GT Manager 24 Demo On Steam Offers Small Preview

GT-Manager-24-Demo-Steam-1024-576.jpg
As the new endurance management game is on its way, a GT Manager 24 Demo is now available on Steam. Find out what it offers.

Image credit: The Tiny Digital Factory

A spin-off of the GT Manager mobile game, GT Manager 24 is developed by The Tiny Digital Factory. While it does not yet have a release date, a demo was made available as part of Steam Next Fest, giving players a taste of what to expect.

The GT Manager 24 Demo is not something to keep you entertained for hours, however. Three GT4-class races are available, then it is curtains in the preview version. In our first try, we were wondering if it was due to us having spent all our money on upgrades so we could not afford the next race, but a second try confirmed the three-race duration.

First things first: Players of GT Manager will feel very familiar with the GT Manager 24 Demo. Sure, the menus look a bit different, and the graphics, particularly on the cars, are nicer than in the mobile game, but the underlying principles seem to be the same.


GT Manager 24 Demo: Licensed Cars & Drivers​

Most elements like drivers, engineers and even car parts are handled via cards that the player can collect and equip. They will gain XP in races and can be leveled up once they have gained enough experience, improving their stats.

Multiple buildings can be unlocked, but you start out with a Garage and a Driver building. The Car Factory and the Marketing building can be unlocked during the Demo’s playtime. The other buildings Racing Crew and Research & Scouting, but these cannot be accessed in the Demo yet.

To start out, you get to pick any of the GT4 cars in the game to go out on track in your first championship. The three races available take you to Bahrain, Abu Dhabi and Sepang, with all circuits resembling their real-life counterparts – but not quite. Cars and some of the drivers, on the other hand, are licensed.

GT Manager 24 Demo Car List​

GT4​

  • Lotus Emira GT4
  • Porsche 718 Cayman GT4 RS Clubsport
  • Audi RS3 LMS
  • Saleen S1 GT4
  • Chevrolet Camaro GT4.R

GT3​

  • Mercedes-AMG GT3
  • Audi R8 LMS GT3
  • BMW M4 GT3

GT2​

  • Audi R8 LMS GT2
  • Porsche 935
  • Porsche 911 GT2 RS Clubsport 25
  • Saleen S7R

GTE​

  • Aston Martin Vantage GTE
  • Chevrolet Corvette C8.R
  • Brabham BT62

Hypercar​

  • Bugatti Bolide
  • Aston Martin Valkyrie AMR Pro
  • Peugeot 9X8
  • Porsche 963
  • Glickenhaus SCG 007

GT-Manager-24-Demo-Peugeot-9X8-1024x576.jpg

GT Manager 24 features a list of interesting licensed vehicles.

Keen observers of the car list in the GT Manager 24 Demo will notice that the Brabham BT62 and Saleen S7R appear to have swapped categories. The BT62 is the base for the BT63 GT2 car, and the S7R used to run in what was GT1 in the early 2000s. Performance-wise, it would make more sense for them to be in the respective other category, although neither appear on track in the Demo – so this might look different in the final version.

Race Strategy: Keeping An Eye On Three Parameters​

At the track, qualification is done automatically for both of your cars. Ahead of the race, you get to decide which tire compound – soft, medium, inter, or wet – each of your drivers will start the 7-lap sprint with. Once the lights turn green, each car has three levels of pace they can run at, each influencing tire wear and temperatures, as well as engine life.

The standard level is medium, which slowly wears the engine and takes care of the tires a bit. The fastest setting will dramatically increase both tire wear and temps as well as engine life, and should be used sparingly as a result. Meanwhile, the slowest setting conserves tires and actually increases engine life.

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Pit stops fix all of these parameters, and you can opt for a different tire compound to send your cars back out with. Softs are considerably faster than mediums, but will also wear much quicker. Finding the right balance between the number of pit stops and stints on softs is key. As is having enough engine life left to make a push for position on the final lap. Boosts are also available, but will damage your engine even quicker.

GT Manager 24 Demo: Not Much To Show Yet​

That is all players get to experience on track thus far. Off of it, not everything that is there appears to work already. You may be able to unlock the Marketing building and staff it, but even with equipped sponsors, you do not seem to earn any money in the GT Manager 24 Demo.

Drivers, on the other hand, can already be trained and leveled up, as can some performance parts. This can make a considerable difference in a short amount of time. Our assigned duo of Maro Engel and Daniel Juncadella ran much better than before the upgrades, anyway.

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Level up your drivers and their personal trainers for performance gains – but be careful not to overspend!

In the end, the GT Manager 24 Demo does give a very slight taste of the game, but you will probably be through everything it offers in 30 minutes or less. If you are interested in what is coming up, you may be better off checking out the mobile version. GT Manager (sans the 24) is available for free on both the iOs and Google Play stores.

More is to come, however. The announcement of the game promised more than 30 cars, and there should be many more tracks included as well.

What are your thoughts on GT Manager 24? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Staff
Premium
This is a no-go. Granted, it is not to the point of Racing Manager lack of quality. However, this is so very clearly a mobile game being mostly ported to PC. Not like Motorsport Manager where the PC game, while you could see the mobile game originis, was more of a stand alone game.
I tend to buy almost all racing manager games, as the one thing I play more than racing games are manager-games.

This one, nah. I'll pass.
 
In manager games, who actually cares about the best graphics, this only show to me it will be just another shallow manager game, 99% sure about it. Manager game is everything else but graphics - tons of data, like dealing with all kinds of personel which work in this business, contracts, dealing/negotiating with suppliers, dealers, big companies and stuff like that. The graphics and races are only the dot on top of the I. And me as a manager wouldn't even watch races, maybe just and there.
For me unfortunatelly the best motor racing manager game goes back into 1996, you know which I'm talking about. It was by far the most profound game. Just the result of your work wasn't actually expressing very well.
For me looks worthless like the EA SPORTS™ WRC.
 
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I don't remember the Bolide racing in Hypercar...
or the Brabham in GTE...

Also, an Audi RS3 LMS in GT4 instead of the R8. Really? Really?
 
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The mobile version of ths game is a total trash. Full of bugs (e.g. you can claim infinite daily rewards after midnight for an hour), unbalanced (e.g. you will face GT4 that will beat your HYP), senseless strategies (no difference among medium and soft tyres) and the list is endless. Stay away from it. It's all graphics.
 
Premium
This is a no-go. Granted, it is not to the point of Racing Manager lack of quality. However, this is so very clearly a mobile game being mostly ported to PC. Not like Motorsport Manager where the PC game, while you could see the mobile game originis, was more of a stand alone game.
I tend to buy almost all racing manager games, as the one thing I play more than racing games are manager-games.

This one, nah. I'll pass.

If Ole says so, I need to read nothing else.
Shame we can't get a proper racing manager game and have to rely on 20/30+ years old stuff. Lately, I am even finding more realism and fun in old sims than newer ones. Unfortunately, looking around it seems like it's becoming a common trend in all genres. The absolute state of the gaming industry, as someone else said.
No wonder we have now a flooding of remasters and remakes.
 
Staff
Premium
If Ole says so, I need to read nothing else.

No pressure for me to be somewhat correct here!

Shame we can't get a proper racing manager game and have to rely on 20/30+ years old stuff. Lately, I am even finding more realism and fun in old sims than newer ones. Unfortunately, looking around it seems like it's becoming a common trend in all genres. The absolute state of the gaming industry, as someone else said.
No wonder we have now a flooding of remasters and remakes.

Regarding that. I had a lot of SR's sadly, but look out for "Myrvold" in a Peugeot 106. He'll be looking to beat a Stratos in a few rallies ;)
 
Premium
No pressure for me to be somewhat correct here!
Mate, you are THE go to guy for this gaming genre. Your articles about its history were encyclopedic! Loved them :thumbsup:
Regarding that. I had a lot of SR's sadly, but look out for "Myrvold" in a Peugeot 106. He'll be looking to beat a Stratos in a few rallies ;)
OH, you're racing RBR too? I go by my old nickname there but you can find me on leaderboards with my real one :) I'm not fast, my goal is to crash less than most :roflmao:
slow is smooth, smooth is fast
 
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Staff
Premium
Mate, you are THE go to guy for this gaming genre. Your articles about its history were encyclopedic! Loved them :thumbsup:

Thank you! :) There is nothing that gets me more hooked than a good manager-game (sorry simracing... :p )

OH, you're racing RBR too? I go by my old nickname there but you can find me on leaderboards with my real one :) I'm not fast, my goal is to crash less than most :roflmao:
slow is smooth, smooth is fast

I was streaming my leg... 5 run yesterday. Or maybe it was during my leg 4 the day before.. haha. When I was told by Roy Magnes that I was just behind you on a stage, and when I asked about the nickname, both Roy and Daniel Monteiro chimed in with it! (They are teammates in SRM).

I had a subpar Finlandia, but I saw that after Leg 1, I had only done 140km with the Peugeot 106 in total in the game, so I guess I need some more hundred km before I am comfy with it. I've always used 4WD cars before (last season I was Sport Quattroing, getting a 21st overall in a rally as best, when only top 20 scored ofc! haha). So the little Peugeot is quite different to drive :p
 
Premium
Don't tell me, both the SRM rally and the latest one from GARC were terrible personally, performance wise. SRM better than GARC, but still made some stupid mistakes which costed me quite a bit of time.

FWD need a totally different approach, I can recommend trail braking a lot to point your car towards the apex of the turn and using the lock/slip gauge to meter how much traction you're actually putting on the ground. They slip A LOT.
 
sounds great in theory but missed potential
manager games can be great fun, i've been enjoying the F1 manager , but this one indeed looks like a mobile game ported to PC
 
Staff
Premium
FWD need a totally different approach, I can recommend trail braking a lot to point your car towards the apex of the turn and using the lock/slip gauge to meter how much traction you're actually putting on the ground. They slip A LOT.

Gauger Plugin have decided to go all "NOPE" on me. If I activate it, I get 4 error messages when I start the game, and every time I load a stage. So I have disabled it, and only use SimHub. Got no lock/slip. All down to feel.
 

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