Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more)

Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more) 1.0b

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Another step towards the best modification of game physics..I'm looking forward to testing version 1.0! (-;
It is good, but you have ruined slow tight corners for wales imo. It feels like driving on slicks!
This mod makes the cars so natural to drive exactly what you would expect. Codemasters this is the feeling we want in d4
Great job on enhancing the RFPE mod, question are the AI affected by the mod too? Or do they perform as stock physics?
exbagboy
exbagboy
You mean the AI times for the rally stages? or the Rallycross cars? I'm in the middle of adding Rallycross, I will let you know how it affects their cars.
Thank you.
I appreciate people working to do more enjoyable this great game. Don't stop, please!!
:)
Nice idea but terrible realisation! Man, gravel is not same as snow on summer tires! Your graphics are very interesting, but better just try to drive a couple of turns on gravel in real life and you'll understand everything!))) Just do it & keep your work! Good luck
exbagboy
exbagboy
You're absolutely right, the game engine has 2 spots for gravel and I thought I was modding for mud/wet gravel independently which is why it's so slippery but that value is being applied to dry gravel as well. I'll have to re-work gravel.
I am still getting similar times to real WRC times for the last section of Bidno Mooreland but I am sliding a lot more than real rally drivers.
Great mod ! Keep it going! I just want to ask how much in % shoud be reduced the grip level on tarmac(by your researches) ?I mean is it a big difference from the Codemasters % ?
exbagboy
exbagboy
Stock game tarmac peak tarmac drops down only by 9% for the combined long/lateral grip. That's for the V2 physics.

V1 version(these are the early access physics for DR) it doesn't drop at all.

The WRC tire data I found showed a 35% drop for lateral and 20% for longitudinal grip for tarmac rally recorded in Spain.
Reeeeally good but can't save carrer mode, restart and everything gone :( any suggestion?
exbagboy
exbagboy
You can save your progress if you only use RFPElauncher, plugin.dll and ctf files. You won't have the extra sensitive damage from the original RFPE mod, modded sounds and force feedback.
RFPE mod has a backup folder with all the original files in it. Try restoring the original raceload.jpk first and see if that works.

https://www.racedepartment.com/downloads/dirt-rally-rfpe-mod.12130/
UFFF UNA MARIVALLA!! una pregunta se puede jugar a "modo historia" con el mod??
exbagboy
exbagboy
IF you mean Career mode yes, it will save.
If you only use the files I included with the mod, RFPELauncher.exe plguin.dll and the ctf files.
It's gonna be tougher for sure.
I was absolutely gutted with the regression of the Dirt Rally physics model as the game developed., particularly on Tarmac. These two mods have transformed the game for me. Utterly gripping in Germany and Monte Carlo. Loving the way sheet ice effects the car. I'm Still getting to grips with the gravel handling, possibly a little too much steering input required, but that may well be the way I have my wheel set up. Your time and patience is much appreciated. Thank you. (will post on RFPE as well .)
exbagboy
exbagboy
Try the new version, before there was too much sliding on gravel because I was setting up wet gravel which I thought was independent from heavy/medium gravel.
Very good work! Thanks a lot!

If it possible to teach rallycross AI to drive with new physics? Now they spinoff a lot in corners.
exbagboy
exbagboy
I tried to get them at a level where they weren't spinning out anymore, have you tried the harder difficulty? I'll pm you.
GOOD
keep up great work !
Not for me, the 205 t16 feels way too heavy, more than the quattro, makes no sense.
I like tough the damage physics, is there a way to keep just that?
exbagboy
exbagboy
My weights and inertia for the cars
205 t16 quattro sport
mass 1160 1290
pitch 1252.7 1896.96
yaw 1415.6 1935.0
roll 317.6 391.23
mass is total car mass with driver and co-driver and fuel.

The 205 t16 has lower mass and less inertia than the quattro.
It also has bigger rear tyres, higher downforce and feels a bit less responsive with a 900 degree turning lock compared to the 720 degree lock of the Quattro. The Quattro torque comes on early and the 205 t16 has more peak power. I'll do more testing for the next update.

My files dont have any damage changes unless you are using the original RFPE 0.4 mod. IF you use the damage mod you wont be able to save your progress. Thanks for the feedback
Wow!!!

I just left yesterday a message at the rfpe mod section to ask for access of the editor.. and then, I find this.. wich just did what I wanted!! Less lateral grip and more understeer!! Now it trully feels like a rally car with the weight and speed affecting the travel on gravel on each direction, not only easily controlled oversteer from vanilla, and the foward force from the power of the engine! Much more dynamic and unpredictable! And we have every and each car!!

Thank you! I think I should donate something! How long have you worked on this? Of course some of it was not all developed by you.. great job, I believe you nailed it.
Please continue your good work!
exbagboy
exbagboy
Released a version with all cars. Input is appreciated.
work online or no?
exbagboy
exbagboy
I have not tried it online yet in fear of getting banned.
thanks mate what a mod
i hope you work for dirt rally 2.0 too
https://youtu.be/bmE9tgy7Qbs
Best "dirt rally physics mod" out there!(-;
Its amazing how much this has transformed the game, You have to drive more carefully and on loose gravel you can overshoot while braking.

Keep up the improvements mate!

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