Assetto Corsa Evo and the Mod Dilemma

RenoF1 Lewis Hamilton Ferrari mod.png
Image credit: OverTake user RenoF1 / Kunos Simulazioni
We finally know the title of the Assetto Corsa follow-up, but the question remains as to whether it will feature what has made the original such an icon in the sim racing space, mods. However could that cause issues?

Assetto Corsa Evo was teased during the release of the Nürburgring 24H to Assetto Corsa Competizione before being finally officially revealed.

The original Assetto Corsa is a much beloved title due to its mod compatibility. Therefore you can drive just about anything.

Want to drive Targa Florio in a 1934 Maserati? You can do that. Maybe you want to drive an F1 car on one of the tracks that never made it onto the F1 game like the Sakhir Outer Layout or a future track like the Madrid Street Circuit. You can even race a dinosaur or a banana on Rainbow Road from Mario Kart if you wanted to.


The possibilities are endless on AC, with the playerbase's imagination running wild. Unsurprisingly, after Kunos developed a GT-focused licenced title in Competizione, many of the original's players continued to play AC. Now though, Assetto Corsa Evo is promised to be a true follow-up to the 2014 released game and it is set to release in early access this Summer.

But with that comes the burning question of whether or not it will be mod-compatible. While this is undeniably one of the factors that keeps the original AC alive and kicking for those that drive on a PC - almost ten years after its release - things are not quite as easy when it comes to Assetto Corsa Evo.

Developers vs. Modders​

Remember when rFactor 2 became available on LowFuelMotorsport, an automated matchmaking website that became prominent thanks to its inclusion of ACC? Since rFactor 2 launched its own automated matchmaking system, LFM has closed down its rF2 servers.

But if you played LFM's rF2 races in that time, you will have noticed that they used third party mods. In contrast, the only content in rF2's own automated matchmaking that was not official and could be found in the rF2 Steam Store were mods from ISI.


Many of our own community members have asked why Kunos do not formally embrace modding which makes their game so appealing. Well, it could come down to one simple fact: modding is kind of the biggest grey zone legally when it comes to our beloved sim racing titles.

Modding and legal implications are extremely complex topics, with factors like IP rights of real-life cars, tracks, logos and more, playing a big part in it. Players appreciate the immense amount of content available in the original AC including official DLC and community creations - but the question remains how it is going to be handled in Assetto Corsa Evo.

Mods vs. DLC​

During the original Assetto Corsa's lifespan, eleven sets of DLC packs released for the game with the most recent one being the Ferrari Pack, released 19 September 2017. In this pack are the likes of the 330 P4, which is a Le Mans icon, the modern and road-legal 812 Superfast, and Formula One cars like the championship-winning F2004 and the SF70-H from 2017.

The danger there is that an unofficial third-party mod that either costs much less or are completely free could sway a potential buyer of a DLC pack to getting that instead. The world of mods made by amateur hobby devs can fluctuate in terms of quality, but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on.

Assetto Corsa Japanese Car Pack.jpg

What would keep players purchasing official content and not automating to fan-made mods? Image credit: Kunos Simulazioni

In essence, both sides are facing different challenges. For a studio, the standard has to be equal across the board, meaning every car and every track has to work in every possible scenario (such as rain, night, dusk, dawn, etc.). It also has to work on consoles, if the title is supposed to be released on these systems.

Modders, on the other hand, face way less of these variables. To put it bluntly, they do not have to take care that their creations work in any hardware environment the rest of the game does, or is compatible with other content. But take the Nordschleife for ACC, for example - the eagerly-awaited official version has seen player numbers shoot up to a record high, not at last due to its immense level of detail Kunos were able to produce.

Lack of Enthusiasm​

When we covered the announcement of the Nordschleife coming to Assetto Corsa Competizione delaying the release of the now-named Assetto Corsa Evo, there seemed to be a good amount of people who were not too disappointed. For instance, @Hoksu left the following comment on the article:

"Imo there's no particular hurry to release AC2, AC1 with the huge modding community is a great title that constantly improves, ACC is magnificent for racing modern GT cars and it's about to get a lot better. Delaying AC2 a bit is perfectly fine to me"

Of course, there are plenty of people who did not pick up ACC and many who only are eager to play Evo. But the sentiment of Hoksu is a surprisingly common one. The sustained lifespans of AC and ACC have raised the expectations of players, but Kunos has made sure to put out high-quality products that brought elements to the table that have not been found before - so we can probably expect as much with Assetto Corsa Evo.

Would no mods in Assetto Corsa Evo be a dealbreaker for you? Let us know on Twitter @OverTake_gg or in the comments down below.

UPDATE APRIL 9, 21:00 UTC:
Due to inaccuracies, we have updated the article.
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Mods are a must imo, but with some asterisks. IMO the biggest strength AC has is that you can drive literally anything you want. A Formula Ford car in Nordschleife? Go for it. The full grid of WEC 2012 LMP1, LMP2 and GT3 cars? Go for it. All the tracks in the F1 calendar? Go for it. A NASCAR 2002 season? Go for it. You can quite literally drive any season of any championship you want. That for me is something I simply won't give up.

Heck, if AC didn't exist, it would be impossible to hold a 2005 F1 race in a Renault against Kimmi Räikkönen, or a 2012 WEC race with all the real cars, or a 2006 DTM race (yes, video games for many of these exist, but they aren't sim-quality nor support modern features like VR). AC is the whole reason why I love simracing. AC is the only thing that allows me to grab my VR set and be in an F1 race with Senna and Prost.

This said, these are the three things ACE needs to get right:

1. Night, rain and graphics.

This point is simple. We are in 2024, all major racing games have night and rain. I'm 99% sure Kunos will include that in ACE, it'd be dumb not to. Good realistic graphics are also relatively easy to produce nowadays, the gaming industry has evolved a lot since 2014 in that regard, so I'm sure ACE will have good graphics, too.
Basically, we shouldn't need a CSP / SOL / PURE mod at all.

2. Races
Races in AC are quite barebones. You have a bunch of extremely well simulated cars driving around, yeah, but a race is more than that and AC fails miserably to deliver the rest:
  • Penalties are a joke. The game doesn't detect any infraction other than leaving track limits, and the penalty for it (braking in the middle of the race) is stupid, unrealistic and completely arbitrary (it's not the same to brake somewhere in Watkins Glen than in the last chicane in Barcelona).
  • There's no safety car, and no comprehensive yellow and red flag system.
  • There's no rolling starts. There's no formation laps.
  • There's no support for many series-specific stuff like DRS or driver swaps.
  • Pit stops feel so fake. You stop your car in an empty spot, a progress bar informs you that you are refuelling / changing tyres, and you leave. While I don't need animations (that would greatly complicate mods), I'd like the pits to have some crew, do some noises, etc. To feel a little more alive.
3. Mods
Mods in AC can be divided in several groups: cars (Toyota GR010), tracks (Monaco), UI elements (an F1 leaderboard), game engine mods (SOL, PURE), race engine mods (RARE), and launchers (content manager). My opinion on them is the following:
  • Cars: Cars are extremely important imo, and the trickiest part to get right. Having a mod for a car is not enough, if that mod is low-quality, then you may as well have nothing. IMO Kunos should put a lot of effort into streamlining a process to develop new cars, so that even a newbie can put a 3D model in and have a car that drives well. It may not be realistic at all, but at least you can put that Toyota GR010 mod in a race and it drives like a Hypercar at Hypercar speeds. This is important for people like me that want variety, and that like to recreate real race grids of the past.
    • Car skins: Even if cars are not moddable (which would suck), I sincerely hope that car skins are. It can allow turning the 2004 F1 Ferrari car into the whole 2004 F1 grid, even if it's not as realistic. Real car paints and drivers are important for me, driving against Lewis Hamilton in a silver car feels a lot more exciting than driving against 20 random, meaningless names driving the same red car.
  • Tracks: Tracks, from a modding viewpoint, are extremely easy. 95% of the work of a track mode comes from being a good 3D modeller, which is a different skill. Track mods in AC are usually high quality imo. Kunos doesn't have to do anything in this regard other than allowing track mods to exist.
  • UI elements: This one is a no-brainer. Allowing UI mods is virtually free for Kunos (unlike cars or tracks, UI mods don't require Kunos to do anything to accomodate them). Allowing car mods means that Kunos cannot hardcode anything for cars (or else mods wouldn't work), but each UI element is independent. Given that UIs can give a whole different feeling to the sim at a very low effort, killing this part of modding would be stupid.
  • Game engine mods: If ACE has a solid engine, they won't be necessary, so this for me is not a concern. If the game runs well, has night, rain, good graphics and VR support, then I really don't care if all of that is completely set by Kunos and impossible to mod.
  • Race engine mods: Kinda same as before. If ACE features a rich set of rules (local yellows, rolling starts, a normal penalty system with drive-throughs and time penalties, etc) then we won't need anything more. Given that this part is extremely tricky to open to modding, I really think Kunos should focus on delivering a good vanilla experience even if modding is not possible here.
  • Launchers: Kinda like UI elements, allowing non-official launchers is virtually free for Kunos. Content Manager is great, but this goes beyond that. I, for example, am developing my own launcher, which allows you to create series (like F1, Indycar, WEC, etc) with all the real driver names, teams, and so on. Basically, anything other than the race itself works in my custom launcher (the seasons' scoreboard, statskeeping, etc), which is beyond incredible. All of this comes at no cost for Kunos, so it's a massive win-win for both them and us. It also means that Kunos doesn't really have to care about how all the content in their game is organized - the community will do it for them, in the ways we want, at absolutely no cost. I don't see any reason why they'd ever take this away from us.
Finally: I think that if ACE allows people to have their own cars and tracks, then it has the potential to be profitable for Kunos for a decade or more. It'll keep the sim alive and running, which will allow them to release as many content DLCs as they want. Mods don't compete against that - an official DLC car or a laser-scanned track will 99 out of 100 times be better than any mod out there. Realistically, only specific groups like VRC or RSS can compete with what Kunos can put on the table, they really won't miss any sales from mods.
 
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Of course, it's 2024, modding community is growing up day after day, just look how AC feels different, with CSP for example, added day and night cycle, and even rain. I have nothing against paid DLCs as long as they are high quality, but blocking your game from modding is a like a shotgun shot in the knee. Let people enjoy game just how they want, no reason to block it, they are the reason why your company even exist at first place.
Mods are what make AC my go-to sim for me. If I feel like driving a 2017 WEC race, I just can. I have the necessary tracks, cars and skins to do it. If I feel like driving a 2012 IndyCar race, or a 2004 F1 race, I can, too, for the same reason.

That for me is what makes AC unique. There's many racing sims out there, but there isn't any other where I can just hold exactly whichever race I want today.
 
Premium
The hell are you smoking? In most games (especially old ones) mods gives second life. Also there are lot of websites, hell, even Steam Workshop when you just press one button, like "subscibe" and boom, mod is yours and installed. And in what world mods are for online? Also, it's just rF2 devs fault that they've abandonded rF2, what mods has to do with it?

2/10 because I've responded.
Agree completely. I have both current AC games and I can tell you that I feel like I wasted my money on Competizione. I am huge into the mods as are thousands of others that just enjoy the drive. I am currently way deep into learning about making tracks and I am trying to get real world data from 'certain' companies kinda like flight sim uses bing to make my open world maps of areas and cities. I have plans to do the rural area that I grew up in using photographic and gps info while also having AI involved in turning the photographs into something more. It's a pilot program but if it works, we may really be able to get up to a point where it is like being in an augmented reality version of real roads that would have to be uploaded and run from dedicated servers because the maps would have immense amounts of data which is the problem that we are currently dealing with. It's a labor of love with somewhat limited resources but I would like to ultimately have real street maps involved in major cities like NYC, Indy, Chicago, LA, etc. where people can jump online and all wreak havok together but in familiar surroundings.
 
This discussion makes no sense when some mods require some DLC from the game itself (See the Porsche, Corvette, or even F1 update mods from the years after 2017).
 
No mods = keep good old AC running and not buying AC Evo. (As I didn't bought ACC).

Simple as that.

And I must add that I bought all DLCs for AC that were available just to make sure that Kunos would be rewarded for caring about the modding community.
 
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I've zero qualms with buying DLC vs. someone's paid mod. Assetto Corsa's biggest flaw with its vast quantity of content is its wide range of quality. If you just wanna race nearly any era of F1, GT3, GT1 or Group A touring cars all day, you'll probably never notice. But the more niche and specific your hopes for a mod existing, the lesser known the creator is, the fewer people who have made mods for it, and the bigger the gamble on sheer quality. Even if it's not too far fetched, like late 2000s DTM, the community can only think up so much, and there's a lot of cars in history to cover. I'm not against heavy modding at all, but it's a caveat that comes to mind when I look at the giant library of mods I have, and how many cars didn't work with AI at all, or somehow had v7 tires (in 2018 or later), or tracks where the pit lane doesn't have a speed limit, or the walls on a street circuit grab you to pull you into the shadow realm if you even nick them.
 
I have this dilemma for some time now! As a moder it takes so much time to put a car in AC and it is a nice process (tiring but nice) and my first thoughts were F yeah we need modding! Then I got in to competitive side of racing (LFM, SGP in ACC) and I was like wow this is different XD. Remembering one of the AC events on LFM featuring "updated" track and "updated" lambo event and I got the mods and tried to drive.... It was terrible experience! Track was nice but missing so much, grip, road feel and fidelity, car was just undrivable... Took the same Kunos car and same Kunos track (both old models etc) and experience was day and night! I would say that modding is fun and nice but we have stretched that GREY ZONE thin and wide I am afraid!!! Also mods should NOT be involved in any kind of online/multiplayer events at least not on reputable platforms! I would love to have AC Evo as official (same as ACC) game for all kind of cars with DLCs but keep it closed but updated and with new updated (tracks, cars!!!) Since AC is evolved to the point that it is better then almost everything we have today XD and people that must have mods (I have 2k cars....) can still enjoy modding and people that want to enjoy and race with official non (exclusively) GT cars then they will have that option and it will be pure and untouched same as ACC but with some campaign as GT7 and then multiplayer side. This is the chance for PC side of SIM Racing to take over and if Kunos does it right it will be freaking amazing! Imagine GT7 with AC driving Physics, constant updated and DLCs (yes I am ready to pay for all those DLCs since Kunos never asked too much and was always fair!) So I am leaning to the KEEP IT LOCKED side of things ;) lets enjoy driving and competition!
 
I have this dilemma for some time now! As a moder it takes so much time to put a car in AC and it is a nice process (tiring but nice) and my first thoughts were F yeah we need modding! Then I got in to competitive side of racing (LFM, SGP in ACC) and I was like wow this is different XD. Remembering one of the AC events on LFM featuring "updated" track and "updated" lambo event and I got the mods and tried to drive.... It was terrible experience! Track was nice but missing so much, grip, road feel and fidelity, car was just undrivable... Took the same Kunos car and same Kunos track (both old models etc) and experience was day and night! I would say that modding is fun and nice but we have stretched that GREY ZONE thin and wide I am afraid!!! Also mods should NOT be involved in any kind of online/multiplayer events at least not on reputable platforms! I would love to have AC Evo as official (same as ACC) game for all kind of cars with DLCs but keep it closed but updated and with new updated (tracks, cars!!!) Since AC is evolved to the point that it is better then almost everything we have today XD and people that must have mods (I have 2k cars....) can still enjoy modding and people that want to enjoy and race with official non (exclusively) GT cars then they will have that option and it will be pure and untouched same as ACC but with some campaign as GT7 and then multiplayer side. This is the chance for PC side of SIM Racing to take over and if Kunos does it right it will be freaking amazing! Imagine GT7 with AC driving Physics, constant updated and DLCs (yes I am ready to pay for all those DLCs since Kunos never asked too much and was always fair!) So I am leaning to the KEEP IT LOCKED side of things ;) lets enjoy driving and competition!
Hoping for Kunos to offer a GT7 experience is a pipe-dream, I think. They will never produce +700 car models for one thing, and DLCs I’m afraid will be few and spread over a long time. Even in ACC, and quite closed ecosystem of cars, they produced maybe one DLC per year.. So realistically, ACE might offer 30-40 car models, so you will end with the same old 2 models of every series or class… that’s far from ideal in my point of view. To stay relevant they NEED to support mods, but hopefully, make it easier to produce quality models. There will always be trash, but there’s no way around that when it comes to mods.. people will ‘vote’ with their downloads.
 
Most mods are overrated. Plus dealing with the clutching of pearls from the moders are tiresome. Downloading some mods in the past required over twenty links because the modders " wanted their credit" and wouldn't allow a one install file. Now, years have past, and some links are dead and still nobody remembers who contributed to the mod. Good job modders.

Nowadays, Mods are mostly for online anyway, so if you don't play online, most suck. A lot of them suck regardless.

Plus, the most modable Sims are the most incomplete, broken, and abandoned ones. Rf2 has basically been abandoned to be rebranded as LMU without mod support and the brainwashed masses celebrate the studio, while demanding AC Evo have them. Cognitive dissonance much?

AC is, by far, the worst sim on the market and if it wasn't for ACC, I would have absolutely NO faith in AC2. That being said, not allowing mods and creating an ACC type simulator with multiple types of cars (like AMS2) would be a much better approach if we take past history as a trend. With all its faults, AMS2 is the best sim on the market because it was not moldable and primarily focused on single player.

Creating a game for online play primarily and moddability will be a recipe for a horrible single player racing sim which is what I care about and if one believes the polls and statistics floating around, more people than online players.
Not totally true but +
 
I've zero qualms with buying DLC vs. someone's paid mod. Assetto Corsa's biggest flaw with its vast quantity of content is its wide range of quality. If you just wanna race nearly any era of F1, GT3, GT1 or Group A touring cars all day, you'll probably never notice. But the more niche and specific your hopes for a mod existing, the lesser known the creator is, the fewer people who have made mods for it, and the bigger the gamble on sheer quality. Even if it's not too far fetched, like late 2000s DTM, the community can only think up so much, and there's a lot of cars in history to cover. I'm not against heavy modding at all, but it's a caveat that comes to mind when I look at the giant library of mods I have, and how many cars didn't work with AI at all, or somehow had v7 tires (in 2018 or later), or tracks where the pit lane doesn't have a speed limit, or the walls on a street circuit grab you to pull you into the shadow realm if you even nick them.
Nothing prevents you from making better quality mods.

If you have a mod that you think is sub par to your liking, contact the mod creator and ask his permission to improve it. If it's a converted mod, you don't even need his/her permission.

Now the question is. Do you think you can do better or you prefer to sit on your ass and complain?

PS. I'm not talking about you specifically, but more in general with all the people who complain that mods are bad, that quality varies, blablabla and don't do anything to improve it.
 
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It all depends on what content they put into the ACE game. If it is going to be just another GT racing game, I will stay with Original Assetto Corsa - so much much more variety as mentioned in first paragraphs. We have enough GT racing games which we have now coming out of our ears. Getting tired of redundancy in games.

Right now I won't make any final verdict till we finally see what the final ACE games looks like and does. Unless this game is something I can't live without, I will hold off until it is released out to the public for a while, and then wait for it to go on sale on STEAM. I never buy a game on day one But we shall see soon.
 
The mod availability in AC never kept me from buying the DLCs, as I knew there would be a guarantee of high quality.
If Assetto Corsa Evo keeps the moddability of OG AC, even free mods with the same content from paid DLCs will likely not keep me from buying the DLC's exactly because of this guarantee of high quality, that in the vast majority of cases, only a studio can provide.

edit: also, for niche racing cars/tracks/modes, mods are what keeps me in OG AC instead of going to other Sims. If Assetto Corsa Evo keeps that, I might as well not need to touch another Sim and invest my time (and money!) only there.
 
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For me, who is very demanding on aesthetics, half of the fashions are not serious work and some even harm AC. You just have to watch certain videos on Youtube to see that some people are satisfied with little!

BUT everyone who remains is decisive in my desire to play AC.
Just chat with someone who plays on playstation, and they are just sad when they see my game with all the improvements made by quality modders and obviously the magnificent CSP.

If AC is still so popular and alive it is thanks to everyone who made these improvements!
We can say that compared to the original AC, the current AC is already a great evolution! So I hope that AC Evo will keep the same philosophy and because Kunos is not perfect in all areas, accepting that quality modes will continue to make AC Evo as attractive as the current AC and allow it to have the same success over the years.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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