle shown thus far, Bell stated that the R8 was primarily a test mule and might not feature in the game. Similarly, the Ferrari 296 GT3 only appears in a single screenshot thus far, but has not been mentioned otherwise.

The current list of cars hints at a revival of the roster of the FIA GT series from circa 2003 to 2004, which GTR and GTR2 portrayed. While the BMW M3 GTR did not compete in the championship, it did race in the 2004 Spa 24 Hours, which were part of FIA GT at the time. It is worth mentioning that only the Lister has been officially confirmed thus far.

GTRevival Audi R8 LMS GT3 Evo II Interlagos.jpg GTRevival BMW M3 GTR GT2 E46 Sebring.jpgGTRevival Chrysler Viper GTS-R Interlagos.jpgGTRevival Ferrari 296 GT3 Sebring.jpgGTRevival Ferrari 550 Maranello GTS Sebring.jpgGTRevival Jaguar XJR-9 Nissan R89C Porsche 962C Group C Interlagos Night.jpg
GTRevival Lister Storm GT Interlagos.jpg

The cars shown in GTRevival so far: Audi R8 LMS GT3 Evo II, BMW M3 GTR GT2 E46, Chrysler Viper GTS-R, Ferrari 296 GT3, Ferrari 550 Maranello GTS, Nissan R89C/Porsche 962C/Jaguar XJR-9, Lister Storm GT. Image credit (7): Straight4 Studios

Whether or not the trio of Group C cars is going to feature in GTRevival as well is not quite clear yet, either. Originally introduced as “eye candy”, they have since been in several more screenshots. All three cars were present in Project CARS 2 that parts of the team developed.

More historic content could be on its way, too. Straight4 has held multiple polls as part of their newsletters, asking the community what they would like to see on the content front. Choices included late-1990s BTCC touring cars and the 1973 World Sportscar Championship – which would be a daunting task just for the Targa Florio, which was still on the calendar that year.

GTRevival Tracks​

  • Interlagos (Autodromo José Carlos Pace)
  • Lime Rock Park
  • Sebring
Bell has not shown many circuits yet, but the trio of tracks is an interesting one. The very first GTRevival screenshots showed Interlagos, with Straight4 confirming Lime Rock Park and Sebring later on via their newsletter.

Sticking to the FIA GT Championship of the early 2000s, sim racers could also expect the likes of Spa-Francorchamps, Monza and Hockenheim. Additionally, lesser-known locations such as Enna Pergusa, Anderstorp or Zhuhai might also appear. We hope that their historically accurate versions would be included should they make the cut.

Additionally, Creative Video Director Jonathan Marier took a trip to Mont-Tremblant in the summer of 2023. This could hint at the inclusion of the iconic Canadian circuit in GTRevival as well.

What engine will GTRevival use?​

Straight4 Studios is building GTRevival on Unreal Engine 5. The in-game screenshots show that the results are indeed very presentable, even when not using the best settings for visuals. Bell showed a screenshot of a Lister Storm GT in the Lime Rock pitlane on a cloudy day using “non-ultra settings”.

However, Unreal Engine is only providing the graphics. Straight4 is developing their own solutions for audio, physics, Force Feedback and “the rest”, as per Bell. At the same time, the team is also adjusting the graphics engine to their needs.

GTRevival Interlagos Grass.jpg

Being built on Unreal Engine 5 for graphics, GTRevival is set to look stunning. Image credit: Straight4 Studios

AI Engineers & Commentary​

AI and sim racing go hand in hand, but mostly for on-track reasons. GTRevival aims to change this with AI-driven race engineers and commentary teams. While the latter may be a side not to most players, a demonstration of concept showed the impressive capabilities of the system, with commentators sounding lifelike even without any pre-recorded lines.

The AI race engineer should be more interesting to most. They can be talked to and respond like a human engineer would, adding another level of immersion. It could also mean less fiddling with menus to set up pit stops and setup changes. Just like the commentary team, the engineer sounded very lifelike in a demonstration of concept video.

These developments have led to AI expert Peter Gentsch coming aboard as an investor into Straight4 Studios. The German brings along enormous amounts of insight and knowledge into generative AI and how to use it.

Note, however, that the videos demonstrating these concepts are no longer publicly available, having been set to private.

Will GTRevival support modding?​

Enthusiasts of community creations will be happy to hear that GTRevival will indeed support modding. Bell stated that “we see modding as an integral and vital dynamic of this new sim, and we have an entire department dedicated to ensring GTRevival will be the most moddable platform we’ve ever delivered“.


Will GTRevival have a Career Mode?​

Yes, and quite an in-depth one, if Straight4’s plans come to fruition. “I can confirm that our career mode is something… let’s say nostalgic and leave it at that“, stated Bell. The Studio Lead hinted at the return of features like the racing school found in GTR2 and other elements “that have just fallen through the cracks through the years for no good reason at all“.

There may be a brand new approach to Career Mode, too. Game Design Director Austin Ogonoski is looking into the possibilities of an AI-based story being generated individually for each player. An example for how this could be achieved is the introduction of a personal assistant at the start of Career Mode. That assistant is then asking for info, statements, and more time and time again to construct a biography where basically anything is possible.

This means that this synthesized approach could also lead to more realistic scenarios compared to some of the over-the-top story modes of current racing games. Plus, it would add a level of gamification to the world of sim racing that could be enormously engaging.

Competitive Multiplayer​

With the singleplayer side of GTRevival taken care of, the online multiplayer will not receive any less attention. In fact, Straight4 aims to implement an online competition system to rival that of iRacing. An ambitious project, but helpful for any sim, as the resurgence of rFactor 2 since the implementation of its Online Race Control proves.

What are you most excited for in GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Forgot the AI synthesized racing biography in career mode too.


You have some great ideas here. I don't know what AI you're using but I've found even ChatGPT has so many surprising things it can do and do quite well. Absolutely keep looking into how AI can be integrated.

One example I give to people about what ChatGPT can do is you can ask it to play an interactive story game with you and set it in a known fictional universe, for example, the world of Uncharted. It knows the characters, their names, how they act, what their roles are, what locations are likely, etc.

When it tells each part of the story, ChatGPT can prompt you about what step to take next (ie. choose your own adventure) and you can choose one of the options but what you can also do is just choose anything that can fit in a prompt. For example, after describing an Uncharted cafe scene and asking me if I'd like to do X or Y, I instead told ChatGPT I wanted to talk to a cafe patron it casually mentioned when simply describing the scene earlier. That lead the story in a completely new direction.

You can just imagine the infinity of stories that could be produced by gamers themselves using AI in this way.
 
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Man Bell must really be shutting you up with that title haha.
I still look back a PRC and reflect on how much you detested SMS products - fun reads.
Mate please make sure for everything you stand for your voice gets heard and make this what GTR2 meant to us original simmers.
Good luck
GTR2 meant so much to the sim racing community that it flopped hard.

On another note: I have seen nothing but screenshots of recycled content so far, a few bits and pieces of tech features that are nice but actually low priority in a modern racing sim and zero gameplay. To make it actually a GTR2 revival game it actually needs the tracks of that given era. So far - and that's my personal view on this product - it actually looks like Project Cars 4. Shiny graphics, some interesting cars and tracks grabbed from here and there but not much substance and not much focus. I hope to be proven wrong but there is a long way to go. It's funny that some people get hyped about stuff like AI based race engineers. Are people aware that you can have that in current sims allready? Do people remember how great the Project Cars "engineer" was recieved? Would have made sense if the cars actually dove like cars.
 
Is this something you would really want in a racing game? Not even a sim, any racing game at all?
Just think about it, would you take the time to sit there and type stuff for ChatGPT when it has no impact with respect to the game at all? What are you even going to tell the bot?
Is it something that you would do? I cannot possibly believe so. You gotta be honest here.
It's funny that he is telling people what to not type into the text box to make it actually work. As a "game designer" you should be aware of the fact that people will actually break your freakin' game. What's the point of AI if it can't handle "the race was fun"?
 
Is this something you would really want in a racing game? Not even a sim, any racing game at all?
Just think about it, would you take the time to sit there and type stuff for ChatGPT when it has no impact with respect to the game at all? What are you even going to tell the bot?
Is it something that you would do? I cannot possibly believe so. You gotta be honest here.
Think of all the guys who inadvertently start using sim racing as a roleplaying outlet, even when they didn't originally intend to. This allows them to take it that much further.

IE, the amount of guys playing F1 '23 who created Audi as their my-team, or all of the fantasy liveries that get made for Assetto Corsa. Now you have an agency in the game that you can feed these storylines, and it expands upon that.
 
The screenshots look awesome but I'm almost sure that it won't be playable in VR with decent resolution. We'll see but I think that they'll have a hard time to compete to AC2 once it's released.
 
If it has vintage AMA motocross circa 1973, including Unadilla, I'll buy it. Otherwise, probably not. I already have Pcars 1 and 2, so I'll rather wait for AC2.
 
You have some great ideas here. I don't know what AI you're using but I've found even ChatGPT has so many surprising things it can do and do quite well. Absolutely keep looking into how AI can be integrated.

One example I give to people about what ChatGPT can do is you can ask it to play an interactive story game with you and set it in a known fictional universe, for example, the world of Uncharted. It knows the characters, their names, how they act, what their roles are, what locations are likely, etc.

When it tells each part of the story, ChatGPT can prompt you about what step to take next (ie. choose your own adventure) and you can choose one of the options but what you can also do is just choose anything that can fit in a prompt. For example, after describing an Uncharted cafe scene and asking me if I'd like to do X or Y, I instead told ChatGPT I wanted to talk to a cafe patron it casually mentioned when simply describing the scene earlier. That lead the story in a completely new direction.

You can just imagine the infinity of stories that could be produced by gamers themselves using AI in this way.
Damn, that's the Dungeon Master I always wanted.
 
We now have iracing for serious online races, we have EA WRC which is good for rally even if it's not 100% sim, we have ACC for good gt3/gt2/gt4 cars, we have AC which has a dynamic and serious modding scene and also good for car culture in general. The one that we wait is AC2 and if it's good the situation will be even better. The rest like AMS2, GTRevival, Lemans etc are just bonus. They are free to fail or success it won't change much things. In general after few years of observation, the studios that talk too much before release are those that deliver less like Reiza, SMS which is now S4G, Rennsport, S397, etc. Studio that know what they are doing are working in silence and deliver a well rounded products with a sharp concept. In generela when guys are talking too much, they don't have a clear path but try to build it by community validations via feedbacks, forums, etc. So I don't expect much from those guys.
 
Is this something you would really want in a racing game? Not even a sim, any racing game at all?
Just think about it, would you take the time to sit there and type stuff for ChatGPT when it has no impact with respect to the game at all? What are you even going to tell the bot?
Is it something that you would do? I cannot possibly believe so. You gotta be honest here.
It's not like there isn't a precedent for this kind of stuff already. Just go on r/NR2003 or #NR2003 on Reddit and Twitter respectively and you'll find hundreds (if not thousands) of people running mock seasons, issuing fake press releases and pretending to be NASCAR Cup drivers/team owners.
 
The screenshots look awesome but I'm almost sure that it won't be playable in VR with decent resolution. We'll see but I think that they'll have a hard time to compete to AC2 once it's released.
I'm just hoping AMD FSR and nVidia DLSS have developed even further by that time in order to take care of that part.

Even just FSR2.0 on my 65" 4K LG OLED is working pretty convincing performance wise. The FSR3 and DLSS3.5 upgrades sounds pretty convincing. Just miss update including much improved VR performance (dunno whether doable?) and reasonable UE5-performance with even mid range physical graphics should be doable, I think.
 
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I'm just hoping AMD FSR and nVidia DLSS have developed even further by that time in order to take care of that part.

Even just FSR2.0 on my 65" 4K LG OLED is working pretty convincing performance wise. The FSR3 and DLSS3.5 upgrades sounds pretty convincing. Just miss update including much improved VR performance (dunno whether doable?) and reasonable UE5-performance with even mid range physical graphics should be doable, I think.
Let's hope so, but I don't expect it. DLSS 3.5 gives in ACC (you can just install the latest DLL) the same horrible ghosting/artifacts as earlier DLL's. The problem is (way) more visible in VR so I expect the worst for VR.
 
Isn't it funny that those that aren't interested in the sim and don't trust Bell can't wait to post their negative views, and seem to look out for every snippit so they can air their views again and again...*

For me it's looking good, and, Ian, any chance of a 50's expansion that includes the Mille Miglia

*Edit... see post below, kinda sad really
And as sure as tock follows tick, someone who could just ignore these posts will turn up whinging about them every single time, thinking they're not just as sad as the OP.

And now to make it look like I'm not just whinging by disguising this whinge with some positivity about the sim.

Err, I really like the reds in those screenshots. Great job guys! Can I come work for you Ian?

Did I do it right?
 
Premium
Think of all the guys who inadvertently start using sim racing as a roleplaying outlet, even when they didn't originally intend to. This allows them to take it that much further.

IE, the amount of guys playing F1 '23 who created Audi as their my-team, or all of the fantasy liveries that get made for Assetto Corsa. Now you have an agency in the game that you can feed these storylines, and it expands upon that.
I like to think of myself as a semi-serious sim racer, but I do this kind of stuff all time. I like to imagine I'm part of a team and sometimes I have an imaginary back-story in place. When I create a championship in AC, I will normally create a bespoke, personalised livery for the series. This can be anything from 67 F1, to FIA GT to BTCC to DTM.

In fact, the more I type, the more tragic it sounds..... I'm 50 years old for heavens sake. :laugh::laugh:
 
D
Pretty screen shots mean diddly squat when it comes down to (will not use the name) physics and ffb have always been the down fall, but wouldn't hold your breath..:p
 
I like to think of myself as a semi-serious sim racer, but I do this kind of stuff all time. I like to imagine I'm part of a team and sometimes I have an imaginary back-story in place. When I create a championship in AC, I will normally create a bespoke, personalised livery for the series. This can be anything from 67 F1, to FIA GT to BTCC to DTM.

In fact, the more I type, the more tragic it sounds..... I'm 50 years old for heavens sake. :laugh::laugh:
There is nothing tragic about playing. It's part of human nature no matter how old you are.

The concept of roleplaying is nothing new. There is a reason why a whole genre is based upon the concept of roleplaying. The thing is, roleplaying in genres that aren't intented for it most of the time fails because it doesn't fit the framework and it breakes the game and it's mechanics. And alot of times roleplaying in the games intended for it fails aswell because - surprise, surprise - the interaction with a machine isn't as engaging as with real people. And if you want to create an engaging experience with AI you need to script the story heavily.

It's the reason why Bethesda roleplay games like Starfield feel dull and empty once the player starts to understand all the systems that make the gameworld what it is - the framework. The interaction with AI in those games is incredibly poor. On the other hand you have games like The Witcher where every story detail is scripted meticulously in different hirarchy layers ... but handcrafted. So as I see it in the case of sim racing, guiding the interaction between real people has a much bigger impact compared to SP relevant developments, because we haven't even scratched the surface with AI where it counts - on track. So adding this meta game on top of it sounds like a real snoozefest for 99 % of the playerbase.
 

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