Time for true realism - time for a new challenge...
RISE TO IT !!
An instructional video is still planned, but for now @JayS and myself JUST wanted to release it
Suffice to say, this will feel like a brand new game now and updates will certainly follow.
-improved general bike behavior;
-changed weight and inertia increasing the tendency for chattering, stoppies, etc;
-different rider position on the bike (more hanging off);
-new brake power and more front pressure compared to rear end;
-changed lean angle during acceleration, braking and change of directions;
-more bearing surface with the tires on the tarmac;
-new suspension optimization (elevated rear height) including a very nifty GFX Update, e.g. the Yamahas are lookin' a lot more realistically now;
-few other things here and there
-update currently includes MotoGP 15 class ONLY;
-changed torque and inertia;
-now a special wheelbase for every manufacturer (for sure I don't know everything but the work was done to the best of my knowledge);
-shorter gearbox for a more realistic shifting procedure
-reduced side grip for all slick compounds;
-special rain file (the included 2nd Data-File);
-improved and re-worked tire degradation for wet and dry conditions
- realistic simulation of riders race and qualifying positioning for all three classes;
- altered several AI bike physics files such as overall improvement of AI speed for MotoGP class;
- altered every teams performance/reliability values in all three classes;
- altered every individual riders race and qualifying performance (positioning) in all three classes;
IMPORTANT TO KNOW:
1. THIS IS GEARED TOWARD 100% REALISM + A TRUE SIMULATION FEELING
2. ALL SETTINGS TO MANUAL - IT IS OK TO LEAVE AUTO-TUCK IN ON
a) manual shifting and braking is more or less MANDATORY in order to fully experience @JayS work regarding bike behavior
b) 50% race length is recommended as minimum
3. WE CANNOT STRESS THIS ENOUGH - WITH RIDING AIDS SUCH AS AUTO BRAKES OR AUTO SHIFTING YOU WILL NOT BE ABLE TO TAKE FULL ADVANTAGE OF THIS MOD
4. Due to Milerock's way of simulating rain, we had to settle on two separate DATA.MIX files. One for DRY CONDITIONS - the other for WET CONDITIONS. Those changes are required in order to simulate the tires behavior/grip/degradation in wet vs. dry realistically.That means you'll have to exit the game and overwrite the DATA.MIX with the appropriate one - depending if rain or shine. You should know, that in case you forget to switch the DATA.MIX you will not have accurate grip values, and tire degradation for the given conditions. We recommend INSTALLING DRY FIRST and just get used to the bikes in TIME ATTACK, GRAND PRIX MODE and DRY CONDITIONS.
5. RKH's "Bradl Mod" + "Cardus/Vierge MOTO2 Mod" are highly recommended as it makes the game 100% accurate.
ENJOY THE ULTIMATE 2015 PHYSICS MOD - RATINGS WELCOME!Please refrain from bashing this mod if it is you that can't stay on the bike. If you have doubts on why you struggle, just look at the videos I posted in W.I.P. thread. You'll see it is 100% possible to ride fast and be competitive - you just need to re-learn everything and start to think like a real MotoGP rider.
While brake values have been altered for all classes, and riders positioning takes effect for all classes - the main physics changes are to the MOTOGP 2015 class. So, practice on MotoGP bikes MAINLY!!!
ACKNOWLEDGEMENT - Thank you @JayS for your tireless efforts and incredible skills. Without you, this mod would simply not be a possibility. Most credit goes to you, my friend!
Ultimate 2015 Physics Mod 2.0
Rise to the Challenge!
Just finished my first full race in career mode with this mod, only moto3 but wow does this make a huge difference. All though its mostly aimed to MotoGP, finishing Silverstone in 1st, barely even by a second (100% race) It takes some real practice to get used to, even then you'll make mistakes, first attempt i didn't change the rear Tyre to hard, last lap went very bad. Anyone struggling with the mod, pick you're favorite track and just practice, practice, practice. I found my self taking totally different lines to get around corners properly. Only Physics/ai mod i will use, just brilliant
Time ago I reviewed this mod 5 stars because of its potential. But now I'm sad to say that all the good purpouses and enthusiasms are gone: there are no improvements, the feedbacks from users are completely ignored. That's not the way to make an own mod nearly perfect. I'm still waiting you to fix shifting problem or, at least, tell us how to solve it on our own.
I would suggest the creators to watch this video
Honestly, expected more. Tried the M1 at Misano, shifting up between gears 1-2-3 is painful, bike shakes and jumps too much.
What I really like is the behaviour on the kerbs, it jumps less than stock game.
Breaking feels too heavy, I don't know what this vibrating force feedback should simulate. Also breaking power is not enough, it had to be decreased but maybe this is too much.
What I would like to see is the Seamless gearbox, you can do it tweaking the files (at the end of the engine part of the bike bml), when you shift up you shouldn't be losing your revs too much.
Bikes feel heavier, but I think it's okay, stock game was too light. Even though change of directions are unrealistically low now.
Oh and last but not less important: front brake, you can use it as long as you want when you are in the corner...How can this be 100% realism..
This mod could be great, with further work (which you are both capable of), as of now it changes the way the game feels but fails to achieve its target (toward 100% realism).
I expect further updates, hope you find this review helpful
OH MY GOD! This is the best mod I have ever used. I've been playing Motogp since playstation one and this is the most realistic it has ever felt by far. Just ran a full race at SanMarino with Rossi. Started 9th and spent all race trying to catch Lorenzo and Marquez. Finished 2nd by 3 seconds to Marquez. The bike is a handful now. So much better then finishing 1st by a mile every race. Wish it applied to moto2 and moto3 as well. You guys should work with milestone for Motogp 16.
So now a made the test with MotoGP-Racing. It's just a terrible feeling. In Quali I got my ass kicked with about 5s behind pole and so last on the grid. In the race I passed opponent after opponent with ease and finisch 5th on a Aprillia just 2.7s behind the winner a over 20s in front of the 6th. May Laptimes in the race were equal to my Quali-Time but the AI was about 6s slower in the Race.
This Mod made the MotoGP even more bad that it is with the original files. Can't recommend it.
This is a brilliant mod everything seems perfect great work ! The only thing that bothers me is when coming into a corner you can hit the front break and just keep breaking and the front wheel doesn't lock skid which would results in falling. I think that would make the mod even more realistic. Aside from that everything is perfect :D