Daytona 2017

Daytona 2017 1.0

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Track looks good but as said earlier if you get too high on the banks or hit a wall you just fall through the map so definitely needs a fix.
the track itself is great but frames on this track jump around so much that it makes it hard to do longer races, especially in VR. this would be the perfect time to update this track
Great effort and thanks for creating but how is nobody commenting on the grandstand on the backstretch? Real track doesn't have this! Kills the immersiveness for me...
I tried the oval and I found 2 serious errors with black holes: one is just at the exit of the pits, if you come out of the pits and turn a little to the left, you have a black hole that, coming from the pits is not a problem but If you have a small accident on the track and go to that area, you are lost.

Another problem is in the outer wall. There is an area that has no wall (I have tried mod cars and Kunos cars and it is the same problem.) I have opened the file collisionoval.kn5 and I have found that there is a piece that has no wall and there the problem: https://i.imgur.com/9xd2mgp.jpg

https://youtu.be/bvoevfbShI8
Terra21
Terra21
Thanks .Now fixed
Needs Sol support! Lights are on, but the track is dark as hell in the night...
Best Daytona for AC currently but Simraceway version converted to SCE and AMS is much much better, this is kinda meh.
nice track but can't get more than 60 fps out of it - quite choppy compared to most other tracks
There is a serious bug with the banking in which the cars can clip right through it.
When running at high speed on a course, a car gets stuck on a bump and bounces off. It's a shame.
the bugs on the bankings are horrible. Complete destroy most of the races
Yeah looks good, drives fine but there are no collisions on the outside walls... so you just clip right through them if you run wide and fly off into space. . . . cannot recommend until this is fixed.
would be great but like others I have the problem that the framerate is way too low

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