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F1 2014 - Handling Realism Mod (Pad & Wheel) + Texture Updates 1.41

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This MOD is perfect helped me a lot, I'm 2-3-4 seconds faster, but you need to shut down that traction control and give extra grip then the MOD will be perfect, waiting for these changes, thanks = D !!! xbox game in control (you recommended and I got a my girlfriend = D)
hyjal
hyjal
glad to hear you liked it :). Its been little quiet now from me modding the game, since I need to give some focus on school works.
Can i ask why Sunday drivers has longer gear ratios than Advanced and Original ones ?
Otherwise good job
hyjal
hyjal
If I'm not complete wrong I didn't change the gear ratio values, but I might be wrong thought (Have you checked the values actually?). Either way the mod was quite time consuming project and there's actually quite many values which has the affect on motor etc. Glad to hear you liked it. I'm retired from this project for now, mostly because the game engine was what it was. No flat spots, proper AI pitting, tyre wear as color indicators, fuel as +2 laps left... etc
There isn't actually any chance to make it work in online matches? Not even partially?
hyjal
hyjal
Thanks for the feedback!
Nope :(. Althought with cheat engine it might be possible, but it would be hard, since finding those values might be impossible. etc.
I love it, its great.
hyjal
hyjal
Thank you for feedback. Glad to hear you liked it :)
I would say it as THE best mod for this game. But I really have only one problem. I'm a Sunday Keyboard driver, and the problem is that I'm getting TOO GOOD starts. :/ I mean as soon as the race begins, I press the space key and zoom I just go ahead of almost everyone... Tho the lap times come great and perfect, but just the problem with the start. Is there any fix for that? Thank you in anticipation. :)
hyjal
hyjal
Nice to hear you liked it! I know indeed what are you talking about, but it's AI related "issue" since AI takes couple first corners slowly including start. What's funny that the files what I have modded car performance etc does have none or what-so-ever affect on AI, which tells something about the game. As far as I can say the "game engine" is taken from miniclip and used that core to expand it with tutorials all over the internet to get "master" game of F1. Maybe that's not the case but who knows for sure? Even thought few months back when I was working with this I was full of joy and I really thought I could do something "big" but the game has sooo many "hidden factors" basicly hidden files, atributes which are impossible to edit. For example I spent couple of days to see tutorial or any lead how to edit engineer voices, but it seemed to be impossible, since codemasters has made "stunning" voice acting or something. Not sure about that either... OH MEN why I am ranting in every post that I made here... My only hope is that the F1 2015 will be good. It doesn't need to be excellent just good. Manual starts, I mean how hard could that be?
awesome mod.help me to understand better the game

but can you make it for f1-17?
idk if any1 mention that but it would be great :)
Great!!
hyjal
hyjal
NEAT! :) glad to hear you liked
;p
hyjal
hyjal
:)
as good as it gets! i can`t thank you enough!
hyjal
hyjal
Good to know you liked it! Thanks for the feedback
Awesome Great Thanks alot very nice mod
hyjal
hyjal
mission accomplished (helped atleast one person). Glad to hear you liked it :)
Yeah I'm a Sunday driver, =( it is impossible to control this car on pad in the hard way, any tips from experts? I've already changed the wings, suspensions, and everything just a little bit better, but there is no grip. kkkkkk
hyjal
hyjal
I admit it's really hard to drive now, but things that I have noticed to help is getting power down before corners, while steering nono for 100% throttle, seems it's possible that high mix has more power than low mix, but I cannot say for sure. My quick testing has shown that ride height is key factor. Althought it need some investigation more. And this was the first version of the "realistic" simulating, so it's highly possible that next versions will be easier to drive, when I find the balance, the mod will be beast.
i downloaded this mod but before installing i would to ask some question: this mod is compatible with other mod like tyre mod or database mod? Thanks for the reply ;)
hyjal
hyjal
Its pretty much safe to overwrite your old files, no matter what you have already installed, But yes if you have already tyre mod and don't want to use mine then you should go to 'cars' file and delete 'generics' file before overwriting your old files. This doesn't make any changes on database. If I missed something PM or post it into discussion section :)

CHEERS!
Absolutely amazing mod! I can actually race properly now, and this game is much more fun. THANK YOU FOR BEING AWESOME :D
hyjal
hyjal
Hehe, I believe I know how you feel right now. Since I was absolutely goose pimple when I get this mod done :)
Man your MOD is amazing, please tell me which program you use to edit the files .CTF, unfortunately I play on the keyboard and am having trouble, is very sensitive to me and in fast corners the front tires almost cook, I wanted make some adjustments and learn how you did it to improve my game. Thank you so much !!!
hyjal
hyjal
Hey, firstly I highly recommend to buy controller, (~30€) it's worth of every cents. Althought there is several ways to improve your game experience. (keyboard is for rpg and fps)

1. Car setup has huge part in 1.2. Pretty much you can eliminate oversteering by simple adjusting car setups.
2. I recommend 1.1 for keyboard users.
3. You should change control settings (advanced), finding the best settings for keyboard will 100% help alot.
'deadzone + linearity'
4. The program is ryder's ctf editor
Well it is great improve using your mod (2-3s) cause the steering is responsive and stable. However when I try F1 2013 again I found that I enjoy 13 more because it's steering is much more responsive and easy for us Sunday drivers. Could u make another mod which is much like 13's feeling because in fact the downforce in 2014 is 20% lower than 13 which leads to more oversteer. Many thx!!! Keep going in your school work!!!
hyjal
hyjal
I'll try to come with something even more epic. Thanks :)
good ?but can you re made a mod Where the color of tires is less important because other mod with tyre hd are deleted . Exemple : https://i.ytimg.com/vi/bvgOTr6ao3Q/maxresdefault.jpg
i really enjoyed it in dry race and light rain in all track but in full wet the cars seems very very Slippery on the track with no assist is this fixable PLS_
hyjal
hyjal
Thanks for the feedback. Ill look that in next update
the mod works perfectly. the handling is perfect but before i can reach 360 kmh in monza and now only 335 kmh because of the shorter gear. can you fix that?
thx 4 ur time, honestly i found the original steering more difficult and more natural with more challenge. i can`t see or feel any change about grip or traction, i just get too more oversteer with ur mod and i could record times better than original with default setups :| yes u are right, driving style makes differences !
hyjal
hyjal
Yes, you are right there is just removed steering assist in versio 1. But Im working on 1.1 where it will be more difficult to drive. Thanks for your feedback! :)
G27 user here, I think it's a nice thought and those who are really good , beating legend with 1min duh it would be perfect. As I tried the mod I understood I needed to unlearn all I had learned. As the car over or understeered to the degree that I was 180degrees off track. I like the increased accel. Though not to have to relearn all tracks and replace all setups which actually do have effects even though this thread claims otherwise. Thumbs up for effort and a really hard adventure that I'm sure some wheel users will love. I will try to stick finding something here that will stop the AI from starting their career with all their R&D ready at 1th race, and something that gives wheel users same amount of grip as pad users. Thanks
hyjal
hyjal
thanks for the feedback. :)

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