Cesana Sestriere Historic Hillclimb
Hello everyone, this is my first public track.
This is an early release, I have lots to do and will keep working as hard as I can.
The track is an historical uphill race near Torino linking up Cesana to Sestriere, home of the winter olympic games back in 2006, a very fast unforgiving 10km road. Hope you'll enjoy it like I do, both in real life and in Assetto Corsa.
** You're not permitted to upload these files anywhere else, or to convert, in whole or in part.
Instead, share a link to this page. Thanks. **
If you wish to get me a cup of coffee, you can donate here and be the first to try new updates
Huge thanks to Umberto Giuffrida for track cams insights, and to the community at AssettoCorsaMods for all their help in moving my first steps in track modelling.
**To play online you need to load the track through ContentManager only for some reason, trying to figure out why**
Changelog 0.6
Finished all planned buildings, with a couple of extras in middle of the map
Reworked side terrain
Added 3d grass in 2 version. I couldn't be satisfied with lightning, and I made files for sun and for cloudy weather. default one is sun, to switch them just rename the (dark) ones.
Moved pitboxes, since the initial idea was doing all the starting town but it's a bit more complicated than it sounded at first.
Reduced pitboxes to 8.
Road is a double mesh now, physical and visual, with the physical one quite rough right now.
Added some spectators here and there.
Reworked replay cameras
Changelog 0.2
performance issues should be solved, I can finally focus on trees and closing the track with the missing buildings and stuff
added camera.ini and a new AI has been done
Changelog 0.15
solved filesize problems
solved most of duplicated textures problem
Changelog 0.1
main terrain is done and textured (for the time being)
trees are placed in correct spot
road signals done
main road texturing is done
buildings are 70% of the total, textured by materials and not yet baked
working AI for slow cars (150-160 km/h max)
10 pit boxes
DIP is in 600-1500 range, Batch Size is in 2500-5000 range
performance issues should be solved, I can finally focus on trees and closing the track with the missing buildings and stuff
added camera.ini and a new AI has been done
Changelog 0.15
solved filesize problems
solved most of duplicated textures problem
Changelog 0.1
main terrain is done and textured (for the time being)
trees are placed in correct spot
road signals done
main road texturing is done
buildings are 70% of the total, textured by materials and not yet baked
working AI for slow cars (150-160 km/h max)
10 pit boxes
DIP is in 600-1500 range, Batch Size is in 2500-5000 range
To-do list
_trees textures and shaders absolutely, started working on them
_baking buildings textures with AO map if I can finally make it work
_performance wtf! (working fine with me, but on older machines it will probably cause stuttering)
For really bad fps performance, right now, you can try taking out the first 2 grass file while leaving only grass3 (the border one) which is way lighter than the other 2.
NEW Screenshots and video