Automobilista 2 v1.5.5.4: More Battle-Happy AI, Wet Tire Fixes

Automobilista-2-v1.5.5.4-Porsche-Daytona-1024x576.jpg
Just a week after the latest update, Automobilista 2 v1.5.5.4 has dropped. The new patch includes changes to AI behavior in battles for position, a fix for wet tire wear and more LED flag lights.

Image credit: Reiza Studios

Even after the big Le Mans update on New Year’s Eve, Reiza Studios are hard at work. Just a week after the previous version, Automobilista 2 has been updated to v1.5.5.4, featuring numerous tweaks and fixes. This includes a bug that saw wet tires wear out at an unreasonably quick rate – now, they should perform as expected.

Automobilista 2 v1.5.5.4: More Realistic AI Behavior​

The new update also continues Reiza’s quest to become the go-to singleplayer sim. Multiple AI parameters have been adjusted, meaning on-track battles with them should be much more realistic. While they will not make unreasonable moves and go off track as much anymore, they should also attack and defend in a more believable way. Do not expect them to jump out of the way anymore just because you are close!


Meanwhile, the recently-introduced LED flag panels are now in working order on all grade 1 tracks in the sim. They also support local yellows and are permanently green when there are no incidents to signal. The panels also work on oval tracks as of Automobilista 2 v1.5.5.4.

Automobilista 2 v1.5.5.4 Changelog​


GENERAL
  • Added flag panel support for local yellow flags (local & full course lights now supported by all Grade 1 tracks)
  • MP logs will now rotate and maintain a history of 5 files
  • Fixed a rare CTD case that occurs when returning to the garage
  • Fixed bug leading to designated driver helmet livery and outfit not working for low downforce & oval variants of player vehicle
  • Shared Memory: Fixed mLaunchStage incorrectly declared as unsigned

UI & HUD
  • Adjusted HUD engine wear colour change thresholds to better match damage model
  • Added Performance screen option to enable/disable full screen pause on focus loss. (-doNotPauseOnFocusLoss switch remains available)
  • IFixed ICM Cycle Button not being able to be double bound like other ICM controls
  • Fixed ICM auto-close timeout not accounting for ICM Cycle inputs

PHYSICS
  • Minor tire tread adjustments for GT5, G40 Cup, F-USA (All gens). Mini JCW, F-3, F-Trainer Advanced F-Retro Gen2, F-Classic Gen3 soft compound
  • Adjusted tire wear rate for GT3 (both gens), GT Open
  • Adjustes tire wear rate for all wet compounds (correcting excessive wear issue suffered by most)
  • Adjusted FFB for F-Reiza, F-Ultimate (both gens)
  • F-USA 2023: Added AMDM model.

AI
  • Extended corridors which define the limit places AI cars can go by 1/3 of its car width to reduce chances of AI drivers stepping into grass or high curbs to a minimal
  • Fixed car control not returning to player from AI teammate when returning to garage
  • Adjusted speed differential thresholds to trigger overtaking & defensive moves
  • Further adjustments to distances from car ahead in which AI overtaking routines kick in
  • Further adjustments to how far ahead AI will factor lapped cars by
  • Adjusted AI brake usage for LMDh, F3 (both models), F-Trainer (both models) GT3 (both gens), GT Open
  • Daytona RC: Reduced speed boost at the bus stop chicanes causing AI to often overshoot the corner in racing conditions
  • F-USA Gen3: Adjusted Ai drivers performance levels (inc. AMDM failure ratios) & increased performance levels to 3
  • Adjusted Mclaren MP4/6 AI start performance
  • Disabled AI start wheelspin mistakes for cars with traction controlAI calibration pass for GT5 & G40 Cup, F-3, F-Trainer Advanced, GT5

AUDIO
  • Fixed lack of external sounds for viewed vehicle when it is very far from camera
  • Formula USA Gen1-3: updated external sounds

TRACKS
  • Added interactive flag panels / lights to Azure, Brands Hatch, Cadwell Park, Fontana Gateway Imola, Indianapolis, Laguna Seca, Long Beach, Nurburgring, Oulton Park, Road America, Silverstone, Spielberg, VIR, Watkins Glen
  • Added local yellow support for interactive flag panels
  • On oval tracks flag panels will now remain static green for the whole race unless there is a full course yellow
  • Added dedicated Safety Car pitbox to Laguna Seca, Road America, Spielberg
  • Cadwell Park: Fixed 3d marshals LOD range
  • Laguna Seca: Fixed LOD range for 3d marshals

VEHICLES
  • Added leader lights to BMW M8 GTE
  • Nissan R390 GT1: Corrected high and low downforce 3D models being swapped around
  • Mini Cooper 1965: Added fully bespoke Copa Classic version conforminig to appropriate rules & using adequately modern driver outfits
  • F-V10 Gen 1: Adjusted front suspension animations to correct front wheels appearing to lift slightly at higher loads from external cameras
  • Corvette C8R GTE: Added cockpit windscreen banners
  • Mclaren 720S GT3 EVO: Fixed cockpit bonnet mesh; Adjusted internal cockpit net vibrations; Added new cockpit lights
  • Reynard 2Ki (SS/SW): Corrected angle of front winglets
  • F-USA Gen3: Added Gil de Ferran (Jules de Fierro) tribute livery

Reiza, as a Brazilian studio, also included a nice tribute to one of its home country’s famous racers. Gil de Ferran unexpectedly passed away on December 29, 2023. The 2003 Indianapolis 500 winner is honored in Automobilista 2 v1.5.5.4 via a tribute livery on one of the F-USA Gen 3 cars – resembling his title-winning car of the 2000 CART season.


What are your thoughts on Automobilista 2 v1.5.5.4? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
I am curious how the AI behave now. The article says AMS2 is continuing to become the No. 1 single player sim experience.
Maybe I repeat myself again, but it’s not gonna happen so long as they will not expand the custom championship
slots or brings some sort of career.

The game already offers that much what I just can’t use as I would whish to.

Beside that i am impressed how the game developed. It’s one of my 4 installed and played titles.

Oh missed the bad news about de Ferran. RIP Gil.
His name lives on in my CART 1999 rooster.
 
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I agree with the above post about expanding the number of custom championship slots. We're lucky to have some really great skinpacks for various series over the years, but we're still limited to how many we can use at any one time. Hopefully Reiza can add a few more slots at some point.

Adding Gil de Ferran's title-winning livery was a nice touch as well.
 
Premium
If Reiza would implement an .xml file solution for custom championships, similar to the custom livery and AI file system, then the community (or any single-minded modder) could go about creating a set of championship files for 100% of AMS2 content. Hopefully., the long-awaited custom career mode will open up that possibility, plus additional benefits.
 
Did a few tests yesterday and here are a few highlights. It is still only in the area of "striving to be #1", but these improvements are great. It is still way, waaaay behind the best one though because of the AI not having proper drafting abilities and they still do not defend the inside of a corner.

P.S. - AI at 110 and MAX aggression. Especially the AI always giving room to the player no matter what seems to have been improved, as well as the AI wanting to drive side-by-side a lot more and not give up.

 
Premium
Assetto Corsa is the best single player SIM because it actually feels similar to real driving, unlike Automobilista 2 which feels like constant WIP. i keep AMS2 installed though, because i hope one day it will improve to atleast AC level driving realism, and hopefully modders can do great things to AMS2 like they have with AC, but i see the modders are more interested in working on AC as it just works.
 
Assetto Corsa is the best single player SIM because it actually feels similar to real driving, unlike Automobilista 2 which feels like constant WIP. i keep AMS2 installed though, because i hope one day it will improve to atleast AC level driving realism, and hopefully modders can do great things to AMS2 like they have with AC, but i see the modders are more interested in working on AC as it just works.
No… AMS2 is not a modding platform, that’s why.

Doesnt take a pure simulator to create mods people want - no hesi - traffic swimming - blah blah
 
Premium
Did a few tests yesterday and here are a few highlights. It is still only in the area of "striving to be #1", but these improvements are great. It is still way, waaaay behind the best one though because of the AI not having proper drafting abilities and they still do not defend the inside of a corner.

P.S. - AI at 110 and MAX aggression. Especially the AI always giving room to the player no matter what seems to have been improved, as well as the AI wanting to drive side-by-side a lot more and not give up.

If you use custom AI files it's sometimes worth checking the defend parameter of the AI drivers. I tend to use something around 70-99 for this parameter because I want them to defend like good drivers. Worth a try imo.
 
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Premium
Did a few tests yesterday and here are a few highlights. It is still only in the area of "striving to be #1", but these improvements are great. It is still way, waaaay behind the best one though because of the AI not having proper drafting abilities and they still do not defend the inside of a corner.

P.S. - AI at 110 and MAX aggression. Especially the AI always giving room to the player no matter what seems to have been improved, as well as the AI wanting to drive side-by-side a lot more and not give up.

I didn't think Max Aggression was meant to be a good idea as it puts every driver at max aggression rather than there being a spread of aggression levels through the field?
 
I didn't think Max Aggression was meant to be a good idea as it puts every driver at max aggression rather than there being a spread of aggression levels through the field?
Before this update it was pretty much the only way for me to enjoy some semi-decent competition and have the AI fight, and even then it was underwhelming. Now it finally seems like MAX is a proper MAX level as the video has shown. I have to tests more with Medium and High settings to see how much of a difference there is now .
 
Great to see another update, I did a few quick 10-lap races at Daytona, LMDH + GT3 multi-class.
AI 110 + high aggression.

Ai movements have improved a bit but the faster classes are still struggling to pass the slower cars entering and exiting corners, once they pull out to pass they seem to hesitate and drive beside the slow car matching its speed for a few seconds and then accelerates.

I found the AI defending was more so against each other and not many, if any made towards the player.
The inside line seems to always be left open for a pass

It is nice to see the AI not doing weird jerky lateral movements and are a bit more fluid and there was definitely less AI moving out of the way when you got close.

Hopefully, in a near future build, customizing AI will be as easy as iRacing and done in-game and without file editing.

Two updates ago they introduced multi class scoring to the championship mode but I found during the race your position within class was not showing, just your overall.
Can anyone confirm if this has been fixed and works like all the other multi class modes?

Ex. Displaying position in class + overall ingame
Maybe I need to enable something?
 
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Assetto Corsa is the best single player SIM because it actually feels similar to real driving, unlike Automobilista 2 which feels like constant WIP. i keep AMS2 installed though, because i hope one day it will improve to atleast AC level driving realism, and hopefully modders can do great things to AMS2 like they have with AC, but i see the modders are more interested in working on AC as it just works.
Gamermuscle, is that you?
 
I am curious how the AI behave now. The article says AMS2 is continuing to become the No. 1 single player sim experience.
Maybe I repeat myself again, but it’s not gonna happen so long as they will not expand the custom championship
slots or brings some sort of career.

The game already offers that much what I just can’t use as I would whish to.

Beside that i am impressed how the game developed. It’s one of my 4 installed and played titles.

Oh missed the bad news about de Ferran. RIP Gil.
His name lives on in my CART 1999 rooster.
Yeah or mid-race saves... I cannot understand how one is supposed to have an offline experience if not able to stop at any time. How are you suppose to take on endurance ?
 
The AI have gotten worse since the version released in the big driveability update with the Hi Tech cars, certainly for fans of historical F1. That was when the AI were finally interesting to race, partly as they were more consistent and respectful, but also that they had some unpredictability lending them some much needed character.

With the Le Mans update they "Disabled AI half-spin mistakes on corner exit" which already half killed the fun of single seaters (one suspects because the GT3 Endurance crowd disliked the effect and in fairness it isn't as suited to a GT3 as a 80's/90's F1)

With the latest update it seems to have gotten worse again. F1 cars back to clumps and chains of bumper to bumper, rarely if ever managing an overtake, woefully easy to slip down the inside on numerous corners on numerous tracks.

It gone from been great fun with an unpredictable, evolving racetrack back to a disheartening race on rails with placid AI within a couple of updates.

An endurance race, it's nature about caution and consistency is not the same as 90 min circuit race, but in fine tuning the AI the former seems to be dictating the direction of travel.

Hoping Reiza find an answer because it will be the F1 nuts playing this game long after the GT3 crowd have moved onto something else new and shiny.
 
Premium
Gamermuscle, is that you?
It's interesting seeing all the headaches LFM are having with their AC support. I do really like AC, but it doesn't "just work", it requires a fair bit of maintenance and tweaking to get it working at its best. AMS2 by contrast, does tend to just work, leaving aside the multiplayer bugs.
 
After the last update, I have stuttering issues that makes the game unplayable, the same ones that occur if you go to your desktop while in game and come back and try to play.

Crossing my fingers that this issue will magically disappear after this update the same way it magically appeared after the last.
 

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