Procedurally Generated Rally & League - Stage Demo Pack #1

Procedurally Generated Rally & League - Stage Demo Pack #1 0.2

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Impressive, very nice! Many of the trees are mirrored, I look forward to further improvements. What a great drive in the 911s !!
very awesome
Amazing job!! , the stages look impressive and its only 0.2, wow, the only thing is that i feel the road is very smooth, being a rally stage i expect more irregularities. thank you very much for sharing!
What a dream!!
D
Very goog job.
Great idea!
Premium
Unbelieveable how flowing and realistic the tracks turned out, the tarmac stage has the same feel that Joux Plane has. B-Size is really high tho (27000+ in places), and performance could be better (~30 fps). But this is a one of a kind first release. Keep at it!
Th3HolyMoose
Th3HolyMoose
Yep, performance is a bit of an issue. So far I've done essentially zero work on performance optimization, and there is a lot to do there. So far I've added some implementation of graphics options, but that's gonna get better and more customizable in the future.

If you set your world detail to Minimum (the lowest), the grass won't be rendered which should give you a huge performance boost. Turning down shadows will help immensely as well.

But I'm curious, what is the B-size? is it the number of nodes/items/things rendered?
I just drove the first Monte Carlo stage and all I can say is, if you're that good at rally tracks, keep on crankin em out. Awesome work. Goin back in for the other three.
just perfect damn 10 stars easy
Game changer
Excellent track. Feels natural
Is it really an app doing this?! Man... amazing! Congratulations!! WOW!!! ;)
Nice! what track grip/condition is best to use for these?
Th3HolyMoose
Th3HolyMoose
It depends really, stages were made & tested for optimal conditions (using Kunos' Toyota 4WD Celica) for a relatively "easy" experience. But if you want it to be tricker you can obviously change conditions, lowering the temperatures for the Monaco stage might be a good idea, but it's not something I've worked much with.
Unreal stuff, well done!
WOW, great Job! Thanks for your Work :)
Awesome dude, haven't seen the fruit of your labor just yet (since the generator isn't available). But if you pull it off, it's gonna be huge. Can't wait to see your progress!! Even though for now it's just two tracks, they're still awesome tracks and I love driving them. Don't listen to the "too many trees, low fps" crap, that's just some low-end gpu user blaming someone else for their own shortcomings. Keep pushing!!
WOW!
now this > Dirt Rally O_O holy $h#%&!!! it really runs smooth and the map.. is something new and difetent from any other mod. you should contact kunos so they can test this! :D thank you! and keep the hard work.
Just hit the download button, but the idea and the effort alone warants 7 stars...
i use Assetto Corsa primarily for Rallying, so if this procedural generator is downloadable anytime in the future, it would be incredible :-)
A few weeks ago when I discovered the Procedural Rally League I downloaded the stages to try them, and continued doing so during the season. I was impressed, and I knew what to expect in the demo stages. And I was not disappointed.

There was a lot of improvement during the first season, for example from Monte Carlo week 1 to Monte Carlo week 4. There must have been a lot of further improvements since that, because the demo stages felt even better than I remember. As someone mentioned, the Monte stage reminds of Joux Plane. It felt really great. I also made it through that one without crashing thanks to the codriver app.

Luckily my display has Freesync down to 35Hz but on occasions my fps drops below that, so I'm hoping for performance improvements in the future. I'm also looking forward to the stage generator including feautures like crossroads, buildings, spectators, parked cars etc.

Fantastic job so far. This really adds a whole new dimension to Assetto Corsa. Looking forward to see more!

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