Toscana

Toscana 0.61

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After some more laps with a less powerfull car (Abarth AC), I am even more impressed ;-)
I took my time to enjoy the environment. I love the large tree (just to name one object)...simply stunning ! Great skills mate !
Maybe some more road/curb feel ?
fastfab
fastfab
Yep, the felling of the road and the physic in general is my next big work on this!
This is one of the best optimized tracks I've come across . I've driven tracks with half the amount of detail that didn't flow this well.

The layout is challenging with the various banking in certain corners. Its clear you have pro level track building skills

The grandstand and the large structure with the wood sculpture is stunning, well done! The lavender farm is a nice touch as are the rock formations , mountains and town in the distance.

I get the impression this track is more about showing what you can do than an attempt at a purely realistic fictional track.

Several elements seemed a bit over the top, the large tree while excellently done seemed a bit out of place as well as the wall with the large brown tiles in one of the corners.

Everything is well done although perhaps not all those elements go together visually from a design stand point.

With that said its an amazingly well done fictional track. Without question quality wise one of the best I've seen. I can't wait to see your take on a real world track. You've got serious skills, all due respect sir. Well done!

I wish Grobnik was this well optimized and polished
fastfab
fastfab
Thanks for your message and for taking the time to write it!
You definitely got my intention right ^^.
I wanted to make a fictional track that keep the vibe and detail of a real one, while also adding some "eye_candy" only allowed by the fact that it's fictional (kinda like old Sega AM2 arcade racer or Forza fictional track). I acknowledge that some off it is a little over the top and than it would be very expensive too build in real life... ^^
Since it's my first track the point was also to use it as a "laboratory" to experiment stuff, so when I decide to make a real track, I will be faster. As a result it's kinda packed with all the difficulties I can encounter...
Concerning the optimisation I read a lot on the forum before tried to follow good practice. But I think there is still some performance to squeeze out of it!
Très bon travail, bonne continuation, j'aime cette piste sous le VR
fastfab
fastfab
Merci ;-)
Lovely setting, and the track has an interesting layout, but I find it's got a few too many tight radius corners for my personal taste. For example that last chicane before the front straight seems superfluous since the straight is quite short.

I have also noticed an issue where the car very occasionally (say once every few laps) instantly jumps forward a significant distance, enough to cause you to go off track if you are in the wrong spot.
fastfab
fastfab
Thanks for your feedback DevonK. The whole physic of the track is very "work in progress", can you tell me more in the support part, how and where the "jump forward" bug occure so I can look into It. Thanks
Excellent work ! do u know the fictional rFactor track : RoadOne International ? ;)
fastfab
fastfab
I actually don't ^^. But seeing a video of it, it look nice.
I must confess that I never played rfactor or look into its mod community.
The truth is that I used to play a lot of GTR2 back in the days, but switch to console (forza) for a while because my wheel broke. 3 years ago I jumped back with Assetto Corsa early access. I loved the game so much that this summer I decided : Hey why not try to make my own track ^^.
I'm not able to drive the tack yet, but just after watching video I'm really amazed. You did something great, if it is only 0.2 now, then I expect it to be one of the top tracks. Layout seems to be extremely entertaining, and the environment is very beautiful. Modeling, textures and shaders also looks fine, can't wait to actually test it. But I'm certain that I can give 5stars already.
fastfab
fastfab
Thank you. I hope you will like the track.
I haven't tested it yet, but it looks great with proper textures... Gonna test it soon :)
fastfab
fastfab
Thanks!

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