Big turbos, big power, big flames, big balls, but a tiny fuel tank!
Welcome to one of the most exciting eras of F1 and motorsports in general!
The most powerfull F1 cars come to your AMS install, in this fully fledged Historic edition.
All the cars, all the teams, upgrades for the teams race by race, and both qualifying and race specifications are included! Yes, we are talking about well over 1000hp and sticky one lap only qualy tires!
This mod was done with extensive research. Much money invested on specialized books, much time spent testing and analyzing footabe.
More than 10 thousand kms done in testing for the tire model alone, all to bring the ultimate turbo F1 mod.
Forget the hastly converted F1C mods, this is a totally new effort, done by the ISO team, based on original models from ChiefWiggum, but totally reworked by the ISO team.
Make sure you check the podcast episode for more information!
Now, a bit of a readme, because we know people usually dont read these:
- Ideal temperatures for ALL TIRES is 100 degrees. You want to keep them around this number as much as you can, because if they start running too hot or too cold, the pressures will follow and grip will drop.
- The temperatures you see on the hud are SURFACE temperatures and they heat up at the same rate for all the tires, but cool off at different rates according to compound, being softer compounds cool off slower.
- Softer compounds are affected quicker by the surface temperatures than harder ones, meaning, the softer the tire, the quicker pressure will vary according to temperature.
- Wear rate is similar to all tires (except qualy) but its the grip loss that is different so pay atention how the car starts to lose grip as your stint goes on. Softer tires will have more of a tendendy to "fall off a cliff" at some point than harder ones
- Pirelli tires lose less grip with wear, but also are slower to cool off in general.
- Differences you see between the cars in the garage setup (ex: differentials) reflect the information we have from the real cars.
- don't try heroics with the gears. you aren't going anywhere if you are off the boost band, and more revs use more fuel.
- and speaking of boost, keep it simple, and use it to your advantage in decisive moments, instead of going up and down during a lap.
- the lotus has a special party trick. In real life, they had a switch to lower the car during the race, to account for the lighter load of fuel. We cannot replicate that, but instead, there is an option called bump rubber in your pit stop menu. You can remove 2 settings of those, each worth 25 N/mm, during a pit stop.
- reliability of the engines was modelled as much as in real life. Boost won't hurt the engine, but overreving (going beyond the limiter) or bouncing of the limiter for too long will. Also, these engines were unreliable compared with modern ones, so dont be surprised if sometimes you did "everything right" and still your engine quits, specially if you don't have one of the best engines on the grid.
- Steering sensitivity is high by default so that AI can navigate safely around places like monaco. If you find the steering to sensitive, you can lower it.
- You have to LIFT THE THROTTLE to change gear
- The default setup is a real setup
- This mod is NOT AI OPTIMIZED. It was done with the ISO league in mind, and the game limitations prevent some optimizations. For example, the cars will all use the race settings in qualy too. AI might ran out of fuel in longer races.
- Altough the names of the round filters don't show, they are there,and working.
- In each round you can see the upgrades the car received in the showroom.
Due to the 500 Megabytes upload limit, the mod is broken into 2 parts. CLICK ON THE HISTORY TAB TO GET BOTH! You will need 7zip to extract.
Have fun and blow turbos!
Welcome to one of the most exciting eras of F1 and motorsports in general!
The most powerfull F1 cars come to your AMS install, in this fully fledged Historic edition.
All the cars, all the teams, upgrades for the teams race by race, and both qualifying and race specifications are included! Yes, we are talking about well over 1000hp and sticky one lap only qualy tires!
This mod was done with extensive research. Much money invested on specialized books, much time spent testing and analyzing footabe.
More than 10 thousand kms done in testing for the tire model alone, all to bring the ultimate turbo F1 mod.
Forget the hastly converted F1C mods, this is a totally new effort, done by the ISO team, based on original models from ChiefWiggum, but totally reworked by the ISO team.
Make sure you check the podcast episode for more information!
Now, a bit of a readme, because we know people usually dont read these:
- Ideal temperatures for ALL TIRES is 100 degrees. You want to keep them around this number as much as you can, because if they start running too hot or too cold, the pressures will follow and grip will drop.
- The temperatures you see on the hud are SURFACE temperatures and they heat up at the same rate for all the tires, but cool off at different rates according to compound, being softer compounds cool off slower.
- Softer compounds are affected quicker by the surface temperatures than harder ones, meaning, the softer the tire, the quicker pressure will vary according to temperature.
- Wear rate is similar to all tires (except qualy) but its the grip loss that is different so pay atention how the car starts to lose grip as your stint goes on. Softer tires will have more of a tendendy to "fall off a cliff" at some point than harder ones
- Pirelli tires lose less grip with wear, but also are slower to cool off in general.
- Differences you see between the cars in the garage setup (ex: differentials) reflect the information we have from the real cars.
- don't try heroics with the gears. you aren't going anywhere if you are off the boost band, and more revs use more fuel.
- and speaking of boost, keep it simple, and use it to your advantage in decisive moments, instead of going up and down during a lap.
- the lotus has a special party trick. In real life, they had a switch to lower the car during the race, to account for the lighter load of fuel. We cannot replicate that, but instead, there is an option called bump rubber in your pit stop menu. You can remove 2 settings of those, each worth 25 N/mm, during a pit stop.
- reliability of the engines was modelled as much as in real life. Boost won't hurt the engine, but overreving (going beyond the limiter) or bouncing of the limiter for too long will. Also, these engines were unreliable compared with modern ones, so dont be surprised if sometimes you did "everything right" and still your engine quits, specially if you don't have one of the best engines on the grid.
- Steering sensitivity is high by default so that AI can navigate safely around places like monaco. If you find the steering to sensitive, you can lower it.
- You have to LIFT THE THROTTLE to change gear
- The default setup is a real setup
- This mod is NOT AI OPTIMIZED. It was done with the ISO league in mind, and the game limitations prevent some optimizations. For example, the cars will all use the race settings in qualy too. AI might ran out of fuel in longer races.
- Altough the names of the round filters don't show, they are there,and working.
- In each round you can see the upgrades the car received in the showroom.
Due to the 500 Megabytes upload limit, the mod is broken into 2 parts. CLICK ON THE HISTORY TAB TO GET BOTH! You will need 7zip to extract.
Have fun and blow turbos!