track mesh seems OK, i guess because there arent any bankings so it didnt need to be increased in resolution. missing track map and pit lane ai so i think v0.8 is more appropriate than v1.2. also ui icon doesnt fit the style of other tracks
This doesn't load correctly. When I started the car was in the middle of nowhere, and I had to make my way through grass and trees to get to the track, or push back to pits and start from there. However, that was after I had to fix the car setup. For some reason it started with a ride height that was below the minimum, so I had to change that before it even let me start. The other thing, which is not that important, is the chicane that technically you're not supposed to use, however they run that configuration sometimes. In the game you can use that without being penalized, however it's EXTREMELY bumpy...like the car jumps all over the place bumpy. If you can smooth that out, and fix the issues described above, this would be perfect. Having been on that track in real life, I can vouch for how accurate this is, and how great of a track it is!
Fair at best, track markers and tire lines are nearly invisible. The sun position is completely opposite of where it should be. East to west is correct but North to South is wrong. Going in to turn 8 the Hurry Downs are a two step hill going in to turn 8 which is at best 45 MPH 90 degree turn.