2022 Version:
- No Changes.

2023 Version:
- Added all the new buildings outside the circuit (Huge thanks to andrés from AR rFactor Tracks for most of the 3D models)
- Moved the marshall roads and catchfencing closer to the armco barriers at the left hand side between T1 and T2 to match the new barrier position.

Screenshot222_rss_formula_hybrid_2023_losail23_19-10-123-4-50-42.jpg
Screenshot222_rss_formula_hybrid_2023_losail23_19-10-123-4-44-46.jpg
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You might have noticed the download size is bigger this time and thats no mistake, I've decided to divide this into 2 track ingame, they are the 2022 and 2023 versions of the track. "Why two?" you may ask, and for that I say that there were so many changes done to the track that I've decided to divide it into 2 folders ingame (thats why the bigger file size) and also because I already had all the 2022 painted runoffs done before the F1 race and I didn't wanted to throw away all that work.

Not only that but I also divided the 2023 update in two. That means that, in this update, you will get all new painted runoffs, kerbs, 2023 sponsors and more, but with a few details missing, like the new buildings (I'm working on that), the new alternative layouts and a few changes to the armco barriers around the track, those changes will come soon.

Now to the patch notes!
2022 version:
- Added painted runoffs on all tarmac runoffs around the circuit.
- New AIW line for AIs, the old one wasn't very good.
- Changed the color of the main kerbs from red to a color closer to how it is irl.

2023 version:
- Added the new, larger kerbs on the outside of all corners and a few extra ones that were changed irl.
- Took out a few of the painted runoffs to reflect the irl changes.
- Added the two new layouts and the new pitlane.
- Modified the walls at the exit of T1, T2 and T3 to reflect the irl changes and accommodate the new alt layouts.
- Modified the pit entry and pit exit on the main pitlane to reflect the irl changes.
- Updated all the sponsors to how they were in the 2023 F1 GP.
- Modified the painted tarmac after the white lines from green to red, orange and blue to reflect the irl changes.
- Changed the size of the painted tarmac that is after the white lines in the apex of most corners to reflect the irl changes.
- Now track limits all around the track are defined by the white lines.
- Updated the catchfencing at the pitwall.
- Made the color of the main tarmac surface darker.
- Removed the first sponsor bridge on the main straight to reflect the irl changes.
- Made new AI lines and cameras.
- Fixed the sponsors being too dark on walls.

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- Completely reworked all kerbs around the circuit, they were too tall/bumpy so it was about time to change that.
- Fixed the issues with bumps and vibration on the track surface, I should have done that ages ago.
- Graphic improvements on astroturf and green tarmac to match the new kerbs.
- Graphic improvements on trees because they looked weird before.
- Changed the slow down penalty time from 5s to 2s when you go off track in races.

2Screenshot_rss_mph_bayer_hybrid_v8_losail21_25-7-123-19-54-25.png
- Improved exterior (added new buildings, etc)
- Floodlights don't have white circles in front of them anymore
- Added working starting lights, pit exit lights and digital flag posts all over the circuit
- Improved bumps/vibrations on all tarmac and astroturf surfaces around the track
- Improved a bit the FPS
- Added more green painted tarmac on the left side of the track at the exit of the last corner
- Fixed most flickering issues with the sponsors
- Fixed the low quality crypto logo on the outside of the last corner

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