Looks really nice, but FFB is a bit notchy in a lot of places which makes it feel very artificial. have you tried using lilskis method of generating a more believable random mesh?
thx Chris, I did read lilski's thread about road mesh. Let's try and use images as a comparison. Let's say that laserscan is like a photograph. When you have no laserscan you have to make a portrait of things. The method suggested by lilski is like using an airbrush: you apply noise to the road mesh and get more polygons and a generally nicer feeling, but the noise is placed following a texture that isn't coming from the track. My technique is more like watercolor: less poligons, but each noise is tuned by hand trying to replicate what I could see from onboard videos. Maybe a mid way method will be used in v. 2.
Great work! Thanks for the track. Hope you will improve it further. Some things you could improve....Seems the track is too bright with Kunos vanilla settings and weather. Would be great if you will work on the illumination and some textures, f.e. the road texture. Keep up your great work!
Downloaded to practice for ACC, find it just fine, very driveable, it is missing a couple textures but out of the track, so no problem. Thanks a bunch.