Requires CSP 1.68+ MINIMUM for most features to work properly.
Recommended CSP 1.73+.
A pack of four cars:
This took longer than it should have to release. I still have more things I want to add or fix, but those things require more time and skills than I have.
Based on a 2019 Model 3, physics have been painstakingly adjusted to match the real car as closely as possible using as much real data as I can source. There are some things that I was unable to source real data on, and therefore had to make educated guesses. Anything I had to guess on has been set based on either vague data or evidence suggesting a value, and fine-tuned from there.
Physics are unencrypted for anyone wanting to peak around for their own uses.
Features include:
List of known model issues:
List of known misc issues:
Note: If you have the original MPP Model 3 with its speedometer font, that font will be replaced with the one this uses and will look a bit off in the MPP.
Looking for someone who can/is willing to work on the 3D model to help fix up some of these various issues, as I'm incompetent in regards to 3D modelling and UV mapping.
Original model and textures done by mike12345678.
Original physics implemented by Mountain Pass Performance.
Physics modified by Rickput.
CSP features implemented by Rickput.
PS4S Tire texture by Ben O'Bro.
Special thanks: Arch (Inspiration), Fokkittah (Playtesting and feedback)
List of modifications done to the Modified variants:
Tires:
Recommended CSP 1.73+.
A pack of four cars:
- Tesla Model 3 SR+ (RWD)
- Tesla Model 3 SR+ (RWD) Modified
- Tesla Model 3 Performance (AWD)
- Tesla Model 3 Performance (AWD) Modified
This took longer than it should have to release. I still have more things I want to add or fix, but those things require more time and skills than I have.
Based on a 2019 Model 3, physics have been painstakingly adjusted to match the real car as closely as possible using as much real data as I can source. There are some things that I was unable to source real data on, and therefore had to make educated guesses. Anything I had to guess on has been set based on either vague data or evidence suggesting a value, and fine-tuned from there.
Physics are unencrypted for anyone wanting to peak around for their own uses.
Features include:
- CSP Extended Physics for Aero, Brakes, Tires, Suspension
- Various setup options for all cars, with more advanced settings for modified cars
- Functional (and adjustable) Regenerative Braking with realistic characteristics
- Custom center screen & navigation, functional music display
- All basic lights functional
- Working fog lights (bound to Extra Option A in control settings)
- Toggleable DRLs (bound to Extra Option B in control settings)
- Simple PBR Materials
- Animated Wipers* (Requires CSP 1.75+)
List of known model issues:
- *Wipers are animated, however the model has them mirrored. Supports RainFX, however I recommend against driving with RainFX if the incorrect wipers annoy you
- Model only has a single LOD and is not perfectly optimized
- Interior dash is Carbon Fiber instead of the wood decor
- Wheels are aftermarket instead of OEM, even on the stock cars
- Performance is missing the carbon fiber lip spoiler and the Dual Motor badge
- Various minor UV maps are messed up
- Side window reflections look weird
- Fog light mesh is incorrect
List of known misc issues:
- Rear turn signals use EU-spec amber lights instead of the US-spec brake light integration. This is a design choice based on the workaround I'm using to have the same mesh do multiple things
- Rear regen brake lights may not work properly if you have "Deduplicate Meshes" checked in CSP settings, same reason as above
- Various dash lights (headlights, turn signal indicators, etc) aren't implemented yet. For the power graph, I'm currently using a simple HP number reading until I can figure out how to use the more advanced CSP configs
- AWD physics are off, the method used to dynamically adjust power bias (like Track Mode does) is being used to implement much more accurate Regen and cannot be used for both
Note: If you have the original MPP Model 3 with its speedometer font, that font will be replaced with the one this uses and will look a bit off in the MPP.
Looking for someone who can/is willing to work on the 3D model to help fix up some of these various issues, as I'm incompetent in regards to 3D modelling and UV mapping.
Original model and textures done by mike12345678.
Original physics implemented by Mountain Pass Performance.
Physics modified by Rickput.
CSP features implemented by Rickput.
PS4S Tire texture by Ben O'Bro.
Special thanks: Arch (Inspiration), Fokkittah (Playtesting and feedback)
List of modifications done to the Modified variants:
- MPP Sports Coilovers – Compression And Rebound Adjustable
- MPP Rear Camber Arms
- MPP Rear Toe Arms
- MPP Front Upper Control Arms
- MPP Front Lower Control Arm Bushings
- MPP Rear Spring Arm
- MPP Cyber Rear Traction Arms
- MPP Cyber Rear Trailing Arms
- MPP Brake Master Cylinder Brace
- MPP Page Mill Stainless Steel Brake Lines
- MPP.R StopTech 368x35mm Front Big Brake Kit
- MPP.R Performance 332x25mm Rear Big Brake Kit
- MPP Lightweight Lithium Battery
- MPP Partybox
- MPP Front & Rear ARB
- Advan RG III Wheels
Tires:
- Michelin Pilot Sport 4 (Street)
- Michelin Pilot Sport 4S (Semislicks)