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Road America (3 seasons) 1.06

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Thanks for the update ...very much appreciated :)
Excellent!!
5 stars as usual.
Some say that Giranthon is the French word for "Top Quality"
lovely
Great work from your team as usual. A great track. Thanks.
another great job we thank you for all these track man great work as always
Great work...once again.
Again a great job Patrick.
thank you fro all the time put into this !
Premium
Again, Top quality... Thanks to all involved!
YES! Thanks!
As always excellent work! Thank you, my favorite track.
Superb work as always!
5/5
Great track!
Thanks Patrick! Actually, I'm heading to the IMSA/Continental Road America race tomorrow. Now if I just had the Corvette prototype in AMS to simulate the IRL race :-)

FYI, there's a landmine under the Speedville bridge just before the carousel - I was in the middle of the track running a SuperV8. Like a hit a brick wall.
P
Patrick Giranthon
Yes, You can fix yourself if You run offline, I Posted The instructions. Anyway I Will update soon to fix
One of my favorite American tracks! :)
Love the work on the textures and the track itself seems very accurate.
It very badly needs night lights though! :)
Really great update, thank you very much, love this track. The track feels so much better now, yes on the original track all the corners were wrong. With this update almost all the corners are spot on. I feel something is wrong with Turn 11 at this point, the kerbs on the outside of the corner ar placed to early or they are to short, the kerbs are not on the racing line, all the time you go a little wide you touch the grass not the kerb.
https://www.youtube.com/watch?v=hnVs9LRdWBk
Turn 1 – concrete kerb on the inside of the corner
Turn 5- the sloap going into the corner is to steep
- concrete kerb on the inside of the corner
Turn 6 – concrete kerb on the inside of the corner
Turn 7 – concrete kerb on the inside of the corner
Turn 8 – concrete kerb on the inside of the corner
Turn 10 – longer kerb on the outside of the corner(exiting the carousel)
Turn 11 – longer kerb on the outside of the corner and also in the inside
-after turn 11 on the right side there is a concrete kerb
Turn 12 – concrete kerb on the inside of the corner
Turn 14 – longer kerb on the outside of the corner
Good track....not enough tire makes, grove marks. What makes a track more realistic is it conditions. Brakes marks at entry and exits not enough. Straits look to pristine. AC has the same problem, RF2 has got that one down pat. Adding abstract to road surface in straights would be nice.

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