Autobahn

Autobahn 0.3

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Screenshot_ks_porsche_917_30_Autobahn_13-11-116-15-45-57.jpg

  • new terrain with basic texturing
  • improved pitlane, pit entry and exit
  • better and more optimized AI line
  • improved texture shaders
  • basic multilayer texture for the road
  • reduced lane marker height
  • added objects to mark the two hairpin corners
A little update before the Porsches arrive.
Nothing major, still no real textures and objects but a bit of polishing.

changes:
  • better terrain (no proper texture yet)
  • pits added (very basic atm, will change)
  • AI now always overtakes on the left and never goes over the solid lines
  • road markings are now seperate objects, making them much sharper in the distance
  • added sound and vibration when driving over road markings
  • slight improvement to road texture
  • added object Notrufsäule (no proper texture yet)
- added track map (thanks to Deswribilator)
- changed preview image

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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