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HUDOne 2016 (Live telemetry data viewer for Android) 5

HUD, Graph, track view for F1 2016

  1. cjackson
    Telemetry data viewer for Android with screens showing circuit view, HUD view with lap times, throttle, brake, fuel and rev info and also with simple HUD view like in game steering wheel LCD, Speed, Gear, Throttle, Brake, Steer vs Distance Graph views.

    You need to allow unknown sources first to install or you can find it in store and download

    Enabling the UDP Telemetry Output
    (Copied from codemaster forum)


    PC users need to update the game’s configuration XML file to enabler UDP output. The file is located here (after an initial boot of the game):

    ...\Documents\My Games\<game_folder>\hardwaresettings\hardware_settings_config.xml

    You should see the tag:

    <motion>
    ...
    <udp0 enabled="false" ip="127.0.0.1" port="20777" />
    <udp1 enabled="false" ip="127.0.0.1" port="20777" />
    <udp2 enabled="false" ip="127.0.0.1" port="20777" />
    <udp3 enabled="false" ip="127.0.0.1" port="20777" />
    ...
    </motion>


    Set the “enabled” value to “true” to allow the game to output to data via UDP for the selected UDP channel and set the IP address and port to where you want the packets to be sent.

    The PC supports the outputting of up to 4 UDP channels to allow multiple applications to receive the UDP information. Please enable and configure the IP and port information for each channel as required.

    N.B. For F1 2015, you do not need the number after the udp XML tag.


    In F1 2016, UDP telemetry output can also be transmitted from PS4 and Xbox One. To enable this, enter the options menu from the main menu (triangle / Y), then enter the settings menu - the UDP option will be at the bottom of the list. From there you will be able to enable / disable the UDP output, configure the IP address and port for the receiving application and toggle broadcast mode. Broadcast mode transmits the data across the console’s subnet to allow multiple devices on the same subnet to be able to receive this information.



    Swipe and Pinch Demo (available from v5 and above)


    device-2016-12-01-112158.png
    device-2016-11-18-094547.png device-2016-11-18-094733.png
    device-2016-11-21-153759.png
    device-2016-11-03-160534.png
    device-2016-11-24-123027.png
    device-2016-11-25-120507.png
    device-2016-11-03-160741.png device-2016-11-03-160750.png device-2016-11-03-160800.png
    Theo Berrekeman likes this.

Recent Reviews

  1. asd124
    asd124
    5/5,
    Version: 5
    Great
  2. Theo Berrekeman
    Theo Berrekeman
    5/5,
    Version: 5
    This is truely AMAZING! I really love the details and the super-realistic look, touch & feel! Thank you so much for this. :D
    1. cjackson
      Author's Response
      Thank you.
  3. asd124
    asd124
    4/5,
    Version: 4.1
    Its great but can you make a .exe for pc for my 2nd monitor ?
    1. cjackson
      Author's Response
      There is already a PC application developed by another user.
  4. Tommy2808
    Tommy2808
    5/5,
    Version: 2.0
    Awesome App!
    It really helps getting Quicker!
  5. peter2931
    peter2931
    5/5,
    Version: 1.9
    good job on this mate :Dd i have a lot off fun with this "D
  6. KingPanda
    KingPanda
    4/5,
    Version: 1.9
    It is now working very well.
  7. f1racing
    f1racing
    4/5,
    Version: 1.8
    It works fine for me, except that position thing that you already said is going to be fixed. Only thing that puts me a little bit off while driving are rev lights which are not sincronized with those in game. I only managed to get them all light up when I was in neutral and revving my engine to the max.

    One thing that would also be great if possible: DRS lights (2 greens in your app). Is it possible to have one light up when DRS is available and 2nd to light up when activated?
    1. cjackson
      Author's Response
      DRS thing could be done. In game I think DRS blink if available and not used. I didn't catch that before recently. I update as blinking light if available static if used. For rev light, game light hit to last led when it is optimum to shift, like in our car (if petrol) hit 6000 at white side, if more goes to red side. Game doesn't care about that red sight. I have to review some data to make it sync or looks like in sync. Explanation become a bit mess sorry. I'll try to fix it. Thanks for feedback.
  8. destinationriver
    destinationriver
    4/5,
    Version: 1.8
    Now everything is working fine, except the little position delay;)
    1. cjackson
      Author's Response
      A little correction here for other users. Position data was 0 indexed while I assume it wasn't. So just assume it P+1 while I build app again. I'll add new version later in today
  9. KingPanda
    KingPanda
    2/5,
    Version: 1.7
    I can't seem to make it work. The screen is black and it only shows the options of the app. A much clearer instruction would be nice or even a video about it.
    1. cjackson
      Author's Response
      When you select track, app start listening. If there was data, it shows. You have configure your game first. I added instruction to do it. For console it is easy, just go to setting by pressing (Y or Triangle) then find UDP Telemetry Settings. Then Change options as ON and select Set IP Address to write your Android device IP adress there. Port is default 20777, don't change it
  10. destinationriver
    destinationriver
    1/5,
    Version: 1.7
    When I install it, its just a black screen with the options. And how can I connect it to my PC? I know have an app on my phone which shows me a black screen and some options. No explanation.
    1. cjackson
      Author's Response
      Sorry I couldn't correctly response because of mobile site. I added intructions for enabled UDP telemetry. I'll add these info to app ASAP. Thanks for feedback