Ironbark Hills

Ironbark Hills 0.6.5b

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Amazing track, i only found 2 issues:
1. the grass is very high in the pitlane.
2. the metal barriers don't have collision.

I give a 5 star because this track is truly amazing but i'd like those 2 things to get fixed.
millen
millen
Thanks denes
1. yeah the pitlane is a massive work in progress still, will fix up the grass next update.
2. Haven't got around to doing a physics pass on the track yet, will do my best to include at least a physics barrier for the Armco in the next update.
Awesome track, really nice flow and a ton of fun in a prototype car!!!
millen
millen
Thank you. I really glad you enjoy it.
I'm still planning an update to bring the atmosphere around the track up. but progress is glacial. :P
Awesome track - really love this one. Only point from me is that the barriers don't seems to stop me :D - other than that - love it!
millen
millen
Thanks Seemiles. I appreciate the feedback, and glad you enjoy the track.
yeah, sorry, I hadn't set some of the walls up as solid object just yet, was going to leave that for a physics mesh run.
But now that the track has been out for some time, and there has been no reports of anything majorly wrong with the track itself, I'll get to work on those sorts of things.
All a big learning curve for me still, and my free time for the track is somewhat limited. :D
thanks again. If you find any other flaws, please let me know.
I like the track layout very much. It's getting better and better too. Thanks for sharing.
It's a cool track, has some Le Mans vibe to it.

TV camera is mis-positioned though (below track surface).
Great job, thank you!
i love this track, thanks
Love this beautiful little track! Its layout is very well designed with nice curves and elevation changes. :thumbsup:
millen
millen
Thank you Vince. I am glad you enjoy the track. The layout has definitely been fine tuned over many laps and versions, very happy it has paid off.
Wow! This is exactly the type of tracks I love for driving my street cars and you're off to an amazing start. I love the cambered sections of road. You've done a great job making sure that the track isn't completely flat, like Silverstone, but if it were up to me I would make more elevation variations. You might want to add some sandpits in the runoff areas of the sharper turns where cars are carrying more speed. Otherwise, the cars just slide on the grass forever! You're off to a great start! This track has so much potential, but I think the general layout/shape is fantastic. Please keep developing this track. Experiment with different texture maps so the road looks like it's had certain sections repaved or repaired. Maybe even add in just a couple of small bumps (imperfections) at a couple of spots around the track. The best tracks look a bit dirty and worn. You've got the talent to make this a perfect track!
millen
millen
Thanks very much for the feedback. I am still at the stage of getting the layout just right and fine tweaking corners, cambers, and elevations. So no real work as gone into the looks department just yet. That will come later. ;)
This is developing really nicely. It's a great addition to the AC tracks and lots of fun to drive.
thank you very much.
Mate are you still working on updating this track? It's an incredibly fun track, congratulations on your work :)
millen
millen
Hi SD
Thanks for the kind words. Very happy you enjoy my track.
Funny enough the last couple of weeks i have been tinkering away. Very slowly, still doing bits and pieces.
Hoping to have an update out at some stage soon.
Great flow, very enjoyable drive - easy to learn, hard to master.

Would love to see a version/skin from the track's '60s heyday, I'm using it with cars from that era anyway.
millen
millen
Thanks Rodger. I find myself using those era cars as well usually.
It had crossed my mind to just make the circuit a 60s/70s version straight up... ;)
Enjoyable driving, good in reverse too. Maybe as an alternate layout?
millen
millen
Haha, thanks, yeah, I am guilty of trying it reverse too, and agreed it's not bad.
might be an option in the future, was just worried about the bigger changes in terms of fencing and runoffs etc for a reverse layout, while still being somewhat realistic.
Awesome track! Only thing more awesome would be the 1960s version...
millen
millen
Cheers. Glad you enjoy my track.
Definitely something that could be an option, and interesting idea, not sure where I'd start though, guess I'd better load up Fat Alfie's track for some inspiration....
Fantastic Track, after a couple of sight laps haha. Whereabouts in Central Vic is it in? I live in Bendigo, so this is really cool to drive a local track in AC, whether it is fictional or not.
I love this track. The layout reminds me of tracks from the 60s and 70s. It has a nice, natural feel to it. Its a wonderful challenge to drive!

I hope development continues. Excellent work !
really amazing track layout. lots of fast, sweeping corners, and some tighter hairpins. nice change from the modern track meta of "really long straight, heavy braking for pointless chicane, another straight, hairpin, chicane, repeat"

regarding race track builder, how is it to work with? have you considered streaming/recording any of the build process? I'd love to see more practical tutorial stuff with this tool
Im really loving your work so far :) I enjoy fictional tracks and it takes creativity to get them really good. Im not sure if this is the place to ask but how do you make those sand pits in Race Track Builder, when i experimented the only thing i found was painting the texture on but that isn't very good. Anyways, great work!
I have written a review for 0.5 already and I appear to have deleted it -oops

Basically I love the whole track fantastic work

What needs work
-Left hander after tree section prefer the old one - nothing especially bad about this one
-Pitlane - nice to add it just needs enhancement
-General detail

Please, please, please don't touch T4-T9 - I love it. Great braking zone into T5, tricky one exit T4 is wonderful. Rest of the track is great

Love the retro style - love the kerbs

General points
- Still is very well optimised
- Good detail in places
- Track feels abit slower probably less camber

Maybe have a look at re-implementing that old left hander along with the current one - might change the flow!

Still really enjoyable - 5/5
millen
millen
Thank you.
With the left hander after the tree section (turn 11), I was trying to create a bit of a braking zone for a potential overtaking spot, and also limit the amount of long sweeping corners. But have had multiple people say they preferred the old long sweeper better. ..and I suppose there are quite a few other potential overtaking spots...

I might do one more release from RTB, this time with an altered turn 11... and see what people think. As hte prvious layout with the long sweeping T11 also had a slower T10... so could be interesting. :P

I have already started adding heaps more trackside objects and details, but I am only using what I can find in XPacks, so don't expect anything really fancy or detailed. :D

Also, I have started the process of converting this track layout over into Blender... it is very very early, and I am still very much learning, so will be a slow process, but hopefully one I can stick out and produce a nice track for everyone to enjoy.

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