There is a lot of wasted potential here. The track layout itself is fine, but all the assets are ...just not up to todays specs. DIP is high, LODing is being used too aggressively, resulting in very visible "up-popping" (is that a word?) of buildings. No nuances in the physical mesh. No blending between the very uniformly tiled textures at all, resulting in very sharp borders between track and sand and grass. Giving the track marshals waving flags is a nice idea, but that ksFlag shader only works correctly when you adjust the UV mapping of the flag to it, which you apparently did not. Which brings me back to my initial point of this track mod being a too direct conversion with a lot of missed opportunities of making it better. Hope you do.
so the outdated aspects you talking about .are going to be improved in future.if you had half a brain you would have read the w.i.p thread by woochoo