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KS Brands Hatch track skin\ext_config 1.5b

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My apologies for this. I forgot to include the file for each track variant that lights up the s\f line lights. I tried to do it as an attachment in the Discussion thread so that people wouldn't have to download the whole package again, but it doesn't accept .zip files. So i'm forced to upload another full update. If you don't care about those lights, there is no need to download this again.

I'll try to be more careful in the future...
I know I just released an update, but I got to fooling around after looking at some recent photos\videos of Brands Hatch. This is my attempt to get the black bridges I saw in the pics\videos. The first bridge has the wrong logo, but I can't find a decent photo of it to use, so for now it's just the black Brands Hatch logo. I'm no modeler so you can expect to see one mistake with the new bridge logos. Under very bright light, the logo object won't quite blend in with the bridge object.

I also added some info on the digital display at the s\f line. By default, it shows the time of day and lap number. It offers three other options, lap number only, 24 hour clock only and 12 hour clock only. To get one of these, you need to edit the ext_config-lights-display.ini file and at the bottom, set active the one you want to use. Just make sure to deactivate the current active one.

Two track skins as well that make the trees and grass progressively darker. They are not needed for the other features to work.

bh1.jpg

bh3.jpg

bh2.jpg
Updated the resource to work with the new CM\CSP Brands Hatch config released recently. You'll get the changes I made in the previous version plus the added stuff the new CSP config has. This one still has the 3D trees hidden by default. You can edit the ext_config file and change the 'ext_config-3d-tree-removal' section to ACTIVE = 0 to bring them back.

Still includes the grooves skin to get rid of the purple tinted grooves, but I added a grass and trees skin that I use occasionally just to change the look a bit. It has a lot deeper look to the colors of the grass and trees as the pics below will show.

No skin:
original.jpg


Skin:
skin.jpg
Optional update. Missed one final 3D tree that had a completely different name. If you don't care about that, you can skip this version. Everything else is the same.

Also, there is an entry in the 3d-tree-replacement config for a tree shadow material. It is set to active. I couldn't see a difference with it on or off. If the tree shadowing looks different than before, set it to ACTIVE = 0. This goes for the last version as well if you don't upgrade to this version.
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First off, thanks to @bodmon for pointing out that my mod messed up the lights at night.

There is a fix, but could lead to problems down the road. Much like my Nords mod to remove the 3D trees, it only works properly as part of the full track config. Don't know why. I'm sure someone with more knowledge could figure it out. This means in the future if CSP ever updates the track config, you won't see the changes until I update this mod. I will keep tabs on it as best I can.

Different method for setting up the files this time. The actual ext_config has ACTIVE entries that will allow you to easily disable one or both of the other config files. If you don't like my season changes or grassfx changes, set that one to ACTIVE=0 in the ext_config. Same goes if you want to bring the 3D trees back. If you want to edit my grassfx or other season changes, you do that in the ext_config-grass-seasons file. For instance, if you want the less brown summer, you would edit that file in the same method I described in my initial post.

I hope this works. Please let me know of any issues. I like this method of doing the ext_config setup and plan to update my Nords 3D tree removal mod in the same way. As always, sorry for the hassles.
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Missed the branch and Leaves entries in the MODEL REPLACEMENT section that caused flickering on the sides of buildings from certain angles. Didn't pick up on it originally. My bad.

NOTE: Going to have to update my Nords mod that hides the 3D trees as well since it probably has the same issue.

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