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Road Atlanta 2.0

GSCEx standards

  1. Patrick Giranthon
    Hi guys.

    So, new version of Road Atlanta including something really missing in all external tracks : reiza road feeling.
    This version includes all the previous things (roadshaders, skies, etc).
    I am really happy to propose this to you. Sliding cars like vee or 911 are really modified by the "flying carpet" effect of non-reiza track. Now it is corrected.

    Thanks to Alex Sawczuk for usefull tips about 3DSmax.

    Enjoy! :)

    Images

    1. roadat1.jpg
    2. roadat2.jpg

Recent Reviews

  1. Billy Pilgrim
    Billy Pilgrim
    5/5,
    Version: 2.0
    great!
  2. freeshen0201
    freeshen0201
    5/5,
    Version: 2.0
    nice track,our forum just use it for our race this week,i am a freshhand for moding,can you make a simple tutorial for how to change roadshaders, skies,reiza road feeling for gsce version,i am confuse about that
    1. Patrick Giranthon
      Author's Response
      There is a tutorial for sky. Just look into the modding section.
      For road feeling I think It is better not to spread a tutorial about it ;-)
  3. Bez
    Bez
    5/5,
    Version: 2.0
    brilliant work!!
  4. Lazarou
    Lazarou
    5/5,
    Version: 2.0
    One of my favorites now even better. Thanks again Patrick.
  5. threecounties
    threecounties
    5/5,
    Version: 2.0
    A definite improvement to an already brilliant track.
  6. BlkJello
    BlkJello
    5/5,
    Version: 2.0
    Great Track! Thank you