AI for Soyo Royal Raceway

AI for Soyo Royal Raceway 0.1

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Since we got some Super Mario skins for the Abarth 500 Assetto Corse I thought it would be nice to have decent AI for Soyo's Royal Raceway track, obviously made with the aformentioned car, the mozzarella on wheels.

Let me know how it works for other cars, I'm curious.

There's no plausible reason for you to keep the original AI files since they're bad as cigarette smoke in your eyes so just unpack, overwrite and get jiggy with it.

VERY IMPORTANT: Press shift while loading the race in order for the sidelines to work.

Latest reviews

Nice!
Great for cars that don't crash at full throttle across the bridge! Basically, don't drive anything faster than a sports car... Very well done! (There is literally no way of fixing the AI for cars with lots of horsepower... so don't go complaining about the AI for those cars. (for other people who review this))
ninezeroniner
ninezeroniner
Heah, grab yer H-shifters and one-hand-steer your little cars until you melt the wheels. ;-)
I can barely reach the 4th gear for more than a few secs so I don't get how anyone except drifters would drive this one with faster cars. Anyway thanks for the positive review, it's my first AI.

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ninezeroniner
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472
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195.5 KB
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User rating
5.00 star(s) 2 ratings

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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