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Caterhams RD club racing rfm server acces 1.0

rfm file server access

  1. Rupe Wilson
    updated rfm file.
    To add this open up your main game folder and open the rfm folder copy and past the new one in there and let it overwrite the old one.
    this is the same one as posted in the Caterham pm on Tuesday 17:57

    to install simply unpack it and place it in the rfm file
    G:\rFactor\rFm
    and let it overwrite the original


    // Game/Season Info:
    Mod Name = Caterham Cup
    Track Filter = * // this filter allows any track
    Vehicle Filter = OR: Caterham
    SafetyCar = Hammer_PC.veh

    Matchmaker = match.rfactor.net
    Matchmaker TCP Port = 39001
    Matchmaker UDP Port = 39002
    RaceCast Location = racecast.rfactor.net

    Max Opponents = 96 // maximum opponents in practice/quick race/grand prix/championship
    Min Championship Opponents = 3 // minimum opponents in championship only

    ConfigOverrides
    {
    MovieDir=MOVIEFILES\Caterham
    MusicDir=Music\Caterham\
    }


    Season = Caterham Starters
    {
    Vehicle Filter = Classic
    Min Championship Opponents = 5

    SceneOrder
    {
    NAS_International
    Toban_Long
    Orchard_Lake_RC
    Mills_Long
    ESSINGTON_LONG
    Toban_Short
    NAS_National
    }
    }

    Season = Caterham Masters
    {
    Vehicle Filter = R500
    Min Championship Opponents = 5

    SceneOrder
    {
    NAS_BritishGP
    BIRMINGHAM_MP_LONG
    Brianza_ItalianGP
    Montreal_GP
    Toban_Long
    Barcelona_GP
    ESSINGTON_LONG
    Nuer_EuropeanGP
    }
    }

    DefaultScoring
    {
    RacePitKPH = 100
    NormalPitKPH = 100
    Practice1Day = Friday
    Practice1Start = 11:00
    Practice1Duration = 60
    Practice2Day = Friday
    Practice2Start = 13:00
    Practice2Duration = 60
    Practice3Day = Saturday
    Practice3Start = 9:00
    Practice3Duration = 45
    Practice4Day = Saturday
    Practice4Start = 10:15
    Practice4Duration = 45
    QualifyDay = Saturday
    QualifyStart = 13:00
    QualifyDuration = 60
    QualifyLaps = 12
    WarmupDay = Sunday
    WarmupStart = 9:30
    WarmupDuration = 30
    RaceDay = Sunday
    RaceStart = 14:00
    RaceLaps = 50
    RaceTime = 120
    }

    // Money and experience accumulation (mostly multipliers for hard-coded values
    // which have various factors taken into account like number of competitors)
    StartingMoney = 20000 // always start with zero experience, but you need some money
    StartingExperience = 0
    BaseCreditMult = 1.0 // base which is multiplied by all the other multipliers
    LapMoneyMult = 1.0 // laps completed (based roughly on expected lap times)
    LapExpMult = 1.0
    FineMoneyMult = 1.0 // fines
    FineExpMult = 0.0
    PoleSingleMoneyMult = 1.0 // pole positions in single player
    PoleSingleExpMult = 1.0
    PoleCareerMoneyMult = 1.0 // pole positions in career mode
    PoleCareerExpMult = 1.0
    PoleMultiMoneyMult = 1.0 // pole positions in multiplayer
    PoleMultiExpMult = 1.0
    WinSingleMoneyMult = 1.0 // wins in single player
    WinSingleExpMult = 1.0
    WinCareerMoneyMult = 1.0 // wins in career mode
    WinCareerExpMult = 1.0
    WinMultiMoneyMult = 1.0 // wins in multiplayer
    WinMultiExpMult = 1.0
    PointsSingleMoneyMult = 1.0 // points in single player
    PointsSingleExpMult = 1.0
    PointsCareerMoneyMult = 1.0 // points in career mode
    PointsCareerExpMult = 1.0
    PointsMultiMoneyMult = 1.0 // points in multiplayer
    PointsMultiExpMult = 1.0

    // Season scoring info
    SeasonScoringInfo
    {
    FirstPlace = 20
    SecondPlace = 18
    ThirdPlace = 16
    FourthPlace = 14
    FifthPlace = 13
    SixthPlace = 12
    SeventhPlace = 10
    EighthPlace = 8
    }

    SceneOrder
    {
    Toban_Long
    Toban_Short
    Mills_Long
    Mills_Short
    Orchard_Lake_Oval
    Orchard_Lake_RC
    S_Heights_short
    Joesville_Speedway
    }

    // Pitstop locations in order from front to back, with the number
    // of vehicles sharing each pit ... if the order needs to be
    // reversed on an individual track, set "ReversePitOrder=1" in
    // the track-specific GDB file. 4JF
    // These are now "pit group" names, not necessarily team names.
    // In the VEH file, the pit group defaults to the team name but
    // can be overridden by defining "PitGroup=<name>".
    PitGroupOrder
    {
    // format is: PitGroup = <# of vehicles sharing pit>, <groupname>
    PitGroup = 2, Group1
    PitGroup = 2, Group2
    PitGroup = 2, Group3
    PitGroup = 2, Group4
    PitGroup = 2, Group5
    PitGroup = 2, Group6
    PitGroup = 2, Group7
    PitGroup = 2, Group8
    PitGroup = 2, Group9
    PitGroup = 2, Group10
    PitGroup = 2, Group11
    PitGroup = 2, Group12
    PitGroup = 2, Group13
    PitGroup = 2, Group14
    PitGroup = 2, Group15
    PitGroup = 2, Group16
    PitGroup = 2, Group17
    }