TeamSport Karting Liverpool

TeamSport Karting Liverpool 2.0

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It's a 5 stars for the graphics and sounds, mostly.

There are some areas that could see some improvements, which we made by ourselves for ACK League, a league we're doing with my Sodi SR4. The RT10 is very far from realistic, and that's why this track results to be too much bumpy on a well made kart (I worked on the kart for 1 year, fulltime). If you want I can give you the updated files, I also improved the ramp transitions, and we're going to add more pits and spots in the start grid.

Thanks for your work, you'll see our live on it if you want! :P
lccst
lccst
Hi Piereligio, I'm thrilled to hear you like the track and that's very good of you to make the tweaks to work for your karts! I'd love to try it myself with your kart on the track! The reason I never added more pit boxes or grid slots was because it made the ai racing become messy and struggle to get round T1, but I'm sure it would work perfect online racing.

Your welcome to drop me a message on the live I'd love to watch! :)
Obviously I can't speak to how faithful a recreation this is since I'm American and have never been anywhere overseas, but this track is a blast in the SodiKart RT10 Indoor. Like any good indoor kart track, it's a simple layout with some really technical hidden depths, such as the numerous hairpins that require perfect trail braking and the last two turns which you can take as one huge, flat, double-apex left if you nail the line. It's a blast to drive and should be fun for anyone regardless of skill level.

Where this version falls flat is the AI. Part of the fun of rental kart racing IMO is racing with other people. Unfortunately the AI is pretty slow here, which seems to mostly be down to the lines they take; they always go wide on every corner. It would be more fun to have them follow a line that's potentially really fast so the player could use power restrictors and Content Manager's skill level and aggression sliders to more accurately recreate the nuances of your average rental kart race. More pit boxes would also help this.

Even so, that doesn't take away from the fact that the track itself is a total blast and worth a download if you're up for a fun diversion. Solid stuff!
Just did a few laps the moment i saw this get updated: I'm glad you've taken on a lot of feedback! The PRM especially has made a big difference. There's a few nitpicks that may push you to do ANOTHER major update, but these are some things I'd recommend to turn this into an even better track:

-Textures! The new ones are certainly a step up though. I feel the bottom floor's textures are a bit too 'asphalt-y' when compared to the footage that I've seen: if you've been IRL then you know best but from the footage available, that's what I'm seeing. Also from my eye there seems to be two different colours of bottom-floor road: a brown and a gray (see 0:30-0:32 of Teamsport's flying lap of the track, right at the apex of the hairpin): although this is really just a nitpick. A slightly more pressing texture would be that the top-floor textures still aren't fantastic, they're still too wood-y and not quite like the footage.

-More pit boxes! 5 pits is great for some tight one-on-one battles with AI and a small group of friends: but if 10 (or even 15!) is possible, that'd be incredible.

-EVEN MORE smoothing from the ramps. I love the smoothing that you've done to the ramps now, although the upwards ramp could use a bit more polish, especially in the mid-section and the plateau of the ramp. ATM it's not an issue, and i do quite enjoy it. It's a huge improvement over the previous version!

There also seems to be a visual bug where the kart seems to be floating on top of the top-floor's road when viewing in replays. The road is still there, but the kart looks like it's hovering on it. Not too sure if you can fix that though.

Other than that, yet another incredible track. You've turned it into A+ territory, just needs that final push for an S-tier track ;)
This is awesome: really fun to race friends around!
I do have a few things for you to improve though:

-More pit boxes? Not necessary, but would be great. Could also being up the grid slots as from watching a few videos, there seems to be quite a few!

-Smoothen out the elevation changes with the ramps! The upward one especially- feels like i;m about to take off depending on my exit speed from the hairpin!

-Better textures! The 'normal' road texture is great but could use a liiiiiiittle bit more in terms of detail, but the elevated road textures should possibly be changed entirely. Not neccessary though- just helps the immersion!

-Physical Road Mesh! From looking at a few videos, there seems to be some pretty bumpy sections and the track itself seems to be fairly bumpy in general.

other than those things- this track is incredible! Hope you can make some changes :)
TeamSport Karting Liverpool is awesome and so much fun. What a great xMas/New Years gift. Thank you "lccst" for another great indoor track. Happy New Year from Mike :-)
Fantastic. We need more such gems from you !
lccst
lccst
Thankyou!
Oh man I have been waiting for someone to model TeamSport tracks... you simply HAVE to do more!! As a bonus BRKC track Formula Fast would also be perfect.
lccst
lccst
Noted thankyou!
Brilliant track mate, absolutely excellent
lccst
lccst
appreciate the kind words!
I give this 5 stars as the preview images are awesome but once again I am unable to see let alone run this track. I have tried all I know but it will not show in track selection. Still keep up the good work.
lccst
lccst
Hi Mike, do you use content manager or do you run your game through the original application?
Fantastic !!!
Amazing track! went to the real place a few weeks ago and i can now re-experience the fun

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