Here is my first 3d-project.
I build a semi-fictive Raceway, based on the Egelsbach-Airport in Germany.
Egelsbach Raceway by Cruise
===========================
Changelog:
==========
v0.1 Beta Release (26/01/2015)
- 24 pits
- 4 cameras addet
- AI-support
- track-description
- track map working
- some textures finished
- basic track-design finished
- first buildings placed
- first trees placed
- 3d beton-barrieres build and placed
- 3d tire-barriers build and placed
v0.2 Beta
- hedge gets physics
- timebug removed
- wall at pitentry added
- new previewpicture
- some new grassmeshes
- new tribune (with unfinished textur)
- new lowpoly trees build and placed (not finish)
v0.3 Beta
- new pittents added
- all textures reworked (for much more performance)
- new kerbs added
- videowalls added
v0.4 Beta
-Added some Signs
-more Trackwith after "Flaschenhals"
-Sand and Grass surfaces changed (more realistic then original)
-working startlights
v0.5 Beta
-added Egelsbach-long and Egelsbach-Club
-some terrainbuilding in the westside
v1.0
-all 4 layouts added
-changed some signs from moveable to static (performance-problems)
Known Bugs:
===========
- some building textures are unfinished
- ground textures unfinished
- cones not moving
- collisionproblems with some modcars when move to grass (in work)
Credits:
========
- Andre2405 for inspiration and first support
- www.schwarzbierbude.de for support and publishing
- derDumeklemmer for helping to make moveable the cones
- the members of assettocorsa.net for tutorials and other helps
- cgtextures.com for many textures
Please report Bugs @ schwarzbierbude.de
white = Egelsbach-national
red = Egelsbach-short (short2 with chicane on runway)
blue = Egelsbach-club
I build a semi-fictive Raceway, based on the Egelsbach-Airport in Germany.
Egelsbach Raceway by Cruise
===========================
Changelog:
==========
v0.1 Beta Release (26/01/2015)
- 24 pits
- 4 cameras addet
- AI-support
- track-description
- track map working
- some textures finished
- basic track-design finished
- first buildings placed
- first trees placed
- 3d beton-barrieres build and placed
- 3d tire-barriers build and placed
v0.2 Beta
- hedge gets physics
- timebug removed
- wall at pitentry added
- new previewpicture
- some new grassmeshes
- new tribune (with unfinished textur)
- new lowpoly trees build and placed (not finish)
v0.3 Beta
- new pittents added
- all textures reworked (for much more performance)
- new kerbs added
- videowalls added
v0.4 Beta
-Added some Signs
-more Trackwith after "Flaschenhals"
-Sand and Grass surfaces changed (more realistic then original)
-working startlights
v0.5 Beta
-added Egelsbach-long and Egelsbach-Club
-some terrainbuilding in the westside
v1.0
-all 4 layouts added
-changed some signs from moveable to static (performance-problems)
Known Bugs:
===========
- some building textures are unfinished
- ground textures unfinished
- cones not moving
- collisionproblems with some modcars when move to grass (in work)
Credits:
========
- Andre2405 for inspiration and first support
- www.schwarzbierbude.de for support and publishing
- derDumeklemmer for helping to make moveable the cones
- the members of assettocorsa.net for tutorials and other helps
- cgtextures.com for many textures
Please report Bugs @ schwarzbierbude.de
white = Egelsbach-national
red = Egelsbach-short (short2 with chicane on runway)
blue = Egelsbach-club