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Misano MWC 1.2

Misano World Circuit "Marco Simoncelli" - Italy

  1. foyol
    Use of this track is allowed for personal training and community racing, provided that no one will ask money in no form (requesting championship fees and selling driving licenses included).
    It is NOT allowed to use this track in championships were drivers or teams are required to pay.
    Non-mandatory donations to the league are allowed instead.

    Untitled.jpg Untitled2.jpg Untitled3.jpg Untitled4.jpg Untitled5.jpg Untitled6.jpg Untitled7.jpg Untitled8.jpg
    (skin of the Ferrari 599XXEvo by Andrea Smiraglia)

    This version of Misano World Circuit is scratch made, and beneath my commitment to be accurate, it isn't as precise as a laser-scanned track.
    Please don't go to the real Misano circuit guessing to know it. The real track has to be learnt in real life.

    If you want to modify this track or convert it, please drop me a line, see below.
    Have fun!

    Thanks a lot!!! to:

    - Alessandro Balzan e Nicola Benucci for testing and suggestions
    - Schummy1, Ray Woolhead, Laurent Resende, marcosxv, LaZanzaraRombante, andrea_gi, Bruno Giampà, i__speedracer__i, KirKone, Mascalzone, Matrix16wcc, Olivier Boissel, RoG-PoWeR, the_schofe, VELOCIPEDE for alpha testing
    - pika4u, Mauro Lazzari, for setting test servers
    - Mauro Lazzari, for creating objects (pitwall, guardrails etc)
    - Gianluca Boni Bonifacio and MaiDireCamber - www.maidirecamber.blogspot.com - for support and help with telemetry data and track layout
    - authors of Misano 2002 rFactor V2.0 (Slider916/Cammel/Elwood)
    - Kunos Simulazioni - www.kunos-simulazioni.com - for Assetto Corsa
    - The Blender Foundation - www.blender.org - for blender software
    - TheSimGarage - www.sim-garage.co.uk/ - for 3dSimEd software
    - Ysup12 - http://tf3dm.com/user/ysup12 - for his tyres stack model, lots to learn
    - Geo piskas - http://www.turbosquid.com/Search/Artists/Geo-Piskas - for his guardrail models, great reference
    - Todd Norbury - http://www.assettocorsa.net/forum/index.php?members/norbs.7687/ - for additional track camera-sets
    - Black Wagtail - http://www.racedepartment.com/downloads/authors/black-wagtail.203813/ - for additional track camera-sets


    - Mauro Delegà and Radiators - forum.radiators-champ.com - for several images
    - © 2011 Google.com
    - CGTextures - www.cgtextures.com
    - Toni Pecoraro - www.tonipecoraro.it - for the track aerial view image
    - DragonArt - dragonartz.wordpress.com
    - archive3d.net for 3d spectators models
    - Marco Angelo - http://www.blendswap.com/user/MarcoD - for 2d people textures
    - xB33 - http://www.assettocorsa.net/forum/index.php?members/xb33.109035/ - for lowpoly cars models


    For bugs, errors, suggestions, requests feel free to PM me in the Assetto Corsa forum
    Roberto Olivetti


    5 - sep - 2016
    misano MWC 1.0

    - removed cones as walls, now they are collidable objects
    - added collision to most of the braking marks
    - road grip reset to 99%

    Different time penalties for different kind of cut:
    - driving on DIRT surface (like going wide out a turn): 4 seconds.
    - driving on CUT surface (cut on purpose or too big advantage cutting): 9 seconds.
    For league use you can edit the surfaces.ini file and set the penalties as you like.

    Still missing:
    - 3d grass (sorry, I don't like it). Should anyone want to make 3d grass, I can pass the fbx file and it can be added as a new .kn5 file into the track folder
    - new layout cut (introduced late 2015 in real life). This can be in version 2.
    - only the MotoGP layout is available for now. All the layouts used in real life will be added in v.2

    8 - may - 2016 - misano MWC BETA 4

    - improved AI driving
    - raised road grip to 100% since Misano track has been re-asphalted in real life
    - revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)
    - most carpet/conrete zones are now divided into 2 bands. The inner is valid track, the outer is penalized. Lines similar to real life Misano are still allowed, shuld you need a stricter "2 wheels on track" rule, set allowed tyres out=0
    - changed kerbs colors to match 2015 version
    - added some groups of spectators
    - added very few lowpoly service cars
    - replaced some trees
    - tuned shaders

    13 - aug - 2015 - misano MWC BETA 3

    - 2 textures used for all grass. surroundings_copy2.dds and grass_m.dds
    - all road but the track set to invalid

    11 - apr - 2015 - misano MWC BETA 2

    - divided a large texture
    - grouped some physics objects to improve load times

    02 - apr - 2015 - Misano MWC BETA


    1. Untitled.jpg
    Hundevad, abodhi, K4rBonStig and 11 others like this.

Recent Reviews

  1. antonn
    Version: 1.2
    very good , thank you .
  2. K4rBonStig
    Version: 1.2
    Many thanks!
  3. AlexMurphyITA
    Version: 1.1
    reat circuit! by improving the herb's graphic model on the track.
  4. TheReaper GT
    TheReaper GT
    Version: 1.1
  5. ChikiWaki
    Version: 1.1
    Great work ! Thank you so much for this amazing race track
  6. LeSunTzu
    Version: 1.1
    Great track, solid work, thanks a lot! With a better landscape texture and improved grass look, and perhaps with some extra track-side stuff to make it more lively, it would be perfect. (v1.1)
  7. asehauDLM
    Version: 1.1
    Thank you!
  8. Fabian Biehne
    Fabian Biehne
    Version: 1.1
    Nice technical track. Textures could be better, but that's not that bad. ;)
  9. Alex72
    Version: 1.1
    Very good work so far! With some more detail love i think this will become a well used GT track. :)
  10. Mika_Speed
    Version: 1.1
    It´s one of the most beautiful circuits in the world. Thanks
  11. pregno76
    Version: 1.1
    Great track
  12. Terra21
    Version: 1.1
    Shows potential keep up the great work. Nice to see another blancpain track for AC can you please add the other layout in future please Thanks =)
  13. Rodolfo
    Version: 1.0
    Great track, real fun to drive it, many thanks for your work
  14. Colnem
    Version: 1.0
    Very good job. Thanks. May be any spectators ...
  15. pikaman
    Version: 1.0
    Awesome! :)
    Can't wait to try it. Thank you so much for this update!
  16. Deswribilator
    Version: 1.0
  17. briklebritt
    Version: 1.0
    Great work! Thanks for the track. Hope you will improve it further. Some things you could improve....Seems the track is too bright with Kunos vanilla settings and weather. Would be great if you will work on the illumination and some textures, f.e. the road texture. Keep up your great work!
  18. Chris Kennedy
    Chris Kennedy
    Version: 1.0
    Looks really nice, but FFB is a bit notchy in a lot of places which makes it feel very artificial. have you tried using lilskis method of generating a more believable random mesh?
    1. foyol
      Author's Response
      thx Chris, I did read lilski's thread about road mesh. Let's try and use images as a comparison. Let's say that laserscan is like a photograph. When you have no laserscan you have to make a portrait of things. The method suggested by lilski is like using an airbrush: you apply noise to the road mesh and get more polygons and a generally nicer feeling, but the noise is placed following a texture that isn't coming from the track. My technique is more like watercolor: less poligons, but each noise is tuned by hand trying to replicate what I could see from onboard videos. Maybe a mid way method will be used in v. 2.
  19. matarazzi22
    Version: 1.0
    Have used this trag for league racing, can confirm the quality is decent and its a great track to drive