Garage, Pit Crew, Race Crew, etc. files available here:
Description
No DLC needed. Currently replaces "Calibrate" files in-game.
This is the full MyTeam package for use with the Modular Mods system. The files provided are unique .ERP files that do not overwrite base game .ERP files. This is only a template set. I've left a carbon-fibre material base file for the car, and some simple modified driversuit and helmets. You can mod other liveries into this set for use in-game by simple importing. There are no mipmap files to mess with, everything is completely contained within the ERP files.
The car livery includes the same shader as the real team cars, allowing the full range of finishes. I've included a set of textures for the ability to create a custom livery that takes advantage of this year's updated livery system. I've kept in an optional hologram shader file as well, which is tied to the "livery_fom_22_m.tif.dds" texture. It's the shader used on the "New Era" hologram livery. There is also a unique visor texture included so that you can customize the MyTeam helmet visor.
!!! IMPORTANT !!!
Online mode will not work while these mods are active! You DO NOT need to delete the files to play, only follow the directions below in the ‘Removal’ section to restore your game and play online.
Included Files
Player Car Livery Template
Player Car Driver Numbers Template
Player Helmet Template
Player Driversuit Template
Player Team Emblem Template
Requirements
The base files of the Modular Mods system are required for this to work.
Installation Instructions
Extract the zip file into your root F1 22 game directory within your Steam folder. This will put them into the _Modular_Mods folder, but inactive. Move the mod you wish to use into the _ACTIVE folder to activate it.
Removal Instructions
When you want to deactivate the mods, either to play online or just to play the base game without them, open the BACKUPS – RESTORE STOCK GAME folder, and copy the contents into your F1 22 folder. Overwrite when prompted, and then the next time you launch your game, it will be back to the stock condition and ready to play online.
Description
No DLC needed. Currently replaces "Calibrate" files in-game.
This is the full MyTeam package for use with the Modular Mods system. The files provided are unique .ERP files that do not overwrite base game .ERP files. This is only a template set. I've left a carbon-fibre material base file for the car, and some simple modified driversuit and helmets. You can mod other liveries into this set for use in-game by simple importing. There are no mipmap files to mess with, everything is completely contained within the ERP files.
The car livery includes the same shader as the real team cars, allowing the full range of finishes. I've included a set of textures for the ability to create a custom livery that takes advantage of this year's updated livery system. I've kept in an optional hologram shader file as well, which is tied to the "livery_fom_22_m.tif.dds" texture. It's the shader used on the "New Era" hologram livery. There is also a unique visor texture included so that you can customize the MyTeam helmet visor.
!!! IMPORTANT !!!
Online mode will not work while these mods are active! You DO NOT need to delete the files to play, only follow the directions below in the ‘Removal’ section to restore your game and play online.
Included Files
Player Car Livery Template
Player Car Driver Numbers Template
Player Helmet Template
Player Driversuit Template
Player Team Emblem Template
Requirements
The base files of the Modular Mods system are required for this to work.
Installation Instructions
Extract the zip file into your root F1 22 game directory within your Steam folder. This will put them into the _Modular_Mods folder, but inactive. Move the mod you wish to use into the _ACTIVE folder to activate it.
Removal Instructions
When you want to deactivate the mods, either to play online or just to play the base game without them, open the BACKUPS – RESTORE STOCK GAME folder, and copy the contents into your F1 22 folder. Overwrite when prompted, and then the next time you launch your game, it will be back to the stock condition and ready to play online.