Can't you answer a simple question?
I asked by what criteria you judge GT5/FM as semi sims?
Are you able to offer your own opinion, or do you just follow the lead of SMS and it's cheerleaders?
Arcade racers
Arcade style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn.
Collisions with other racers, track
obstacles, or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point, with one or multiple paths (sometimes with checkpoints), or other types of competition, like
demolition derby, jumping, or testing driving skills. Popular arcade racers are the
Virtua Racing series, the
Daytona USA series, the
Rush, the
Ridge Racer series, the
Cruis'n Series, the
Midnight Club series, the
Burnout series, and
Out Run.
During the mid-late 2000s there was a trend of new
street racing; imitating the
import scene, one can
tune sport compacts and
sports cars and race them on the streets. The most widely known ones are the
Midnight Club 3: DUB Edition and the
Midnight Club series,
Need for Speed series, and the
Juiced series.
Some arcade racing games increase the competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in "kart racing" games, such as the
Mario Kart series, but this kind of gameplay also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as
Full Auto,
Rumble Racing, and
Blur.
Semi-simulation-style racing games
These games are neither simulators nor arcade racers; they stand in the middle of the spectrum.